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authorSven Gothel <[email protected]>2014-04-04 02:30:00 +0200
committerSven Gothel <[email protected]>2014-04-04 02:30:00 +0200
commit9c71f276d1fcc87b69b413847fd1da34b30d0932 (patch)
tree71f738861036221827062450a9d7d4cff5a9f766 /src/jogl
parentabc833631e0ab30a06c7aff47a39a551544fd735 (diff)
Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + TextureSequence to Region (Demo: TextureButton)
Cleanup shader-program location/data update - GLUniformData: - Allow lazy data setup, as used for RenderState.ProgramLocal, see below - RenderState - Separate data (pmv, weight, colorStatic) from program-local uniforms -> add class ProgramLocal. Reduces uniform location lookups, since ProgramLocal is bound to Region impl. - ProgramLocal.update(..) needs to write uniform data always, since data is being used in multiple programs! - No 'dirty' tracking possible, removed - see above. - RegionRenderer - Fix shader-selection: 2-pass programs differ from 1-pass! - No shader-setup at init +++ Add COLORTEXTURE + TextureSequence to Region - Create color-texture coords in vertex-shader via region's bounding box (pass-1) - Use color-texture unit in pass-1 if enabled (own shader program) - Use TextureSequence in Region impl. providing all required data (unit + texture-name) - Demo: TextureButton (a UIShape)
Diffstat (limited to 'src/jogl')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/Region.java25
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java25
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java29
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java201
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java4
-rw-r--r--src/jogl/classes/javax/media/opengl/GLUniformData.java78
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java123
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java113
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java94
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java1
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java2
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl14
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp5
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp5
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl12
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl4
17 files changed, 514 insertions, 225 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java
index 7edd2f572..230fa324d 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/Region.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java
@@ -37,6 +37,7 @@ import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.math.geom.Frustum;
+import com.jogamp.opengl.util.texture.TextureSequence;
/**
* Abstract Outline shape representation define the method an OutlineShape(s)
@@ -102,7 +103,7 @@ public abstract class Region {
/** Default maximum {@link #getQuality() quality}, {@value}. */
public static final int MAX_QUALITY = 1;
- public static final int TWO_PASS_DEFAULT_TEXTURE_UNIT = 0;
+ public static final int DEFAULT_TWO_PASS_TEXTURE_UNIT = 0;
private final int renderModes;
private int quality;
@@ -175,7 +176,7 @@ public abstract class Region {
protected abstract void pushIndex(int idx);
/**
- * Return bit-field of render modes, see {@link #create(int)}.
+ * Return bit-field of render modes, see {@link #create(int, TextureSequence)}.
*/
public final int getRenderModes() { return renderModes; }
@@ -369,19 +370,33 @@ public abstract class Region {
return box;
}
- /** Check if this region is dirty. A region is marked dirty when new
- * Vertices, Triangles, and or Lines are added after a call to update()
+ /**
+ * Check if this region is dirty. A region is marked dirty when new
+ * Vertices, Triangles, and or Lines are added after a call to update().
+ * <p>
+ * A region is also dirty if other render attributes or parameters are changed!
+ * </p>
*
* @return true if region is Dirty, false otherwise
*
- * @see update(GL2ES2) */
+ * @see update(GL2ES2)
+ */
public final boolean isDirty() {
return dirty;
}
+ /**
+ * See {@link #isDirty()}.
+ */
protected final void setDirty(boolean v) {
dirty = v;
}
+ /**
+ * See {@link #isDirty()}.
+ */
+ public final void markDirty() {
+ dirty = true;
+ }
public String toString() {
return "Region["+getRenderModeString(this.renderModes)+", q "+quality+", dirty "+dirty+", vertices "+numVertices+", box "+box+"]";
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
index 9505f2a9d..3c6045a1f 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
@@ -35,6 +35,7 @@ import jogamp.graph.curve.opengl.VBORegion2PVBAAES2;
import jogamp.graph.curve.opengl.VBORegionSPES2;
import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.texture.TextureSequence;
import com.jogamp.graph.curve.Region;
/** A GLRegion is the OGL binding of one or more OutlineShapes
@@ -53,23 +54,31 @@ public abstract class GLRegion extends Region {
* Create a GLRegion using the passed render mode
*
* <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit
- * {@link Region#TWO_PASS_DEFAULT_TEXTURE_UNIT} is being used.</p>
- *
- * @param rs the RenderState to be used
+ * {@link Region#DEFAULT_TWO_PASS_TEXTURE_UNIT} is being used.</p>
* @param renderModes bit-field of modes, e.g. {@link Region#VARWEIGHT_RENDERING_BIT}, {@link Region#VBAA_RENDERING_BIT}
+ * @param colorTexSeq TODO
+ * @param rs the RenderState to be used
*/
- public static GLRegion create(int renderModes) {
+ public static GLRegion create(int renderModes, final TextureSequence colorTexSeq) {
+ if( null != colorTexSeq ) {
+ renderModes |= Region.COLORTEXTURE_RENDERING_BIT;
+ } else if( Region.hasColorTexture(renderModes) ) {
+ throw new IllegalArgumentException("COLORTEXTURE_RENDERING_BIT set but null TextureSequence");
+ }
if( isVBAA(renderModes) ) {
- return new VBORegion2PVBAAES2(renderModes, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT);
+ return new VBORegion2PVBAAES2(renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT);
} else if( isMSAA(renderModes) ) {
- return new VBORegion2PMSAAES2(renderModes, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT);
+ return new VBORegion2PMSAAES2(renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT);
} else {
- return new VBORegionSPES2(renderModes);
+ return new VBORegionSPES2(renderModes, colorTexSeq);
}
}
- protected GLRegion(int renderModes) {
+ protected final TextureSequence colorTexSeq;
+
+ protected GLRegion(int renderModes, TextureSequence colorTexSeq) {
super(renderModes);
+ this.colorTexSeq = colorTexSeq;
}
/**
