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authorSven Gothel <[email protected]>2011-06-09 00:42:41 +0200
committerSven Gothel <[email protected]>2011-06-09 00:42:41 +0200
commit423f5bf7f518433edcbf64accaf2cf5252cb4a63 (patch)
tree15b4278c893adc5f423a22b85b2b97c6b6cda010 /src/jogl
parentf6bd208d8ef15769e13cb959e614349fd1e7cae1 (diff)
GLBuffers fix ; GL imageSizeInBytes fix / unit tests.
- Moved implementation of prev GL imageSizeInBytes(..) -> GLBuffers.sizeof() for all GL profiles - GLBuffers.*: Added missing formats and types (GL2.1, GL3.3 and GL4.1) - GLBuffers.sizeof(): Fail fast if format/type is unhandled, or alignment invalid - Added unit test for GLBuffers.sizeof()
Diffstat (limited to 'src/jogl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java412
1 files changed, 391 insertions, 21 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
index efe3a7675..f2e742cda 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
@@ -42,60 +42,145 @@ import com.jogamp.common.nio.Buffers;
import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GL2GL3;
+import javax.media.opengl.GLException;
import java.nio.*;
/**
* Utility routines for dealing with direct buffers.
* @author Kenneth Russel
+ * @author Sven Gothel
* @author Michael Bien
*/
public class GLBuffers extends Buffers {
+ /**
+ * @param glType shall be one of
+ * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT,
+ * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE,
+ * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
+ * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
+ * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
+ * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
+ * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV
+ * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
+ * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV (25)
+ * @return -1 if glType is unhandled, otherwise the actual value > 0
+ */
public static final int sizeOfGLType(int glType) {
- switch (glType) {
- case GL.GL_UNSIGNED_BYTE:
- return SIZEOF_BYTE;
+ switch (glType) { // 25
case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_BYTE:
+ case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
+ case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return SIZEOF_BYTE;
- case GL.GL_UNSIGNED_SHORT:
- return SIZEOF_SHORT;
+
case GL.GL_SHORT:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_UNSIGNED_SHORT_5_6_5:
+ case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
return SIZEOF_SHORT;
- case GL.GL_FLOAT:
- return SIZEOF_FLOAT;
+
case GL.GL_FIXED:
- return SIZEOF_INT;
case GL2ES2.GL_INT:
+ case GL.GL_UNSIGNED_INT:
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
+ case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL2GL3.GL_UNSIGNED_INT_24_8:
+ case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
return SIZEOF_INT;
- case GL2ES2.GL_UNSIGNED_INT:
- return SIZEOF_INT;
+
+ case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return SIZEOF_LONG;
+
+ case GL.GL_FLOAT:
+ return SIZEOF_FLOAT;
+
case GL2.GL_DOUBLE:
return SIZEOF_DOUBLE;
}
return -1;
}
-
+
+ /**
+ * @param glType shall be one of
+ * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT,
+ * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE,
+ * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
+ * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
+ * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
+ * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
+ * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV
+ * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
+ * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV (25)
+ * @return null if glType is unhandled, otherwise the new Buffer object
+ */
public static final Buffer newDirectGLBuffer(int glType, int numElements) {
switch (glType) {
- case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_BYTE:
+ case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
