diff options
author | Sven Gothel <[email protected]> | 2011-09-30 15:02:48 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-09-30 15:02:48 +0200 |
commit | dc0cf65dd75079d8f57eb2431c0fe1235fff27ad (patch) | |
tree | e5d576c54c2d6ffdeb31a4dccfde044281bd8954 /src/jogl | |
parent | cdc99f97fde9211b7f73d8592d3d64c6ec78898a (diff) |
Graph GLSL: Use global precicision settings enhancing readability
Diffstat (limited to 'src/jogl')
7 files changed, 54 insertions, 60 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl index 8240fc661..c8c076ba1 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl @@ -4,10 +4,10 @@ #include precision.glsl -// attribute GRAPHP vec3 gca_Vertices; -attribute GRAPHP vec4 gca_Vertices; -attribute GRAPHP vec2 gca_TexCoords; -//attribute GRAPHP vec4 gca_Colors; -//attribute GRAPHP vec3 gca_Normals; +// attribute vec3 gca_Vertices; +attribute vec4 gca_Vertices; +attribute vec2 gca_TexCoords; +//attribute vec4 gca_Colors; +//attribute vec3 gca_Normals; #endif // attributes_glsl diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl index 4cb41c903..c399f0f57 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/consts.glsl @@ -4,7 +4,7 @@ #include precision.glsl -const LOWP int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits -// const LOWP int MAX_LIGHTS = 8; +const int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits +// const int MAX_LIGHTS = 8; #endif // consts_glsl diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-xxx.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-xxx.fp index 52cff807c..af980da10 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-xxx.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-xxx.fp @@ -3,31 +3,31 @@ #include uniforms.glsl #include varyings.glsl -const GRAPHP vec3 b_color = vec3(1.0, 1.0, 1.0); -const GRAPHP vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025); +const vec3 b_color = vec3(1.0, 1.0, 1.0); +const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025); void main (void) { - GRAPHP vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); - GRAPHP vec3 c = gcu_ColorStatic.rgb; + vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y)); + vec3 c = gcu_ColorStatic.rgb; - GRAPHP float alpha = 0.0; + float alpha = 0.0; if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) { alpha = gcu_Alpha; } else if((gcv_TexCoord.x >= 5.0)) { - GRAPHP vec2 dfx = dFdx(gcv_TexCoord); - GRAPHP vec2 dfy = dFdy(gcv_TexCoord); + vec2 dfx = dFdx(gcv_TexCoord); + vec2 dfy = dFdy(gcv_TexCoord); - GRAPHP vec2 size; + vec2 size; //#if __VERSION__ < 130 size = 1.0/gcu_TextureSize; //#else // size = 1.0/textureSize(gcu_TextureUnit,0); //#endif rtex -= 5.0; - GRAPHP vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18; + vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18; t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x; t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x; @@ -58,8 +58,8 @@ void main (void) } /////////////////////////////////////////////////////////// else if ((gcv_TexCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)) { - GRAPHP vec2 dtx = dFdx(rtex); - GRAPHP vec2 dty = dFdy(rtex); + vec2 dtx = dFdx(rtex); + vec2 dty = dFdy(rtex); rtex.y -= 0.1; @@ -71,11 +71,11 @@ void main (void) } } - GRAPHP vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); - GRAPHP float position = rtex.y - (rtex.x * (1.0 - rtex.x)); - GRAPHP float d = position/(length(f)); + vec2 f = vec2((dtx.y - dtx.x + 2.0*rtex.x*dtx.x), (dty.y - dty.x + 2.0*rtex.x*dty.x)); + float position = rtex.y - (rtex.x * (1.0 - rtex.x)); + float d = position/(length(f)); - GRAPHP float a = (0.5 - d * sign(gcv_TexCoord.y)); + float a = (0.5 - d * sign(gcv_TexCoord.y)); if (a >= 1.0) { alpha = gcu_Alpha; diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02-xxx.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02-xxx.fp index 3ba4c8d40..4f66cb41e 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02-xxx.fp +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer02-xxx.fp @@ -3,22 +3,22 @@ #include uniforms.glsl
#include varyings.glsl