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index ade6098e1..8724baff8 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -139,9 +139,6 @@ public class RegionRenderer {
public final int getHeight() { return vp_height; }
public final PMVMatrix getMatrix() { return rs.getMatrix(); }
- public final PMVMatrix getMatrixMutable() { return rs.getMatrixMutable(); }
- public final void setMatrixDirty() { rs.setMatrixDirty(); }
- public final boolean isMatrixDirty() { return rs.isMatrixDirty(); }
//////////////////////////////////////
@@ -190,12 +187,6 @@ public class RegionRenderer {
if( null != enableCallback ) {
enableCallback.run(gl, this);
}
-
- useShaderProgram(gl, renderModes, true, 0, 0);
- initialized = rs.update(gl, true, renderModes, true);
- if(!initialized) {
- throw new GLException("Shader initialization failed");
- }
}
public final void destroy(GL2ES2 gl) {
@@ -247,14 +238,13 @@ public class RegionRenderer {
public final void reshapeNotify(int width, int height) {
this.vp_width = width;
this.vp_height = height;
- rs.setMatrixDirty();
}
public final void reshapePerspective(float angle, int width, int height, float near, float far) {
this.vp_width = width;
this.vp_height = height;
final float ratio = (float)width/(float)height;
- final PMVMatrix p = rs.getMatrixMutable();
+ final PMVMatrix p = rs.getMatrix();
p.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
p.glLoadIdentity();
p.gluPerspective(angle, ratio, near, far);
@@ -263,7 +253,7 @@ public class RegionRenderer {
public final void reshapeOrtho(int width, int height, float near, float far) {
this.vp_width = width;
this.vp_height = height;
- final PMVMatrix p = rs.getMatrixMutable();
+ final PMVMatrix p = rs.getMatrix();
p.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
p.glLoadIdentity();
p.glOrthof(0, width, 0, height, near, far);
@@ -368,6 +358,7 @@ public class RegionRenderer {
private final IntObjectHashMap shaderPrograms = new IntObjectHashMap();
private static final int HIGH_MASK = Region.COLORCHANNEL_RENDERING_BIT | Region.COLORTEXTURE_RENDERING_BIT;
+ private static final int TWO_PASS_BIT = 1 << 31;
/**
* @param gl
@@ -382,7 +373,8 @@ public class RegionRenderer {
final boolean pass1, final int quality, final int sampleCount) {
final ShaderModeSelector1 sel1 = pass1 ? ShaderModeSelector1.selectPass1(renderModes) :
ShaderModeSelector1.selectPass2(renderModes, quality, sampleCount);
- final int shaderKey = sel1.ordinal() | ( HIGH_MASK & renderModes );
+ final boolean isTwoPass = Region.isTwoPass( renderModes );
+ final int shaderKey = sel1.ordinal() | ( HIGH_MASK & renderModes ) | ( isTwoPass ? TWO_PASS_BIT : 0 );
/**
if(DEBUG) {
@@ -395,14 +387,16 @@ public class RegionRenderer {
final boolean spChanged = getRenderState().setShaderProgram(gl, sp);
if(DEBUG) {
if( spChanged ) {
- System.err.printf("RegionRendererImpl01.useShaderProgram.X1: GOT renderModes %s, sel1 %s, key 0x%X (changed)%n", Region.getRenderModeString(renderModes), sel1, shaderKey);
+ System.err.printf("RegionRendererImpl01.useShaderProgram.X1: GOT renderModes %s, sel1 %s, key 0x%X -> sp %d / %d (changed)%n", Region.getRenderModeString(renderModes), sel1, shaderKey, sp.program(), sp.id());
+ } else {
+ System.err.printf("RegionRendererImpl01.useShaderProgram.X1: GOT renderModes %s, sel1 %s, key 0x%X -> sp %d / %d (keep)%n", Region.getRenderModeString(renderModes), sel1, shaderKey, sp.program(), sp.id());
}
}
return spChanged;
}
final String versionedBaseName = getVersionedShaderName();
final String vertexShaderName;
- if( Region.isTwoPass( renderModes ) ) {
+ if( isTwoPass ) {
vertexShaderName = versionedBaseName+"-pass"+(pass1?1:2);
} else {
vertexShaderName = versionedBaseName+"-single";
@@ -453,6 +447,7 @@ public class RegionRenderer {
if( !sp.init(gl) ) {
throw new GLException("RegionRenderer: Couldn't init program: "+sp);
}
+
if( !sp.link(gl, System.err) ) {
throw new GLException("could not link program: "+sp);
}
@@ -460,8 +455,8 @@ public class RegionRenderer {
shaderPrograms.put(shaderKey, sp);
if(DEBUG) {
- System.err.printf("RegionRendererImpl01.useShaderProgram.X1: PUT renderModes %s, sel1 %s, key 0x%X -> SP %s (changed)%n",
- Region.getRenderModeString(renderModes), sel1, shaderKey, sp);
+ System.err.printf("RegionRendererImpl01.useShaderProgram.X1: PUT renderModes %s, sel1 %s, key 0x%X -> sp %d / %d (changed)%n",
+ Region.getRenderModeString(renderModes), sel1, shaderKey, sp.program(), sp.id());
}
return true;
}
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
index c7083a41b..818526cd7 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java
@@ -31,6 +31,7 @@ import java.nio.FloatBuffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLException;
import javax.media.opengl.GLUniformData;
import jogamp.graph.curve.opengl.shader.UniformNames;
@@ -78,25 +79,109 @@ public class RenderState {
private final Vertex.Factory<? extends Vertex> vertexFactory;
private final PMVMatrix pmvMatrix;
- private final GLUniformData gcu_PMVMatrix01;
- private final GLUniformData gcu_Weight;
- private final GLUniformData gcu_ColorStatic;
- private boolean gcu_PMVMatrix01_dirty = true;
- private boolean gcu_Weight_dirty = true;
- private boolean gcu_ColorStatic_dirty = true;
+ private final float[] weight;
+ private final FloatBuffer weightBuffer;
+ private final float[] colorStatic;
+ private final FloatBuffer colorStaticBuffer;
private ShaderProgram sp;
private int hintBitfield;
+ private final int id;
+ private static synchronized int getNextID() {
+ return nextID++;
+ }
+ private static int nextID = 1;
+
+ /**
+ * Representation of {@link RenderState} data for one {@link ShaderProgram}
+ * as {@link GLUniformData}.
+ * <p>
+ * FIXME: Utilize 'ARB_Uniform_Buffer_Object' where available!
+ * </p>
+ */
+ public static class ProgramLocal {
+ public final GLUniformData gcu_PMVMatrix01;
+ public final GLUniformData gcu_Weight;
+ public final GLUniformData gcu_ColorStatic;
+ private int rsId = -1;
+
+ public ProgramLocal() {
+ gcu_PMVMatrix01 = GLUniformData.creatEmptyMatrix(UniformNames.gcu_PMVMatrix01, 4, 4);
+ gcu_Weight = GLUniformData.creatEmptyVector(UniformNames.gcu_Weight, 1);
+ gcu_ColorStatic = GLUniformData.creatEmptyVector(UniformNames.gcu_ColorStatic, 4);
+ }
+
+ public final int getRenderStateId() { return rsId; }
+
+ /**
+ * <p>
+ * Since {@link RenderState} data is being used in multiple
+ * {@link ShaderProgram}s the data must always be written.
+ * </p>
+ * @param gl
+ * @param updateLocation
+ * @param renderModes
+ * @param throwOnError TODO
+ * @return true if no error occurred, i.e. all locations found, otherwise false.