+ case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return newDirectByteBuffer(numElements);
- case GL.GL_UNSIGNED_SHORT:
+
case GL.GL_SHORT:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_UNSIGNED_SHORT_5_6_5:
+ case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
return newDirectShortBuffer(numElements);
- case GL.GL_FLOAT:
- return newDirectFloatBuffer(numElements);
+
case GL.GL_FIXED:
case GL2ES2.GL_INT:
- case GL2ES2.GL_UNSIGNED_INT:
+ case GL.GL_UNSIGNED_INT:
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
+ case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL2GL3.GL_UNSIGNED_INT_24_8:
+ case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
return newDirectIntBuffer(numElements);
+
+ case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return newDirectLongBuffer(numElements);
+
+ case GL.GL_FLOAT:
+ return newDirectFloatBuffer(numElements);
+
case GL2.GL_DOUBLE:
return newDirectDoubleBuffer(numElements);
}
return null;
}
+ /**
+ * @param glType shall be one of
+ * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT,
+ * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE,
+ * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
+ * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
+ * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
+ * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
+ * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV
+ * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
+ * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV (25)
+ * @return null if glType is unhandled or parent is null or bufLen is 0, otherwise the new Buffer object
+ */
public static final Buffer sliceGLBuffer(ByteBuffer parent, int bytePos, int byteLen, int glType) {
if (parent == null || byteLen == 0) {
return null;
@@ -104,24 +189,309 @@ public class GLBuffers extends Buffers {
parent.limit(bytePos + byteLen);
switch (glType) {
- case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_BYTE:
+ case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
+ case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
return parent.slice();
- case GL.GL_UNSIGNED_SHORT:
+
case GL.GL_SHORT:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_UNSIGNED_SHORT_5_6_5:
+ case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
return parent.asShortBuffer();
- case GL.GL_FLOAT:
- return parent.asFloatBuffer();
+
case GL.GL_FIXED:
- case GL2ES2.GL_INT:
+ case GL2GL3.GL_INT:
case GL2ES2.GL_UNSIGNED_INT:
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
+ case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL2GL3.GL_UNSIGNED_INT_24_8:
+ case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
return parent.asIntBuffer();
+
+ case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return parent.asLongBuffer();
+
+ case GL.GL_FLOAT:
+ return parent.asFloatBuffer();
+
case GL2.GL_DOUBLE:
return parent.asDoubleBuffer();
}
return null;
}
+ private static final int glGetInteger(GL gl, int pname, int[] tmp) {
+ gl.glGetIntegerv(pname, tmp, 0);
+ return tmp[0];
+ }
+
+ /**
+ * Returns the number of bytes required to read/write a memory buffer via OpenGL
+ * using the current GL pixel storage state and the given parameters.
+ *
+ * <p>This method is security critical, hence it throws an exception (fail-fast)
+ * in case of an invalid alignment. In case we forgot to handle
+ * proper values, please contact the maintainer.</p>
+ *
+ * @param gl the current GL object
+ *
+ * @param tmp a pass through integer array of size >= 1 used to store temp data (performance)
+ *
+ * @param bytesPerElement bytes per element
+ * @param width in pixels
+ * @param height in pixels
+ * @param depth in pixels
+ * @param pack true for read mode GPU -> CPU (pack), otherwise false for write mode CPU -> GPU (unpack)
+ * @return required minimum size of the buffer in bytes
+ * @throws GLException if alignment is invalid. Please contact the maintainer if this is our bug.
