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authorsg215889 <[email protected]>2009-07-29 06:27:46 -0700
committersg215889 <[email protected]>2009-07-29 06:27:46 -0700
commitb5ce9cce6223810c6df7b66cf1a51318309fdc90 (patch)
treeb43116500cc26a53545d571972aa29c0711670c0 /src/jogl
parentb00c6b4d36d60bc3a29a4458e42fb29c9a9ca941 (diff)
Fixed GL* documentation. Moved common GL functions to GLBase. Moved glAllocateMemoryNV to GL2GL3 only. Add GL2GL3 interface. Fix some GL2 signatures. BroadcomEGL disable custom setSize().
Diffstat (limited to 'src/jogl')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java148
-rw-r--r--src/jogl/classes/javax/media/opengl/GLProfile.java14
-rw-r--r--src/jogl/classes/javax/media/opengl/awt/GLJPanel.java30
3 files changed, 169 insertions, 23 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index efd2eedd1..7b59344cc 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -7,9 +7,53 @@ package javax.media.opengl;
import java.nio.*;
/**
- * The base interface from which all GL profiles derive, providing
- * checked conversion down to concrete profiles, and access to the
- * OpenGL context associated with the GL.
+ * <P>The base interface from which all GL profiles derive, providing
+ * checked conversion down to concrete profiles, access to the
+ * OpenGL context associated with the GL and extension/function
+ * availability queries as described below.</P>
+ *
+ * <P> While the APIs for vendor extensions are unconditionally
+ * exposed, the underlying functions may not be present. The method
+ * {@link #isFunctionAvailable} should be used to query the
+ * availability of any non-core function before it is used for the
+ * first time; for example,
+ * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
+ * certain platforms (Windows in particular), the most "core"
+ * functionality is only OpenGL 1.1, so in theory any routines first
+ * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
+ * extensions should all be queried. Calling an unavailable function
+ * will cause a {@link GLException} to be raised. </P>
+ *
+ * {@link #isExtensionAvailable} may also be used to determine whether
+ * a specific extension is available before calling the routines or
+ * using the functionality it exposes: for example,
+ * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
+ * However, in this case it is up to the end user to know which
+ * routines or functionality are associated with which OpenGL
+ * extensions. It may also be used to test for the availability of a
+ * particular version of OpenGL: for example,
+ * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
+ *
+ * <P> Exceptions to the window system extension naming rules:
+ *
+ * <UL>
+ *
+ * <LI> The memory allocators for the NVidia vertex_array_range (VAR)
+ * extension, in particular <code>wglAllocateMemoryNV</code> /
+ * <code>glXAllocateMemoryNV</code> and associated routines. {@link
+ * #glAllocateMemoryNV} has been provided for window system-independent
+ * access to VAR. {@link #isFunctionAvailable} will translate an argument
+ * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
+ * window system-specific name. </P>
+ *
+ * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
+ * platform-specific pbuffer functionality; the availability of
+ * pbuffers can be queried on Windows, X11 and Mac OS X platforms by
+ * querying {@link #isExtensionAvailable} with an argument of
+ * "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
+ *
+ * </UL> <P>
+ *
*/
public interface GLBase {
@@ -63,6 +107,12 @@ public interface GLBase {
*/
public boolean isGL2ES2();
+ /**
+ * Indicates whether this GL object conforms to the GL2GL3 compatible profile.
+ * @return whether this GL object conforms to the GL2GL3 profile
+ */
+ public boolean isGL2GL3();
+
/** Indicates whether this GL object supports GLSL. */
public boolean hasGLSL();
@@ -116,14 +166,100 @@ public interface GLBase {
public GL2ES2 getGL2ES2() throws GLException;
/**
- * Returns the GLContext with which this GL object is associated.
- * @return the GLContext with which this GL object is associated
+ * Casts this object to the GL2GL3 interface.
+ * @return this object cast to the GL2GL3 interface
+ * @throws GLException if this GLObject is not a GL2GL3 implementation
*/
- public GLContext getContext();
+ public GL2GL3 getGL2GL3() throws GLException;
/**
* Returns the GLProfile with which this GL object is associated.