+ */
+ public final boolean update(final GL2ES2 gl, final RenderState rs, final boolean updateLocation, final int renderModes, final boolean pass1, final boolean throwOnError) {
+ if( rs.id() != rsId ) {
+ gcu_PMVMatrix01.setData(rs.pmvMatrix.glGetPMvMatrixf());
+ gcu_Weight.setData(rs.weightBuffer);
+ gcu_ColorStatic.setData(rs.colorStaticBuffer);
+ rsId = rs.id();
+ }
+ boolean res = true;
+ if( null != rs.sp && rs.sp.inUse() ) {
+ if( !Region.isTwoPass(renderModes) || !pass1 ) {
+ final boolean r0 = rs.updateUniformDataLoc(gl, updateLocation, true, gcu_PMVMatrix01, throwOnError);
+ res = res && r0;
+ }
+ if( pass1 ) {
+ if( Region.hasVariableWeight( renderModes ) ) {
+ final boolean r0 = rs.updateUniformDataLoc(gl, updateLocation, true, gcu_Weight, throwOnError);
+ res = res && r0;
+ }
+ {
+ final boolean r0 = rs.updateUniformDataLoc(gl, updateLocation, true, gcu_ColorStatic, throwOnError);
+ res = res && r0;
+ }
+ }
+ }
+ return res;
+ }
+
+ public StringBuilder toString(StringBuilder sb, boolean alsoUnlocated) {
+ if(null==sb) {
+ sb = new StringBuilder();
+ }
+ sb.append("ProgramLocal[rsID ").append(rsId).append(Platform.NEWLINE);
+ // pmvMatrix.toString(sb, "%.2f");
+ sb.append(gcu_PMVMatrix01).append(", ").append(Platform.NEWLINE);
+ sb.append(gcu_ColorStatic).append(", ");
+ sb.append(gcu_Weight).append("]");
+ return sb;
+ }
+
+ @Override
+ public String toString() {
+ return toString(null, false).toString();
+ }
+ }
+
protected RenderState(Vertex.Factory<? extends Vertex> vertexFactory, PMVMatrix pmvMatrix) {
+ this.id = getNextID();
this.sp = null;
this.vertexFactory = vertexFactory;
this.pmvMatrix = null != pmvMatrix ? pmvMatrix : new PMVMatrix();
- this.gcu_PMVMatrix01 = new GLUniformData(UniformNames.gcu_PMVMatrix01, 4, 4, this.pmvMatrix.glGetPMvMatrixf());
- this.gcu_Weight = new GLUniformData(UniformNames.gcu_Weight, 1.0f);
- this.gcu_ColorStatic = new GLUniformData(UniformNames.gcu_ColorStatic, 4, FloatBuffer.allocate(4));
+ this.weight = new float[1];
+ this.weightBuffer = FloatBuffer.wrap(weight);
+ this.colorStatic = new float[4];
+ this.colorStaticBuffer = FloatBuffer.wrap(colorStatic);
this.hintBitfield = 0;
}
+ public final int id() { return id; }
public final ShaderProgram getShaderProgram() { return sp; }
public final boolean isShaderProgramInUse() { return null != sp ? sp.inUse() : false; }
@@ -124,42 +209,28 @@ public class RenderState {
public final Vertex.Factory<? extends Vertex> getVertexFactory() { return vertexFactory; }
public final PMVMatrix getMatrix() { return pmvMatrix; }
- public final PMVMatrix getMatrixMutable() {
- gcu_PMVMatrix01_dirty = true;
- return pmvMatrix;
- }
- public final GLUniformData getMatrixUniform() { return gcu_PMVMatrix01; }
- public final void setMatrixDirty() { gcu_PMVMatrix01_dirty = true; }
- public final boolean isMatrixDirty() { return gcu_PMVMatrix01_dirty;}
public static boolean isWeightValid(float v) {
return 0.0f <= v && v <= 1.9f ;
}
- public final float getWeight() { return gcu_Weight.floatValue(); }
+ public final float getWeight() { return weight[0]; }
public final void setWeight(float v) {
if( !isWeightValid(v) ) {
throw new IllegalArgumentException("Weight out of range");
}
- gcu_Weight_dirty = true;
- gcu_Weight.setData(v);
+ weight[0] = v;
}
public final float[] getColorStatic(float[] rgbaColor) {
- FloatBuffer fb = (FloatBuffer) gcu_ColorStatic.getBuffer();
- rgbaColor[0] = fb.get(0);
- rgbaColor[1] = fb.get(1);
- rgbaColor[2] = fb.get(2);
- rgbaColor[3] = fb.get(3);
+ System.arraycopy(colorStatic, 0, rgbaColor, 0, 4);
return rgbaColor;
}
public final void setColorStatic(float r, float g, float b, float a){
- final FloatBuffer fb = (FloatBuffer) gcu_ColorStatic.getBuffer();
- fb.put(0, r);
- fb.put(1, g);
- fb.put(2, b);
- fb.put(3, a);
- gcu_ColorStatic_dirty = true;
+ colorStatic[0] = r;
+ colorStatic[1] = g;
+ colorStatic[2] = b;
+ colorStatic[3] = a;
}
@@ -167,43 +238,17 @@ public class RenderState {
*
* @param gl
* @param updateLocation
- * @param renderModes
- * @return true if no error occurred, i.e. all locations found, otherwise false.
- */
- public final boolean update(GL2ES2 gl, final boolean updateLocation, final int renderModes, final boolean pass1) {
- boolean res = true;
- if( null != sp && sp.inUse() ) {
- if( ( !Region.isTwoPass(renderModes) || !pass1 ) && ( gcu_PMVMatrix01_dirty || updateLocation ) ) {
- final boolean r0 = updateUniformDataLoc(gl, updateLocation, gcu_PMVMatrix01_dirty, gcu_PMVMatrix01);
- res = res && r0;
- gcu_PMVMatrix01_dirty = !r0;
- }
- if( pass1 ) {
- if( Region.hasVariableWeight( renderModes ) && ( gcu_Weight_dirty || updateLocation ) ) {
- final boolean r0 = updateUniformDataLoc(gl, updateLocation, gcu_Weight_dirty, gcu_Weight);
- res = res && r0;
- gcu_Weight_dirty = !r0;
- }
- if( gcu_ColorStatic_dirty || updateLocation ) {
- final boolean r0 = updateUniformDataLoc(gl, updateLocation, gcu_ColorStatic_dirty, gcu_ColorStatic);
- res = res && r0;
- gcu_ColorStatic_dirty = false;
- }
- }
- }
- return res;
- }
-
- /**
- *
- * @param gl
- * @param updateLocation
* @param data
+ * @param throwOnError TODO
* @return true if no error occured, i.e. all locations found, otherwise false.
*/
- public final boolean updateUniformLoc(final GL2ES2 gl, final boolean updateLocation, final GLUniformData data) {
+ public final boolean updateUniformLoc(final GL2ES2 gl, final boolean updateLocation, final GLUniformData data, final boolean throwOnError) {
if( updateLocation || 0 > data.getLocation() ) {
- return 0 <= data.setLocation(gl, sp.program());
+ final boolean ok = 0 <= data.setLocation(gl, sp.program());
+ if( throwOnError && !ok ) {
+ throw new GLException("Could not locate "+data);
+ }
+ return ok;
} else {
return true;
}
@@ -215,12 +260,16 @@ public class RenderState {
* @param updateLocation
* @param updateData TODO
* @param data
+ * @param throwOnError TODO
* @return true if no error occured, i.e. all locations found, otherwise false.
*/
- public final boolean updateUniformDataLoc(final GL2ES2 gl, boolean updateLocation, boolean updateData, final GLUniformData data) {
+ public final boolean updateUniformDataLoc(final GL2ES2 gl, boolean updateLocation, boolean updateData, final GLUniformData data, final boolean throwOnError) {
updateLocation = updateLocation || 0 > data.getLocation();
if( updateLocation ) {
updateData = 0 <= data.setLocation(gl, sp.program());
+ if( throwOnError && !updateData ) {
+ throw new GLException("Could not locate "+data);
+ }
}
if( updateData ){
gl.glUniform(data);
@@ -233,11 +282,16 @@ public class RenderState {
/**
* @param gl
* @param data
+ * @param throwOnError TODO
* @return true if no error occured, i.e. all locations found, otherwise false.