+ */
+ public static final int sizeof(GL gl, int tmp[],
+ int bytesPerElement, int width, int height, int depth,
+ boolean pack) {
+ int rowLength = 0;
+ int skipRows = 0;
+ int skipPixels = 0;
+ int alignment = 1;
+ int imageHeight = 0;
+ int skipImages = 0;
+
+ if (pack) {
+ alignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT, tmp);
+ if(gl.isGL2GL3()) {
+ rowLength = glGetInteger(gl, GL2GL3.GL_PACK_ROW_LENGTH, tmp);
+ skipRows = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_ROWS, tmp);
+ skipPixels = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_PIXELS, tmp);
+ if (depth > 1) {
+ imageHeight = glGetInteger(gl, GL2GL3.GL_PACK_IMAGE_HEIGHT, tmp);
+ skipImages = glGetInteger(gl, GL2GL3.GL_PACK_SKIP_IMAGES, tmp);
+ }
+ }
+ } else {
+ alignment = glGetInteger(gl, GL.GL_UNPACK_ALIGNMENT, tmp);
+ if(gl.isGL2GL3 ()) {
+ rowLength = glGetInteger(gl, GL2GL3.GL_UNPACK_ROW_LENGTH, tmp);
+ skipRows = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_ROWS, tmp);
+ skipPixels = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_PIXELS, tmp);
+ if (depth > 1) {
+ imageHeight = glGetInteger(gl, GL2GL3.GL_UNPACK_IMAGE_HEIGHT, tmp);
+ skipImages = glGetInteger(gl, GL2GL3.GL_UNPACK_SKIP_IMAGES, tmp);
+ }
+ }
+ }
+
+ // Try to deal somewhat correctly with potentially invalid values
+ width = Math.max(0, width );
+ height = Math.max(1, height); // min 1D
+ depth = Math.max(1, depth ); // min 1 * imageSize
+ skipRows = Math.max(0, skipRows);
+ skipPixels = Math.max(0, skipPixels);
+ alignment = Math.max(1, alignment);
+ skipImages = Math.max(0, skipImages);
+
+ imageHeight = ( imageHeight > 0 ) ? imageHeight : height;
+ rowLength = ( rowLength > 0 ) ? rowLength : width;
+
+ int rowLengthInBytes = rowLength * bytesPerElement;
+ int skipBytes = skipPixels * bytesPerElement;
+
+ switch(alignment) {
+ case 1:
+ break;
+ case 2:
+ case 4:
+ case 8: {
+ // x % 2n == x & (2n - 1)
+ int remainder = rowLengthInBytes & ( alignment - 1 );
+ if (remainder > 0) {
+ rowLengthInBytes += alignment - remainder;
+ }
+ remainder = skipBytes & ( alignment - 1 );
+ if (remainder > 0) {
+ skipBytes += alignment - remainder;
+ }
+ }
+ break;
+ default:
+ throw new GLException("Invalid alignment "+alignment+", must be 2**n (1,2,4,8). Pls notify the maintainer in case this is our bug.");
+ }
+
+ /**
+ * skipImages, depth, skipPixels and skipRows are static offsets.
+ *
+ * skipImages and depth are in multiples of image size.
+ *
+ * skipBytes and rowLengthInBytes are aligned
+ *
+ * rowLengthInBytes is the aligned byte offset
+ * from line n to line n+1 at the same x-axis position.
+ */
+ return
+ skipBytes + // aligned skipPixels * bpp
+ ( skipImages + depth - 1 ) * imageHeight * rowLengthInBytes + // aligned whole images
+ ( skipRows + height - 1 ) * rowLengthInBytes + // aligned lines
+ width * bytesPerElement; // last line
+ }
+
+ /**
+ * Returns the number of bytes required to read/write a memory buffer via OpenGL
+ * using the current GL pixel storage state and the given parameters.
+ *
+ * <p>This method is security critical, hence it throws an exception (fail-fast)
+ * in case either the format, type or alignment is unhandled. In case we forgot to handle
+ * proper values, please contact the maintainer.</p>
+ *
+ * @param gl the current GL object
+ *
+ * @param tmp a pass through integer array of size >= 1 used to store temp data (performance)
+ *
+ * @param format must be one of
+ * GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL,
+ * GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_LUMINANCE,
+ * GL_RG, GL_LUMINANCE_ALPHA,
+ * GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_ABGR_EXT,
+ * GL_RED_INTEGER, GL_GREEN_INTEGER, GL_BLUE_INTEGER,
+ * GL_RG_INTEGER, GL_RGB_INTEGER, GL_BGR_INTEGER,
+ * GL_RGBA_INTEGER, GL_BGRA_INTEGER (24)
+ *
+ * @param type must be one of
+ * GL_BITMAP,
+ * GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT,
+ * GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE,
+ * GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
+ * GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
+ * GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
+ * GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
+ * GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
+ * GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV
+ * GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
+ * GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT_32_UNSIGNED_INT_24_8_REV (26)
+ *
+ * @param width in pixels
+ * @param height in pixels
+ * @param depth in pixels
+ * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU
+ * @return required minimum size of the buffer in bytes
+ * @throws GLException if format, type or alignment is not handled. Please contact the maintainer if this is our bug.