* @return the GLProfile with which this GL object is associated
*/
public GLProfile getGLProfile();
+
+ /**
+ * Returns the GLContext with which this GL object is associated.
+ * @return the GLContext with which this GL object is associated
+ */
+ public GLContext getContext();
+
+ /**
+ * Returns true if the specified OpenGL core- or extension-function can be
+ * used successfully through this GL instance given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
+ * By "successfully" we mean that the function is both <i>callable</i>
+ * on the machine running the program and <i>available</i> on the current
+ * display.<P>
+ *
+ * In order to call a function successfully, the function must be both
+ * <i>callable</i> on the machine running the program and <i>available</i> on
+ * the display device that is rendering the output (note: on non-networked,
+ * single-display machines these two conditions are identical; on networked and/or
+ * multi-display machines this becomes more complicated). These conditions are
+ * met if the function is either part of the core OpenGL version supported by
+ * both the host and display, or it is an OpenGL extension function that both
+ * the host and display support. <P>
+ *
+ * A GL function is <i>callable</i> if it is successfully linked at runtime,
+ * hence the GLContext must be made current at least once.
+ *
+ * @param glFunctionName the name of the OpenGL function (e.g., use
+ * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
+ * #glBindRenderbuffer(int,int)} is available).
+ */
+ public boolean isFunctionAvailable(String glFunctionName);
+
+ /**
+ * Returns true if the specified OpenGL extension can be
+ * used successfully through this GL instance given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
+ *
+ * @param glExtensionName the name of the OpenGL extension (e.g.,
+ * "GL_ARB_vertex_program").
+ */
+ public boolean isExtensionAvailable(String glExtensionName);
+
+ /** Provides a platform-independent way to specify the minimum swap
+ interval for buffer swaps. An argument of 0 disables
+ sync-to-vertical-refresh completely, while an argument of 1
+ causes the application to wait until the next vertical refresh
+ until swapping buffers. The default, which is platform-specific,
+ is usually either 0 or 1. This function is not guaranteed to
+ have an effect, and in particular only affects heavyweight
+ onscreen components. */
+ public void setSwapInterval(int interval);
+
+ /**
+ * Returns an object through which platform-specific OpenGL extensions
+ * (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned
+ * object and its associated capabilities are undefined. Most
+ * applications will never need to call this method. It is highly
+ * recommended that any applications which do call this method perform
+ * all accesses on the returned object reflectively to guard
+ * themselves against changes to the implementation.
+ */
+ public Object getPlatformGLExtensions();
+
+ /**
+ * Returns an object providing access to the specified OpenGL
+ * extension. This is intended to provide a mechanism for vendors who
+ * wish to provide access to new OpenGL extensions without changing
+ * the public API of the core package. For example, a user may request
+ * access to extension "GL_VENDOR_foo" and receive back an object
+ * which implements a vendor-specified interface which can call the
+ * OpenGL extension functions corresponding to that extension. It is
+ * up to the vendor to specify both the extension name and Java API
+ * for accessing it, including which class or interface contains the
+ * functions.
+ *
+ * <P>
+ *
+ * Note: it is the intent to add new extensions as quickly as possible
+ * to the core GL API. Therefore it is unlikely that most vendors will
+ * use this extension mechanism, but it is being provided for
+ * completeness.