*/
- public final boolean updateAttributeLoc(final GL2ES2 gl, final boolean updateLocation, final GLArrayDataServer data) {
+ public final boolean updateAttributeLoc(final GL2ES2 gl, final boolean updateLocation, final GLArrayDataServer data, boolean throwOnError) {
if( updateLocation || 0 > data.getLocation() ) {
- return 0 <= data.setLocation(gl, sp.program());
+ final boolean ok = 0 <= data.setLocation(gl, sp.program());
+ if( throwOnError && !ok ) {
+ throw new GLException("Could not locate "+data);
+ }
+ return ok;
} else {
return true;
}
@@ -274,21 +328,8 @@ public class RenderState {
return false;
}
- public StringBuilder toString(StringBuilder sb, boolean alsoUnlocated) {
- if(null==sb) {
- sb = new StringBuilder();
- }
- sb.append("RenderState[").append(sp).append(Platform.NEWLINE);
- // pmvMatrix.toString(sb, "%.2f");
- sb.append(", dirty[pmv "+gcu_PMVMatrix01_dirty+", color "+gcu_ColorStatic_dirty+", weight "+gcu_Weight_dirty+"], ").append(Platform.NEWLINE);
- sb.append(gcu_PMVMatrix01).append(", ").append(Platform.NEWLINE);
- sb.append(gcu_ColorStatic).append(", ");
- sb.append(gcu_Weight).append("]");
- return sb;
- }
-
@Override
public String toString() {
- return toString(null, false).toString();
+ return "RenderState["+sp+"]";
}
}
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
index f944843e9..aadbecc91 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
@@ -178,7 +178,7 @@ public class TextRegionUtil {
final int special = 0;
GLRegion region = getCachedRegion(font, str, pixelSize, special);
if(null == region) {
- region = GLRegion.create(renderModes);
+ region = GLRegion.create(renderModes, null);
addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str, rgbaColor, tempT1, tempT2);
addCachedRegion(gl, font, str, pixelSize, special, region);
}
@@ -213,7 +213,7 @@ public class TextRegionUtil {
if(!renderer.isInitialized()){
throw new GLException("TextRendererImpl01: not initialized!");
}
- final GLRegion region = GLRegion.create(renderModes);
+ final GLRegion region = GLRegion.create(renderModes, null);
addStringToRegion(region, renderer.getRenderState().getVertexFactory(), font, pixelSize, str, rgbaColor, temp1, temp2);
region.draw(gl, renderer, sampleCount);
region.destroy(gl);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
index 6a4b13dfb..3ac17b0c5 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
@@ -56,7 +56,7 @@ public class ShaderProgram {
/**
* returns the uniq shader id as an integer
*/
- public int id() { return id; }
+ public int id() { return id; }
/**
* Detaches all shader codes and deletes the program.
@@ -321,7 +321,7 @@ public class ShaderProgram {
private int shaderProgram = 0; // non zero is valid!
private final HashSet<ShaderCode> allShaderCode = new HashSet<ShaderCode>();
private final HashSet<ShaderCode> attachedShaderCode = new HashSet<ShaderCode>();
- private int id = -1;
+ private final int id;
private static synchronized int getNextID() {
return nextID++;
diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
index 412bfb0a9..fac8b7a1f 100644
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java
@@ -15,7 +15,7 @@ public class GLUniformData {
*
*/
public GLUniformData(String name, int val) {
- init(name, 1, new Integer(val));
+ initScalar(name, 1, new Integer(val));
}
/**
@@ -25,7 +25,7 @@ public class GLUniformData {
*
*/
public GLUniformData(String name, float val) {
- init(name, 1, new Float(val));
+ initScalar(name, 1, new Float(val));
}
/**
@@ -36,7 +36,7 @@ public class GLUniformData {
* @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int components, IntBuffer data) {
- init(name, components, data);
+ initBuffer(name, components, data);
}
/**
@@ -47,7 +47,19 @@ public class GLUniformData {
* @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
*/
public GLUniformData(String name, int components, FloatBuffer data) {
- init(name, components, data);
+ initBuffer(name, components, data);
+ }
+
+ private GLUniformData(int components, String name) {
+ initBuffer(name, components, null);
+ }
+
+ public static GLUniformData creatEmptyVector(String name, int components) {
+ return new GLUniformData(components, name);
+ }
+
+ public static GLUniformData creatEmptyMatrix(String name, int rows, int columns) {
+ return new GLUniformData(name, rows, columns, null);
}
/**
@@ -59,13 +71,13 @@ public class GLUniformData {
* @param column the matrix column
*/
public GLUniformData(String name, int rows, int columns, FloatBuffer data) {
- init(name, rows, columns, data);
+ initBuffer(name, rows, columns, data);
}
- public GLUniformData setData(int data) { init(new Integer(data)); return this; }
- public GLUniformData setData(float data) { init(new Float(data)); return this; }
- public GLUniformData setData(IntBuffer data) { init(data); return this; }
- public GLUniformData setData(FloatBuffer data) { init(data); return this; }
+ public GLUniformData setData(final int data) { initScalar(new Integer(data)); return this; }
+ public GLUniformData setData(final float data) { initScalar(new Float(data)); return this; }
+ public GLUniformData setData(final IntBuffer data) { initBuffer(data); return this; }
+ public GLUniformData setData(final FloatBuffer data) { initBuffer(data); return this; }
public int intValue() { return ((Integer)data).intValue(); };
public float floatValue() { return ((Float)data).floatValue(); };
@@ -102,7 +114,7 @@ public class GLUniformData {
return toString(null).toString();
}
- private void init(String name, int rows, int columns, Object data) {
+ private void initBuffer(String name, int rows, int columns, Buffer buffer) {
if( 2>rows || rows>4 || 2>columns || columns>4 ) {
throw new GLException("rowsXcolumns must be within [2..4]X[2..4], is: "+rows+"X"+columns);
}
@@ -111,10 +123,20 @@ public class GLUniformData {
this.columns=columns;
this.isMatrix=true;
this.location=-1;
- init(data);
+ initBuffer(buffer);
}
-
- private void init(String name, int components, Object data) {
+ private void initScalar(String name, int components, Object data) {
+ if( 1>components || components>4 ) {
+ throw new GLException("components must be within [1..4], is: "+components);
+ }
+ this.name=name;
+ this.columns=components;
+ this.rows=1;
+ this.isMatrix=false;
+ this.location=-1;
+ initScalar(data);
+ }
+ private void initBuffer(String name, int components, Buffer buffer) {
if( 1>components || components>4 ) {
throw new GLException("components must be within [1..4], is: "+components);
}
@@ -123,24 +145,36 @@ public class GLUniformData {
this.rows=1;
this.isMatrix=false;
this.location=-1;
- init(data);
+ initBuffer(buffer);
}
- private void init(Object data) {
+ private void initScalar(Object data) {
if(data instanceof Buffer) {
+ initBuffer((Buffer)data);
+ } else if( null != data ) {
+ if(isMatrix) {
+ throw new GLException("Atom type not allowed for matrix : "+this);
+ }
+ this.count=1;
+ this.data=data;
+ } else {
+ this.count=0;
+ this.data=data;
+ }
+ }
+
+ private void initBuffer(final Buffer buffer) {
+ if( null != buffer ) {
final int sz = rows*columns;
- final Buffer buffer = (Buffer)data;
if(buffer.remaining()<sz || 0!=buffer.remaining()%sz) {
throw new GLException("remaining data buffer size invalid: buffer: "+buffer.toString()+"\n\t"+this);
}
- this.count=buffer.remaining()/(rows*columns);
+ this.count=buffer.remaining()/sz;
+ this.data=buffer;
} else {
- if(isMatrix) {
- throw new GLException("Atom type not allowed for matrix : "+this);
- }
- this.count=1;
+ this.count=0;
+ this.data=null;
}
- this.data=data;
}
