diff options
author | Sven Gothel <[email protected]> | 2012-07-06 08:57:57 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-06 08:57:57 +0200 |
commit | dfee8c58d4915f78f57545c26a492668b2b68a87 (patch) | |
tree | f3d12ef6c4595558379526801f27826cc0e17a56 /src/jogl | |
parent | 627a27581688e0b12300370c751e3823b1afe44b (diff) |
Fix SWT GLCanvas threading. Note: On OSX _only_ it's main thread is valid!
Diffstat (limited to 'src/jogl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java | 99 |
1 files changed, 22 insertions, 77 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java index 571f5c5b2..5ee58b78d 100644 --- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java +++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java @@ -47,7 +47,6 @@ import javax.media.opengl.Threading; import jogamp.opengl.GLContextImpl; import jogamp.opengl.GLDrawableHelper; -import jogamp.opengl.ThreadingImpl; import org.eclipse.swt.SWT; import org.eclipse.swt.events.ControlAdapter; @@ -62,6 +61,7 @@ import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; import com.jogamp.common.GlueGenVersion; +import com.jogamp.common.os.Platform; import com.jogamp.common.util.VersionUtil; import com.jogamp.nativewindow.swt.SWTAccessor; import com.jogamp.opengl.JoglVersion; @@ -69,10 +69,6 @@ import com.jogamp.opengl.JoglVersion; /** * Native SWT Canvas implementing GLAutoDrawable * <p> - * FIXME: Still needs AWT for threading impl., - * ie. will issue a 'wrong thread' error if runs in headless mode! - * </p> - * <p> * FIXME: If this instance runs in multithreading mode, see {@link Threading#isSingleThreaded()} (impossible), * proper recursive locking is required for drawable/context @ destroy and display. * Recreation etc could pull those instances while animating! @@ -86,12 +82,6 @@ import com.jogamp.opengl.JoglVersion; However, since the user shall stick to the GLEventListener model while utilizing GLAutoDrawable implementations, she is safe due to the implicit locked state. * </p> - * <p> - * FIXME: [MT-2] Revise threading code - The logic whether to spawn off the GL task and - determination which thread to use is too complex and redundant. - (See isRenderThread(), runInGLThread() and runInDesignatedGLThread()) - * </p> */ public class GLCanvas extends Canvas implements GLAutoDrawable { @@ -307,7 +297,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { @Override public void display() { - runInGLThread(makeCurrentAndDisplayAction, displayAction); + runInGLThread(makeCurrentAndDisplayAction); } @Override @@ -458,7 +448,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { @Override public void swapBuffers() throws GLException { - runInGLThread(makeCurrentAndSwapBuffersAction, swapBuffersAction); + runInGLThread(makeCurrentAndSwapBuffersAction); } // FIXME: API of update() method ? @@ -478,11 +468,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { } if(context.isCreated()) { - if (Threading.isSingleThreaded() && !Threading.isOpenGLThread()) { - runInDesignatedGLThread(disposeOnEDTGLAction); - } else if (context.isCreated()) { - helper.disposeGL(GLCanvas.this, drawable, context, postDisposeGLAction); - } + runInGLThread(disposeOnEDTGLAction); } if (animatorPaused) { @@ -500,70 +486,29 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { } /** - * Determines whether the current thread is the appropriate thread to use the GLContext in. If we are using one of - * the single-threaded policies in {@link Threading}, than this is either the SWT event dispatch thread, or the - * OpenGL worker thread depending on the state of {@link #useSWTThread}. Otherwise this always returns true because - * the threading model is user defined. - * <p> - * FIXME: Redundant .. remove! Merge isRenderThread, runInGLThread and runInDesignatedGLThread - * - * @return true if the calling thread is the correct thread to execute OpenGL calls in, false otherwise. - */ - protected boolean isRenderThread() { - if (Threading.isSingleThreaded()) { - if (ThreadingImpl.getMode() != ThreadingImpl.Mode.ST_WORKER) { - final Display display = getDisplay(); - return display != null && display.getThread() == Thread.currentThread(); - } - return Threading.isOpenGLThread(); - } - /* - * For multi-threaded rendering, the render thread is not defined... - */ - return true; - } - - /** - * Runs the specified action in the designated OpenGL thread. If the current thread is designated, then the - * syncAction is run synchronously, otherwise the asyncAction is dispatched to the appropriate worker thread. - * - * @param asyncAction - * The non-null action to dispatch to an OpenGL worker thread. This action should not assume that a - * GLContext is current when invoked. - * @param syncAction - * The non-null action to run synchronously if the current thread is designated to handle OpenGL calls. - * This action may assume the GLContext is current. - * FIXME: Redundant .. remove! Merge isRenderThread, runInGLThread and runInDesignatedGLThread + * Runs the specified action in an SWT compatible thread, which is: + * <ul> + * <li>Mac OSX + * <ul> + * <!--li>AWT EDT: In case AWT is available, the AWT EDT is the OSX UI main thread</li--> + * <li><i>Main Thread</i>: Run on OSX UI main thread.</li> + * </ul></li> + * <li>Linux, Windows, .. + * <ul> + * <li>Use {@link Threading#invokeOnOpenGLThread(boolean, Runnable)}</li> + * </ul></li> + * </ul> + * @see Platform#AWT_AVAILABLE + * @see Platform#getOSType() */ - private void runInGLThread(final Runnable asyncAction, final Runnable syncAction) { - if (Threading.isSingleThreaded() && !isRenderThread()) { - /* Run in designated GL thread */ - runInDesignatedGLThread(asyncAction); + private void runInGLThread(final Runnable action) { + if(Platform.OSType.MACOS == Platform.OS_TYPE) { + SWTAccessor.invoke(true, action); } else { - /* Run in current thread... */ - helper.invokeGL(drawable, context, syncAction, initAction); + Threading.invokeOnOpenGLThread(true, action); } } - /** - * Dispatches the specified runnable to the appropriate OpenGL worker thread (either the SWT event dispatch thread, - * or the OpenGL worker thread depending on the state of {@link #useSWTThread}). - * - * @param makeCurrentAndRunAction - * The non-null action to dispatch. - * FIXME: Redundant .. remove! Merge isRenderThread, runInGLThread and runInDesignatedGLThread - */ - private void runInDesignatedGLThread(final Runnable makeCurrentAndRunAction) { - if (ThreadingImpl.getMode() != ThreadingImpl.Mode.ST_WORKER) { - final Display display = getDisplay(); - assert display.getThread() != Thread.currentThread() : "Incorrect use of thread dispatching."; - display.syncExec(makeCurrentAndRunAction); - } else { - Threading.invokeOnOpenGLThread(true, makeCurrentAndRunAction); - } - } - - public static void main(final String[] args) { System.err.println(VersionUtil.getPlatformInfo()); System.err.println(GlueGenVersion.getInstance()); |