-const GRAPHP vec3 b_color = vec3(0.0, 0.0, 0.0);
-const GRAPHP vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025);
+const vec3 b_color = vec3(0.0, 0.0, 0.0);
+const vec4 tex_weights = vec4(0.075, 0.06, 0.045, 0.025);
void main (void)
{
- GRAPHP vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
- GRAPHP vec3 c = gcu_ColorStatic.rgb;
+ vec2 rtex = vec2(abs(gcv_TexCoord.x),abs(gcv_TexCoord.y));
+ vec3 c = gcu_ColorStatic.rgb;
- GRAPHP float alpha = 0.0;
+ float alpha = 0.0;
if((gcv_TexCoord.x == 0.0) && (gcv_TexCoord.y == 0.0)) {
alpha = gcu_Alpha;
}
else if((gcv_TexCoord.x >= 5.0)) {
- GRAPHP vec2 dfx = dFdx(gcv_TexCoord);
- GRAPHP vec2 dfy = dFdy(gcv_TexCoord);
+ vec2 dfx = dFdx(gcv_TexCoord);
+ vec2 dfy = dFdy(gcv_TexCoord);
// vec2 size;
//#if __VERSION__ < 130
@@ -27,7 +27,7 @@ void main (void) // size = 1.0/textureSize(gcu_TextureUnit,0);
//#endif
rtex -= 5.0;
- GRAPHP vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;
+ vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;
t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x;
t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x;
@@ -67,20 +67,20 @@ void main (void) rtex.y = 0.0;
}
}
- GRAPHP vec2 dtx = dFdx(rtex);
- GRAPHP vec2 dty = dFdy(rtex);
+ vec2 dtx = dFdx(rtex);
+ vec2 dty = dFdy(rtex);
- GRAPHP float w = gcu_Weight;
- GRAPHP float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
- GRAPHP float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);
+ float w = gcu_Weight;
+ float pd = ((2.0 - (2.0*w))*rtex.x*rtex.x) + 2.0*(w-1.0)*rtex.x + 1.0;
+ float position = rtex.y - ((w*rtex.x*(1.0 - rtex.x))/pd);
- GRAPHP float aph = 2.0 - 2.0*w;
+ float aph = 2.0 - 2.0*w;
- GRAPHP float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
- GRAPHP vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
+ float gd = (aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0)*(aph*rtex.x*rtex.x + 2.0*rtex.x + 1.0);
+ vec2 f = vec2((dtx.y - (w*dtx.x*(1.0 - 2.0*rtex.x))/gd), (dty.y - (w*dty.x*(1.0 - 2.0*rtex.x))/gd));
- GRAPHP float d = position/(length(f));
- GRAPHP float a = (0.5 - d * sign(gcv_TexCoord.y));
+ float d = position/(length(f));
+ float a = (0.5 - d * sign(gcv_TexCoord.y));
if (a >= 1.0) {
alpha = gcu_Alpha;
} else if (a <= 0.0) {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl index f9ed48cb9..9924bd790 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl @@ -2,15 +2,9 @@ #define precision_glsl #ifdef GL_ES - #define MEDIUMP mediump - #define HIGHP highp - #define LOWP lowp - #define GRAPHP mediump -#else - #define MEDIUMP - #define HIGHP - #define LOWP - #define GRAPHP + precision mediump float; + precision mediump int; + precision mediump sampler2D; #endif #endif // precision_glsl diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl index 0f0cb4007..5d1177310 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl @@ -6,19 +6,19 @@ // #include consts.glsl -uniform GRAPHP mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi -uniform GRAPHP vec3 gcu_ColorStatic; -uniform GRAPHP float gcu_Alpha; -uniform GRAPHP float gcu_Weight; +uniform mat4 gcu_PMVMatrix[3]; // P, Mv, and Mvi +uniform vec3 gcu_ColorStatic; +uniform float gcu_Alpha; +uniform float gcu_Weight; uniform sampler2D gcu_TextureUnit; // #if __VERSION__ < 130 -uniform GRAPHP vec2 gcu_TextureSize; +uniform vec2 gcu_TextureSize; // #endif -// uniform GRAPHP mat3 gcu_NormalMatrix; // transpose(inverse(ModelView)).3x3 -// uniform LOWP int gcu_ColorEnabled; -// uniform LOWP int gcu_TexCoordEnabled[MAX_TEXTURE_UNITS]; -// uniform LOWP int gcu_CullFace; +// uniform mat3 gcu_NormalMatrix; // transpose(inverse(ModelView)).3x3 +// uniform int gcu_ColorEnabled; +// uniform int gcu_TexCoordEnabled[MAX_TEXTURE_UNITS]; +// uniform int gcu_CullFace; #endif // uniforms_glsl diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl index 19d6640e6..adb40ad11 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl @@ -6,8 +6,8 @@ #include consts.glsl -//varying GRAPHP vec4 gcv_FrontColor; -varying GRAPHP vec2 gcv_TexCoord; +//varying vec4 gcv_FrontColor; +varying vec2 gcv_TexCoord; #endif // varyings_glsl |