public String getName() { return name; }
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
index 172bd52c8..33527381d 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
@@ -36,7 +36,6 @@ import javax.media.opengl.GLUniformData;
import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.opengl.shader.UniformNames;
-import com.jogamp.common.nio.Buffers;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
@@ -46,16 +45,23 @@ import com.jogamp.opengl.math.FloatUtil;
import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureSequence;
public class VBORegion2PMSAAES2 extends GLRegion {
private static final boolean DEBUG_FBO_1 = false;
private static final boolean DEBUG_FBO_2 = false;
+ private final RenderState.ProgramLocal rsLocal;
+
// Pass-1:
private GLArrayDataServer gca_VerticesAttr;
private GLArrayDataServer gca_CurveParamsAttr;
private GLArrayDataServer gca_ColorsAttr;
private GLArrayDataServer indicesBuffer;
+ private final GLUniformData gcu_ColorTexUnit;
+ private final float[] colorTexBBox; // x0, y0, x1, y1
+ private final GLUniformData gcu_ColorTexBBox;
private ShaderProgram spPass1 = null;
// Pass-2:
@@ -63,7 +69,6 @@ public class VBORegion2PMSAAES2 extends GLRegion {
private GLArrayDataServer gca_FboTexCoordsAttr;
private GLArrayDataServer indicesFbo;
private final GLUniformData gcu_FboTexUnit;
- private final GLUniformData gcu_FboTexSize;
private final float[] pmvMatrix02 = new float[2*16]; // P + Mv
private final GLUniformData gcu_PMVMatrix02;
private ShaderProgram spPass2 = null;
@@ -76,34 +81,63 @@ public class VBORegion2PMSAAES2 extends GLRegion {
final int[] maxTexSize = new int[] { -1 } ;
+ /**
+ * <p>
+ * Since multiple {@link Region}s may share one
+ * {@link ShaderProgram}, the uniform data must always be updated.
+ * </p>
+ *
+ * @param gl
+ * @param renderer
+ * @param renderModes
+ * @param pass1
+ * @param quality
+ * @param sampleCount
+ */
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) {
final RenderState rs = renderer.getRenderState();
- renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount);
+ final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
- final boolean updateLocation;
+ final boolean updateLocLocal;
if( pass1 ) {
- updateLocation = !sp.equals(spPass1);
+ updateLocLocal = !sp.equals(spPass1);
spPass1 = sp;
- rs.update(gl, updateLocation, renderModes, true);
- rs.updateUniformLoc(gl, updateLocation, gcu_PMVMatrix02);
- rs.updateAttributeLoc(gl, updateLocation, gca_VerticesAttr);
- rs.updateAttributeLoc(gl, updateLocation, gca_CurveParamsAttr);
- if( null != gca_ColorsAttr ) {
- rs.updateAttributeLoc(gl, updateLocation, gca_ColorsAttr);
+ if( DEBUG ) {
+ System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal);
+ }
+ if( updateLocLocal ) {
+ rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true);
+ rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true);
+ if( null != gca_ColorsAttr ) {
+ rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true);
+ }
+ }
+ rsLocal.update(gl, rs, updateLocLocal, renderModes, true, true);
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_PMVMatrix02, true);
+ if( null != gcu_ColorTexUnit ) {
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true);
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true);
}
} else {
- updateLocation = !sp.equals(spPass2);
+ updateLocLocal = !sp.equals(spPass2);
spPass2 = sp;
- rs.update(gl, updateLocation, renderModes, false);
- rs.updateAttributeLoc(gl, updateLocation, gca_FboVerticesAttr);
- rs.updateAttributeLoc(gl, updateLocation, gca_FboTexCoordsAttr);
- rs.updateUniformDataLoc(gl, updateLocation, true, gcu_FboTexUnit);
- rs.updateUniformLoc(gl, updateLocation, gcu_FboTexSize);
+ if( DEBUG ) {
+ System.err.println("XXX changedSP.p2 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal);
+ }
+ if( updateLocLocal ) {
+ rs.updateAttributeLoc(gl, true, gca_FboVerticesAttr, true);
+ rs.updateAttributeLoc(gl, true, gca_FboTexCoordsAttr, true);
+ }
+ rsLocal.update(gl, rs, updateLocLocal, renderModes, false, true);
+ rs.updateUniformDataLoc(gl, updateLocLocal, false /* updateData */, gcu_FboTexUnit, true); // FIXME always update if changing tex-unit
}
}
- public VBORegion2PMSAAES2(final int renderModes, final int textureUnit) {
- super(renderModes);
+ public VBORegion2PMSAAES2(final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit) {
+ super(renderModes, colorTexSeq);
+
+ rsLocal = new RenderState.ProgramLocal();
+
final int initialElementCount = 256;
// Pass 1:
@@ -121,14 +155,22 @@ public class VBORegion2PMSAAES2 extends GLRegion {
} else {
gca_ColorsAttr = null;
}
+ if( hasColorTexture() ) {
+ gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit());
+ colorTexBBox = new float[4];
+ gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 4, FloatBuffer.wrap(colorTexBBox));
+ } else {
+ gcu_ColorTexUnit = null;
+ colorTexBBox = null;
+ gcu_ColorTexBBox = null;
+ }
FloatUtil.makeIdentityf(pmvMatrix02, 0);
FloatUtil.makeIdentityf(pmvMatrix02, 16);
gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, FloatBuffer.wrap(pmvMatrix02));
// Pass 2:
- gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, textureUnit);
- gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, Buffers.newDirectFloatBuffer(2));
+ gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit);
indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
@@ -208,8 +250,12 @@ public class VBORegion2PMSAAES2 extends GLRegion {
gca_ColorsAttr.seal(gl, true);
gca_ColorsAttr.enableBuffer(gl, false);
}
-
- // update all bbox related data
+ if( null != gcu_ColorTexUnit ) {
+ colorTexBBox[0] = box.getMinX();
+ colorTexBBox[1] = box.getMinY();
+ colorTexBBox[2] = box.getMaxX();
+ colorTexBBox[3] = box.getMaxY();
+ }
gca_FboVerticesAttr.seal(gl, false);
{
final FloatBuffer fb = (FloatBuffer)gca_FboVerticesAttr.getBuffer();
@@ -350,8 +396,6 @@ public class VBORegion2PMSAAES2 extends GLRegion {
private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int height, final int sampleCount) {
gl.glViewport(0, 0, width, height);
- gl.glUniform(gcu_FboTexSize);
-
gl.glActiveTexture(GL.GL_TEXTURE0 + gcu_FboTexUnit.intValue());
fbo.use(gl, fbo.getSamplingSink());
@@ -378,11 +422,6 @@ public class VBORegion2PMSAAES2 extends GLRegion {
if(null == fbo) {
fboWidth = targetFboWidth;
fboHeight = targetFboHeight;
- final FloatBuffer fboTexSize = (FloatBuffer) gcu_FboTexSize.getBuffer();
- {
- fboTexSize.put(0, fboWidth);
- fboTexSize.put(1, fboHeight);
- }
fbo = new FBObject();
fbo.reset(gl, fboWidth, fboHeight, sampleCount[0], false);
sampleCount[0] = fbo.getNumSamples();
@@ -409,11 +448,6 @@ public class VBORegion2PMSAAES2 extends GLRegion {
}
fboWidth = targetFboWidth;
fboHeight = targetFboHeight;
- final FloatBuffer fboTexSize = (FloatBuffer) gcu_FboTexSize.getBuffer();
- {
- fboTexSize.put(0, fboWidth);
- fboTexSize.put(1, fboHeight);
- }
}
fbo.bind(gl);
@@ -434,8 +468,23 @@ public class VBORegion2PMSAAES2 extends GLRegion {
gca_ColorsAttr.enableBuffer(gl, true);
}
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
-
- gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ if( null != gcu_ColorTexUnit ) {
+ final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
+ final Texture tex = frame.getTexture();
+ tex.bind(gl);
+ tex.enable(gl); // nop on core
+ final int colorTexUnit = colorTexSeq.getTextureUnit();
+ if( colorTexUnit != gcu_ColorTexUnit.intValue() ) {
+ gcu_ColorTexUnit.setData(colorTexUnit);
+ gl.glUniform(gcu_ColorTexUnit);
+ }
+ gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed!
