diff options
author | Sven Gothel <[email protected]> | 2023-04-08 02:28:23 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-08 02:28:23 +0200 |
commit | 9a0b3014428a6a9483abb02769637f76e4c8c728 (patch) | |
tree | 55db3ae46369715bd56d6e245f80075a5e5cec5a /src/jogl | |
parent | 3d5d25b8f51f810f5350b63ef34e5aff7fb73bd3 (diff) |
PMVMatrix API doc: Use `` to quote code since {@code } causes block-quoting w/ Doxygen. Doxygen uses markdown
Diffstat (limited to 'src/jogl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index 0d9617fb4..6c0a6c351 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -54,8 +54,8 @@ import com.jogamp.opengl.math.geom.Frustum; * regarding the projection (P), modelview (Mv) and texture (T) matrix operations, * which is specified in {@link GLMatrixFunc}. * <p> - * This is the second implementation of {@code PMVMatrix} using - * direct {@link Matrix4f}, {@link Vec4f} and {@link Vec3f} math operations instead of {@code float[]} + * This is the second implementation of `PMVMatrix` using + * direct {@link Matrix4f}, {@link Vec4f} and {@link Vec3f} math operations instead of `float[]` * via {@link com.jogamp.opengl.math.FloatUtil FloatUtil}. * </p> * <p> @@ -79,7 +79,7 @@ import com.jogamp.opengl.math.geom.Frustum; * <a name="storageDetails"><h5>Matrix storage details</h5></a> * <p> * The {@link SyncBuffer} abstraction is provided, e.g. {@link #getSyncPMvMviMat()}, - * to synchronize the respective {@link Matrix4f matrices} with the {@code float[]} backing store. + * to synchronize the respective {@link Matrix4f matrices} with the `float[]` backing store. * The latter is represents the data to {@link GLUniformData} via its {@link FloatBuffer}s, see {@link SyncBuffer#getBuffer()}, * and is pushed to the GPU eventually. * @@ -87,9 +87,9 @@ import com.jogamp.opengl.math.geom.Frustum; * i.e. before the data is pushed to the GPU. * * The provided {@link SyncAction} ensures that the {@link Matrix4f matrices data} - * gets copied into the {@code float[]} backing store. + * gets copied into the `float[]` backing store. * - * PMVMatrix provides two specializations of {@link SyncBuffer}, {@link SyncMatrix} for single {@link Matrix4f} mappings + * PMVMatrix provides two specializations of {@link SyncBuffer}, {@link SyncMatrix4f} for single {@link Matrix4f} mappings * and {@link SyncMatrices4f} for multiple {@link Matrix4f} mappings. * * They can be feed directly to instantiate a {@link GLUniformData} object via e.g. {@link GLUniformData#GLUniformData(String, int, int, SyncBuffer)}. |