+ */
+ public Object getExtension(String extensionName);
}
+
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
index 6dab57469..8b23bed04 100644
--- a/src/jogl/classes/javax/media/opengl/GLProfile.java
+++ b/src/jogl/classes/javax/media/opengl/GLProfile.java
@@ -78,10 +78,13 @@ public class GLProfile implements Cloneable {
/** The intersection of the desktop GL3, GL2 and embedded ES2 profile */
public static final String GL2ES2 = "GL2ES2";
+ /** The intersection of the desktop GL3 and GL2 profile */
+ public static final String GL2GL3 = "GL2GL3";
+
/**
- * All GL Profiles in the order of default detection: GL2, GL2ES2, GL2ES1, GLES2, GLES1, GL3
+ * All GL Profiles in the order of default detection: GL2, GL2ES2, GL2ES1, GLES2, GLES1, GL2GL3, GL3
*/
- public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL2, GL2ES2, GL2ES1, GLES2, GLES1, GL3 };
+ public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL2, GL2ES2, GL2ES1, GLES2, GLES1, GL2GL3, GL3 };
/**
* All GL2ES2 Profiles in the order of default detection: GL2ES2, GL2, GLES2, GL3
@@ -273,6 +276,11 @@ public class GLProfile implements Cloneable {
return GL2ES2.equals(profile) || isGL2() || isGL3() || isGLES2() ;
}
+ /** Indicates whether this profile is capable os GL2GL3. */
+ public final boolean isGL2GL3() {
+ return GL2GL3.equals(profile) || isGL2() || isGL3() ;
+ }
+
/** Indicates whether this profile uses the native OpenGL ES1 implementations. */
public final boolean usesNativeGLES1() {
return GLES1.equals(profileImpl) || GL2ES1.equals(profileImpl) ;
@@ -781,6 +789,8 @@ public class GLProfile implements Cloneable {
return GL3;
} else if(GL2.equals(profile) && hasGL2Impl) {
return GL2;
+ } else if(GL2GL3.equals(profile) && hasGL2Impl) {
+ return GL2;
} else if(GLES2.equals(profile) && hasGLES2Impl) {
return GLES2;
} else if(GLES1.equals(profile) && hasGLES1Impl) {
diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index dd2a487e7..7b942b358 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -1322,16 +1322,16 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
" with width " + width[0] + ", height " + height[0]);
}
- gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, frameBufferDepthBuffer[0]);
+ gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, frameBufferDepthBuffer[0]);
// FIXME: may need a loop here like in Java2D
- gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT24, width[0], height[0]);
+ gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, GL2GL3.GL_DEPTH_COMPONENT24, width[0], height[0]);
gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, 0);
createNewDepthBuffer = false;
}
gl.glBindTexture(fboTextureTarget, 0);
- gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]);
+ gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, frameBuffer[0]);
if (fbObjectWorkarounds) {
// Hook up the color and depth buffer attachment points for this framebuffer
@@ -1435,29 +1435,29 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
j2dContext.makeCurrent();
GL gl = j2dContext.getGL();
- if ((getGLInteger(gl, GL2.GL_RED_BITS) < offscreenCaps.getRedBits()) ||
- (getGLInteger(gl, GL2.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) ||
- (getGLInteger(gl, GL2.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) ||
- // (getGLInteger(gl, GL2.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) ||
+ if ((getGLInteger(gl, GL.GL_RED_BITS) < offscreenCaps.getRedBits()) ||
+ (getGLInteger(gl, GL.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) ||
+ (getGLInteger(gl, GL.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) ||
+ // (getGLInteger(gl, GL.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) ||
(getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) ||
(getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) ||
(getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) ||
(getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) ||
// (getGLInteger(gl, GL2.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) ||
- (getGLInteger(gl, GL2.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) {
+ (getGLInteger(gl, GL.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) {
if (DEBUG) {
System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient");
System.err.println(" Available Required");
- System.err.println("GL_RED_BITS " + getGLInteger(gl, GL2.GL_RED_BITS) + " " + offscreenCaps.getRedBits());
- System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL2.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits());
- System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL2.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits());
- System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits());
+ System.err.println("GL_RED_BITS " + getGLInteger(gl, GL.GL_RED_BITS) + " " + offscreenCaps.getRedBits());
+ System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits());
+ System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits());
+ System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits());
System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits());
System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits());
System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits());
System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits());
- System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL2.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits());
- System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL2.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits());
+ System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits());
+ System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits());
}
isInitialized = false;
backend = null;
@@ -1587,7 +1587,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
if (!checkedGLVendor) {
checkedGLVendor = true;
- String vendor = gl.glGetString(GL2.GL_VENDOR);
+ String vendor = gl.glGetString(GL.GL_VENDOR);
if ((vendor != null) &&
vendor.startsWith("ATI")) {