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ tex.disable(gl); // nop on core
+ } else {
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ }
indicesBuffer.bindBuffer(gl, false);
if( null != gca_ColorsAttr ) {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
index a701a4b19..c623eddb7 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
@@ -37,7 +37,6 @@ import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.opengl.shader.UniformNames;
import jogamp.opengl.Debug;
-import com.jogamp.common.nio.Buffers;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
@@ -49,6 +48,8 @@ import com.jogamp.opengl.math.FloatUtil;
import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureSequence;
public class VBORegion2PVBAAES2 extends GLRegion {
private static final boolean DEBUG_FBO_1 = false;
@@ -84,11 +85,16 @@ public class VBORegion2PVBAAES2 extends GLRegion {
}
+ private final RenderState.ProgramLocal rsLocal;
+
// Pass-1:
private GLArrayDataServer gca_VerticesAttr;
private GLArrayDataServer gca_CurveParamsAttr;
private GLArrayDataServer gca_ColorsAttr;
private GLArrayDataServer indicesBuffer;
+ private final GLUniformData gcu_ColorTexUnit;
+ private final float[] colorTexBBox; // x0, y0, x1, y1
+ private final GLUniformData gcu_ColorTexBBox;
private ShaderProgram spPass1 = null;
// Pass-2:
@@ -110,34 +116,64 @@ public class VBORegion2PVBAAES2 extends GLRegion {
final int[] maxTexSize = new int[] { -1 } ;
+ /**
+ * <p>
+ * Since multiple {@link Region}s may share one
+ * {@link ShaderProgram}, the uniform data must always be updated.
+ * </p>
+ *
+ * @param gl
+ * @param renderer
+ * @param renderModes
+ * @param pass1
+ * @param quality
+ * @param sampleCount
+ */
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) {
final RenderState rs = renderer.getRenderState();
- renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount);
+ final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
- final boolean updateLocation;
+ final boolean updateLocLocal;
if( pass1 ) {
- updateLocation = !sp.equals(spPass1);
+ updateLocLocal = !sp.equals(spPass1);
spPass1 = sp;
- rs.update(gl, updateLocation, renderModes, true);
- rs.updateUniformLoc(gl, updateLocation, gcu_PMVMatrix02);
- rs.updateAttributeLoc(gl, updateLocation, gca_VerticesAttr);
- rs.updateAttributeLoc(gl, updateLocation, gca_CurveParamsAttr);
- if( null != gca_ColorsAttr ) {
- rs.updateAttributeLoc(gl, updateLocation, gca_ColorsAttr);
+ if( DEBUG ) {
+ System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal);
+ }
+ if( updateLocLocal ) {
+ rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true);
+ rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true);
+ if( null != gca_ColorsAttr ) {
+ rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true);
+ }
+ }
+ rsLocal.update(gl, rs, updateLocLocal, renderModes, true, true);
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_PMVMatrix02, true);
+ if( null != gcu_ColorTexUnit ) {
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true);
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true);
}
} else {
- updateLocation = !sp.equals(spPass2);
+ updateLocLocal = !sp.equals(spPass2);
spPass2 = sp;
- rs.update(gl, updateLocation, renderModes, false);
- rs.updateAttributeLoc(gl, updateLocation, gca_FboVerticesAttr);
- rs.updateAttributeLoc(gl, updateLocation, gca_FboTexCoordsAttr);
- rs.updateUniformDataLoc(gl, updateLocation, true, gcu_FboTexUnit);
- rs.updateUniformLoc(gl, updateLocation, gcu_FboTexSize);
+ if( DEBUG ) {
+ System.err.println("XXX changedSP.p2 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal);
+ }
+ if( updateLocLocal ) {
+ rs.updateAttributeLoc(gl, true, gca_FboVerticesAttr, true);
+ rs.updateAttributeLoc(gl, true, gca_FboTexCoordsAttr, true);
+ }
+ rsLocal.update(gl, rs, updateLocLocal, renderModes, false, true);
+ rs.updateUniformDataLoc(gl, updateLocLocal, false /* updateData */, gcu_FboTexUnit, true); // FIXME always update if changing tex-unit
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_FboTexSize, true);
}
}
- public VBORegion2PVBAAES2(final int renderModes, final int textureUnit) {
- super(renderModes);
+ public VBORegion2PVBAAES2(final int renderModes, final TextureSequence colorTexSeq, final int pass2TexUnit) {
+ super(renderModes, colorTexSeq);
+
+ rsLocal = new RenderState.ProgramLocal();
+
final int initialElementCount = 256;
// Pass 1:
@@ -154,14 +190,23 @@ public class VBORegion2PVBAAES2 extends GLRegion {
} else {
gca_ColorsAttr = null;
}
+ if( hasColorTexture() ) {
+ gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit());
+ colorTexBBox = new float[4];
+ gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 4, FloatBuffer.wrap(colorTexBBox));
+ } else {
+ gcu_ColorTexUnit = null;
+ colorTexBBox = null;
+ gcu_ColorTexBBox = null;
+ }
FloatUtil.makeIdentityf(pmvMatrix02, 0);
FloatUtil.makeIdentityf(pmvMatrix02, 16);
gcu_PMVMatrix02 = new GLUniformData(UniformNames.gcu_PMVMatrix02, 4, 4, FloatBuffer.wrap(pmvMatrix02));
// Pass 2:
- gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, textureUnit);
- gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, Buffers.newDirectFloatBuffer(2));
+ gcu_FboTexUnit = new GLUniformData(UniformNames.gcu_FboTexUnit, pass2TexUnit);
+ gcu_FboTexSize = new GLUniformData(UniformNames.gcu_FboTexSize, 2, FloatBuffer.wrap(new float[2]));
indicesFbo = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, 2, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
indicesFbo.puts((short) 0); indicesFbo.puts((short) 1); indicesFbo.puts((short) 3);
@@ -250,8 +295,12 @@ public class VBORegion2PVBAAES2 extends GLRegion {
gca_ColorsAttr.seal(gl, true);
gca_ColorsAttr.enableBuffer(gl, false);
}
-
- // update all bbox related data
+ if( null != gcu_ColorTexUnit ) {
+ colorTexBBox[0] = box.getMinX();
+ colorTexBBox[1] = box.getMinY();
+ colorTexBBox[2] = box.getMaxX();
+ colorTexBBox[3] = box.getMaxY();
+ }
gca_FboVerticesAttr.seal(gl, false);
{
final FloatBuffer fb = (FloatBuffer)gca_FboVerticesAttr.getBuffer();
@@ -537,14 +586,30 @@ public class VBORegion2PVBAAES2 extends GLRegion {
private void renderRegion(final GL2ES2 gl) {
gl.glUniform(gcu_PMVMatrix02);
+
gca_VerticesAttr.enableBuffer(gl, true);
gca_CurveParamsAttr.enableBuffer(gl, true);
if( null != gca_ColorsAttr ) {
gca_ColorsAttr.enableBuffer(gl, true);
}
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
-
- gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ if( null != gcu_ColorTexUnit ) {
+ final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
+ final Texture tex = frame.getTexture();
+ tex.bind(gl);
+ tex.enable(gl); // nop on core
+ final int colorTexUnit = colorTexSeq.getTextureUnit();
+ if( colorTexUnit != gcu_ColorTexUnit.intValue() ) {
+ gcu_ColorTexUnit.setData(colorTexUnit);
+ gl.glUniform(gcu_ColorTexUnit);
+ }
+ gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed!