+ */
+ public static final int sizeof(GL gl, int tmp[],
+ int format, int type, int width, int height, int depth,
+ boolean pack) throws GLException {
+ int elements = 0;
+ int esize = 0;
+
+ if (width < 0) return 0;
+ if (height < 0) return 0;
+ if (depth < 0) return 0;
+
+ switch (format) /* 24 */ {
+ case GL2.GL_COLOR_INDEX:
+ case GL2GL3.GL_STENCIL_INDEX:
+ case GL2GL3.GL_DEPTH_COMPONENT:
+ case GL2GL3.GL_DEPTH_STENCIL:
+ case GL2GL3.GL_RED:
+ case GL2GL3.GL_RED_INTEGER:
+ case GL2GL3.GL_GREEN:
+ case GL2GL3.GL_GREEN_INTEGER:
+ case GL2GL3.GL_BLUE:
+ case GL2GL3.GL_BLUE_INTEGER:
+ case GL.GL_ALPHA:
+ case GL.GL_LUMINANCE:
+ elements = 1;
+ break;
+ case GL.GL_LUMINANCE_ALPHA:
+ case GL2GL3.GL_RG:
+ case GL2GL3.GL_RG_INTEGER:
+ elements = 2;
+ break;
+ case GL.GL_RGB:
+ case GL2GL3.GL_RGB_INTEGER:
+ case GL2GL3.GL_BGR:
+ case GL2GL3.GL_BGR_INTEGER:
+ elements = 3;
+ break;
+ case GL.GL_RGBA:
+ case GL2GL3.GL_RGBA_INTEGER:
+ case GL2GL3.GL_BGRA:
+ case GL2GL3.GL_BGRA_INTEGER:
+ case GL2.GL_ABGR_EXT:
+ elements = 4;
+ break;
+ /* FIXME ??
+ case GL.GL_HILO_NV:
+ elements = 2;
+ break; */
+ default:
+ throw new GLException("format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug.");
+ }
+
+ switch (type) /* 26 */ {
+ case GL2.GL_BITMAP:
+ if (GL2.GL_COLOR_INDEX == format || GL2GL3.GL_STENCIL_INDEX == format) {
+ return (depth * (height * ((width+7)/8)));
+ }
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL.GL_SHORT:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_HALF_FLOAT:
+ esize = 2;
+ break;
+ case GL2ES2.GL_INT:
+ case GL.GL_UNSIGNED_INT:
+ case GL.GL_FLOAT:
+ esize = 4;
+ break;
+ case GL2GL3.GL_DOUBLE:
+ esize = 8;
+ break;
+
+ case GL2GL3.GL_UNSIGNED_BYTE_3_3_2:
+ case GL2GL3.GL_UNSIGNED_BYTE_2_3_3_REV:
+ esize = 1;
+ elements = 1;
+ break;
+ case GL.GL_UNSIGNED_SHORT_5_6_5:
+ case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL2GL3.GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL2GL3.GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL2GL3.GL_UNSIGNED_INT_10_10_10_2:
+ case GL2GL3.GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL2GL3.GL_UNSIGNED_INT_24_8:
+ case GL2GL3.GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV:
+ esize = 4;
+ elements = 1;
+ break;
+ case GL2GL3.GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ esize = 8;
+ elements = 1;
+ break;
+
+ default:
+ throw new GLException("type 0x"+Integer.toHexString(type)+"/"+"format 0x"+Integer.toHexString(format)+" not supported [yet], pls notify the maintainer in case this is our bug.");
+ }
+
+ return sizeof(gl, tmp, elements * esize, width, height, depth, pack);
+ }
+
//----------------------------------------------------------------------
// Conversion routines
//