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authorSven Gothel <[email protected]>2014-10-08 21:15:27 +0200
committerSven Gothel <[email protected]>2014-10-08 21:15:27 +0200
commitd720b7b72a42d5a54c974ca43f9d20b5ed28b49c (patch)
treef70860dba4e49ebf4ba0d1652919ccf30903a3a5 /src/jogl
parent08158d771f9e2338b25094f6afe3a6526378caac (diff)
ShaderCode: Fix link to create(..) method
Diffstat (limited to 'src/jogl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index 8eed35ebb..3b8706a24 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -445,9 +445,8 @@ public class ShaderCode {
}
/**
- * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String)}.
- * <br>
- *
+ * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String, boolean)}.
+ * <p>
* Example:
* <pre>
* Your std JVM layout (plain or within a JAR):
@@ -478,6 +477,7 @@ public class ShaderCode {
* sp0.add(gl, fp0, System.err);
* st.attachShaderProgram(gl, sp0, true);
* </pre>
+ * </p>
*
* @param gl current GL object to determine whether a shader compiler is available (if <code>source</code> is used),
* or to determine the shader binary format (if <code>binary</code> is used).