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ tex.disable(gl); // nop on core
+ } else {
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ }
indicesBuffer.bindBuffer(gl, false);
if( null != gca_ColorsAttr ) {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
index 8268394dd..0ec139a0f 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -27,26 +27,41 @@
*/
package jogamp.graph.curve.opengl;
+import java.nio.FloatBuffer;
+
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLUniformData;
import jogamp.graph.curve.opengl.shader.AttributeNames;
+import jogamp.graph.curve.opengl.shader.UniformNames;
+import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureSequence;
public class VBORegionSPES2 extends GLRegion {
+ private final RenderState.ProgramLocal rsLocal;
+
private GLArrayDataServer gca_VerticesAttr = null;
private GLArrayDataServer gca_CurveParamsAttr = null;
private GLArrayDataServer gca_ColorsAttr;
private GLArrayDataServer indicesBuffer = null;
+ private final GLUniformData gcu_ColorTexUnit;
+ private final float[] colorTexBBox; // x0, y0, x1, y1
+ private final GLUniformData gcu_ColorTexBBox;
private ShaderProgram spPass1 = null;
- public VBORegionSPES2(final int renderModes) {
- super(renderModes);
+ public VBORegionSPES2(final int renderModes, final TextureSequence colorTexSeq) {
+ super(renderModes, colorTexSeq);
+
+ rsLocal = new RenderState.ProgramLocal();
+
final int initialElementCount = 256;
indicesBuffer = GLArrayDataServer.createData(3, GL2ES2.GL_SHORT, initialElementCount, GL.GL_STATIC_DRAW, GL.GL_ELEMENT_ARRAY_BUFFER);
@@ -62,6 +77,15 @@ public class VBORegionSPES2 extends GLRegion {
} else {
gca_ColorsAttr = null;
}
+ if( hasColorTexture() ) {
+ gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit());
+ colorTexBBox = new float[4];
+ gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 4, FloatBuffer.wrap(colorTexBBox));
+ } else {
+ gcu_ColorTexUnit = null;
+ colorTexBBox = null;
+ gcu_ColorTexBBox = null;
+ }
}
@Override
@@ -117,8 +141,6 @@ public class VBORegionSPES2 extends GLRegion {
@Override
protected void updateImpl(final GL2ES2 gl) {
// seal buffers
- indicesBuffer.seal(gl, true);
- indicesBuffer.enableBuffer(gl, false);
gca_VerticesAttr.seal(gl, true);
gca_VerticesAttr.enableBuffer(gl, false);
gca_CurveParamsAttr.seal(gl, true);
@@ -127,6 +149,14 @@ public class VBORegionSPES2 extends GLRegion {
gca_ColorsAttr.seal(gl, true);
gca_ColorsAttr.enableBuffer(gl, false);
}
+ if( null != gcu_ColorTexUnit ) {
+ colorTexBBox[0] = box.getMinX();
+ colorTexBBox[1] = box.getMinY();
+ colorTexBBox[2] = box.getMaxX();
+ colorTexBBox[3] = box.getMaxY();
+ }
+ indicesBuffer.seal(gl, true);
+ indicesBuffer.enableBuffer(gl, false);
if(DEBUG_INSTANCE) {
System.err.println("VBORegionSPES2 idx "+indicesBuffer);
System.err.println("VBORegionSPES2 ver "+gca_VerticesAttr);
@@ -134,22 +164,37 @@ public class VBORegionSPES2 extends GLRegion {
}
}
+ /**
+ * <p>
+ * Since multiple {@link Region}s may share one
+ * {@link ShaderProgram}, the uniform data must always be updated.
+ * </p>
+ *
+ * @param gl
+ * @param renderer
+ * @param renderModes
+ * @param quality
+ */
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final int quality) {
final RenderState rs = renderer.getRenderState();
- final boolean updateLocation0 = renderer.useShaderProgram(gl, renderModes, true, quality, 0);
+ final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, true, quality, 0);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
- final boolean updateLocation = !sp.equals(spPass1);
+ final boolean updateLocLocal = !sp.equals(spPass1);
spPass1 = sp;
-
- // update attribute-location and uniform data and location
- rs.update(gl, updateLocation, renderModes, true);
- rs.updateAttributeLoc(gl, updateLocation, gca_VerticesAttr);
- rs.updateAttributeLoc(gl, updateLocation, gca_CurveParamsAttr);
- if( null != gca_ColorsAttr ) {
- rs.updateAttributeLoc(gl, updateLocation, gca_ColorsAttr);
- }
if( DEBUG ) {
- System.err.println("XXX changedSP.p1 "+updateLocation+" / "+updateLocation0);
+ System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal);
+ }
+ if( updateLocLocal ) {
+ rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true);
+ rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true);
+ if( null != gca_ColorsAttr ) {
+ rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true);
+ }
+ }
+ rsLocal.update(gl, rs, updateLocLocal, renderModes, true, true);
+ if( null != gcu_ColorTexUnit ) {
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true);
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true);
}
}
@@ -171,8 +216,23 @@ public class VBORegionSPES2 extends GLRegion {
gca_ColorsAttr.enableBuffer(gl, true);
}
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
-
- gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ if( null != gcu_ColorTexUnit ) {
+ final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
+ gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
+ final Texture tex = frame.getTexture();
+ tex.bind(gl);
+ tex.enable(gl); // nop on core
+ final int colorTexUnit = colorTexSeq.getTextureUnit();
+ if( colorTexUnit != gcu_ColorTexUnit.intValue() ) {
+ gcu_ColorTexUnit.setData(colorTexUnit);
+ gl.glUniform(gcu_ColorTexUnit);
+ }
+ gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed!
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ tex.disable(gl); // nop on core
+ } else {
+ gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
+ }
indicesBuffer.bindBuffer(gl, false);
if( null != gca_ColorsAttr ) {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java b/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java
index b2c73a2e4..dff536645 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/AttributeNames.java
@@ -44,6 +44,7 @@ public class AttributeNames {
public static final String COLOR_ATTR_NAME = "gca_Colors";
public static final String FBO_VERTEX_ATTR_NAME = "gca_FboVertices";
+
public static final String FBO_TEXCOORDS_ATTR_NAME = "gca_FboTexCoords";
}
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java
index f37025516..7244851ff 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java
@@ -4,6 +4,8 @@ public class UniformNames {
public static final String gcu_PMVMatrix01 = "gcu_PMVMatrix01"; // gcu_PMVMatrix[3]; // P, Mv, and Mvi
public static final String gcu_ColorStatic = "gcu_ColorStatic";
public static final String gcu_Weight = "gcu_Weight";
+ public static final String gcu_ColorTexUnit = "gcu_ColorTexUnit";
+ public static final String gcu_ColorTexBBox = "gcu_ColorTexBBox";
public static final String gcu_PMVMatrix02 = "gcu_PMVMatrix02"; // gcu_PMVMatrix[3]; // P, Mv, and Mvi
public static final String gcu_FboTexUnit = "gcu_FboTexUnit";
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl
index 373e8d575..83b312a0b 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl
@@ -1,7 +1,11 @@
if( gcv_CurveParam.x == 0.0 && gcv_CurveParam.y == 0.0 ) {
// pass-1: Lines
-#ifdef USE_COLOR_CHANNEL
+#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL)
+ mgl_FragColor = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcv_Color * gcu_ColorStatic;
+#elif defined(USE_COLOR_TEXTURE)
+ mgl_FragColor = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcu_ColorStatic;
+#elif defined(USE_COLOR_CHANNEL)
mgl_FragColor = gcv_Color * gcu_ColorStatic;
#else
mgl_FragColor = gcu_ColorStatic;
@@ -17,7 +21,13 @@
float position = rtex.y - (rtex.x * (1.0 - rtex.x));
float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_CurveParam.y), 0.0, 1.0);
-#ifdef USE_COLOR_CHANNEL
+#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL)
+ vec4 t = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st);
+ mgl_FragColor = vec4(t.rgb * gcv_Color.rgb * gcu_ColorStatic.rgb, t.a * gcv_Color.a * gcu_ColorStatic.a * a);
+#elif defined(USE_COLOR_TEXTURE)
+ vec4 t = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st);
+ mgl_FragColor = vec4(t.rgb * gcu_ColorStatic.rgb, t.a * gcu_ColorStatic.a * a);
+#elif defined(USE_COLOR_CHANNEL)
mgl_FragColor = vec4(gcv_Color.rgb * gcu_ColorStatic.rgb, gcv_Color.a * gcu_ColorStatic.a * a);
#else
mgl_FragColor = vec4(gcu_ColorStatic.rgb, gcu_ColorStatic.a * a);
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp
index 46729cfd0..c6ed4ca58 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1.vp
@@ -11,7 +11,6 @@
void main(void)
{
- // gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * vec4(gca_Vertices, 1);
gl_Position = gcu_PMVMatrix02[0] * gcu_PMVMatrix02[1] * gca_Vertices;
#if 1
gcv_CurveParam = gca_CurveParams;
@@ -24,6 +23,10 @@ void main(void)
gcv_CurveParam = gca_CurveParams;
}
#endif
+#ifdef USE_COLOR_TEXTURE
+ vec2 dim = vec2(gcu_ColorTexBBox.z - gcu_ColorTexBBox.x, gcu_ColorTexBBox.w - gcu_ColorTexBBox.y);
+ gcv_ColorTexCoord = vec2(gca_Vertices.x - gcu_ColorTexBBox.x, gca_Vertices.y - gcu_ColorTexBBox.y) / dim;
+#endif
#ifdef USE_COLOR_CHANNEL
gcv_Color = gca_Colors;
#endif
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp
index 7598c23f8..14210be39 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-single.vp
@@ -11,7 +11,6 @@
void main(void)
{
- // gl_Position = gcu_PMVMatrix01[0] * gcu_PMVMatrix01[1] * vec4(gca_Vertices, 1);
gl_Position = gcu_PMVMatrix01[0] * gcu_PMVMatrix01[1] * gca_Vertices;
#if 1
gcv_CurveParam = gca_CurveParams;
@@ -24,6 +23,10 @@ void main(void)
gcv_CurveParam = gca_CurveParams;
}
#endif
+#ifdef USE_COLOR_TEXTURE
+ vec2 dim = vec2(gcu_ColorTexBBox.z - gcu_ColorTexBBox.x, gcu_ColorTexBBox.w - gcu_ColorTexBBox.y);
+ gcv_ColorTexCoord = vec2(gca_Vertices.x - gcu_ColorTexBBox.x, gca_Vertices.y - gcu_ColorTexBBox.y) / dim;
+#endif
#ifdef USE_COLOR_CHANNEL
gcv_Color = gca_Colors;
#endif
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
index 848c26819..ae7fa8490 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
@@ -6,6 +6,11 @@ uniform mat4 gcu_PMVMatrix01[3]; // P, Mv, and Mvi
uniform vec4 gcu_ColorStatic;
uniform float gcu_Weight;
+#ifdef USE_COLOR_TEXTURE
+ uniform sampler2D gcu_ColorTexUnit;
+ uniform vec4 gcu_ColorTexBBox;
+#endif
+
uniform mat4 gcu_PMVMatrix02[3]; // P, Mv, and Mvi
uniform sampler2D gcu_FboTexUnit;
@@ -14,11 +19,4 @@ uniform sampler2D gcu_FboTexUnit;
*/
uniform vec2 gcu_FboTexSize;
-// const int MAX_TEXTURE_UNITS = 8; // <= gl_MaxTextureImageUnits
-// const int MAX_LIGHTS = 8;
-// uniform mat3 gcu_NormalMatrix; // transpose(inverse(ModelView)).3x3
-// uniform int gcu_ColorEnabled;
-// uniform int gcu_TexCoordEnabled[MAX_TEXTURE_UNITS];
-// uniform int gcu_CullFace;
-
#endif // uniforms_glsl
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl
index 2054c9c21..265ab6915 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl
@@ -6,6 +6,10 @@ varying vec3 gcv_CurveParam;
varying vec2 gcv_FboTexCoord;
+#ifdef USE_COLOR_TEXTURE
+ varying vec2 gcv_ColorTexCoord;
+#endif
+
#ifdef USE_COLOR_CHANNEL
varying vec4 gcv_Color;
#endif