diff options
author | Sven Gothel <[email protected]> | 2013-02-14 15:12:18 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-02-14 15:12:18 +0100 |
commit | f6e6fab2a7ddfb5c9b614cb072c27ff697629161 (patch) | |
tree | fc5928e2aa9dc58987813306933bf87e51d6e91b /src/jogl | |
parent | d47794338ea218d1be2d21a91c8eea44d83dcb0a (diff) |
Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread
- Fix Bug 690: Occasional Freeze on CVDisplayLinkStop
- NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex,
since the CVDisplayLink callback could be waiting for the lock.
This waiting callback could freeze the call to CVDisplayLinkStop.
- Fix Bug 691: Layers and native GL-Context are _not_ Released
- Following proper release cycle:
Context unrealized:
- JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..)
- CGL.releaseNSOpenGLLayer(..)
JAWTWindow.destroy()
- MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..)
- OSXUtil.DestroyCALayer(..)
- 'Magic' CALayer release calls (w/o manual retain beforehand) at:
- OSXUtil.RemoveCASublayer(..): [subLayer release]
- MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release]
- OSXUtil.DestroyCALayer(..): [rootLayer release]
- 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc:
- [NSOpenGLContext clearDrawable]
- CGLDestroyContext( [NSOpenGLContext CGLContextObj] )
- Java Side wait for Main-Thread
- Waiting for the delegated Main-Thread on the Java side eases debugging
and won't block the Main-Thread in native code.
- Utilizing this for all CALayer calls
Test case: TestGLCanvasAddRemove01SwingAWT
Diffstat (limited to 'src/jogl')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java | 5 | ||||
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m | 116 |
2 files changed, 89 insertions, 32 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java index 838a0387d..0deaa2987 100644 --- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java +++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java @@ -709,7 +709,10 @@ public abstract class MacOSXCGLContext extends GLContextImpl // still having a valid OLS attached to surface (parent OLS could have been removed) ols.detachSurfaceLayer(); } - CGL.releaseNSOpenGLLayer(nsOpenGLLayer); + OSXUtil.RunOnMainThread(true, new Runnable() { + public void run() { + CGL.releaseNSOpenGLLayer(nsOpenGLLayer); + } } ); if( null != gl3ShaderProgram ) { gl3ShaderProgram.destroy(MacOSXCGLContext.this.gl.getGL3()); gl3ShaderProgram = null; diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m index b37930587..4334fc676 100644 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m @@ -41,6 +41,8 @@ extern GLboolean glIsVertexArray (GLuint array); // // #define DBG_PERF 1 +// #define DBG_LIFECYCLE 1 + /** * Capture setView(NULL), which produces a 'invalid drawable' message * @@ -52,6 +54,10 @@ extern GLboolean glIsVertexArray (GLuint array); - (id)initWithFormat:(NSOpenGLPixelFormat *)format shareContext:(NSOpenGLContext *)share; - (void)setView:(NSView *)view; - (void)update; +#ifdef DBG_LIFECYCLE +- (id)retain; +- (oneway void)release; +#endif - (void)dealloc; @end @@ -82,11 +88,36 @@ extern GLboolean glIsVertexArray (GLuint array); DBG_PRINT("MyNSOpenGLContext.update.X\n"); } +#ifdef DBG_LIFECYCLE + +- (id)retain +{ + DBG_PRINT("MyNSOpenGLContext::retain.0: %p (refcnt %d)\n", self, (int)[self retainCount]); + // NSLog(@"MyNSOpenGLContext::retain: %@",[NSThread callStackSymbols]); + id o = [super retain]; + DBG_PRINT("MyNSOpenGLContext::retain.X: %p (refcnt %d)\n", o, (int)[o retainCount]); + return o; +} + +- (oneway void)release +{ + DBG_PRINT("MyNSOpenGLContext::release.0: %p (refcnt %d)\n", self, (int)[self retainCount]); + [super release]; + // DBG_PRINT("MyNSOpenGLContext::release.X: %p (refcnt %d)\n", self, (int)[self retainCount]); +} + +#endif + - (void)dealloc { - DBG_PRINT("MyNSOpenGLContext.dealloc: this.0 %p\n", self); + CGLContextObj cglCtx = [self CGLContextObj]; + DBG_PRINT("MyNSOpenGLContext::dealloc.0 %p (refcnt %d) - CGL-Ctx %p\n", self, (int)[self retainCount], cglCtx); + [self clearDrawable]; + if( NULL != cglCtx ) { + CGLDestroyContext( cglCtx ); + } [super dealloc]; - DBG_PRINT("MyNSOpenGLContext.dealloc.X: %p\n", self); + // DBG_PRINT("MyNSOpenGLContext.dealloc.X: %p\n", self); } @end @@ -95,6 +126,7 @@ extern GLboolean glIsVertexArray (GLuint array); { @private GLfloat gl_texCoords[8]; + NSOpenGLContext* myCtx; @protected NSOpenGLContext* parentCtx; @@ -150,6 +182,10 @@ extern GLboolean glIsVertexArray (GLuint array); - (void)pauseAnimation:(Bool)pause; - (void)deallocPBuffer; - (void)releaseLayer; +#ifdef DBG_LIFECYCLE +- (id)retain; +- (oneway void)release; +#endif - (void)dealloc; - (void)setSwapInterval:(int)interval; - (void)tick; @@ -209,6 +245,7 @@ static const GLfloat gl_verts[] = { pthread_mutex_init(&renderLock, &renderLockAttr); // recursive pthread_cond_init(&renderSignal, NULL); // no attribute + myCtx = NULL; { int i; for(i=0; i<8; i++) { @@ -418,15 +455,15 @@ static const GLfloat gl_verts[] = { { DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.0: %p (refcnt %d) - pfmt %p, parent %p\n", self, (int)[self retainCount], pixelFormat, parentCtx); - NSOpenGLContext * nctx = [[MyNSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:parentCtx]; - DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.X: new-ctx %p\n", nctx); - return nctx; + // NSLog(@"MyNSOpenGLLayer::openGLContextForPixelFormat: %@",[NSThread callStackSymbols]); + myCtx = [[MyNSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:parentCtx]; + DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.X: new-ctx %p\n", myCtx); + return myCtx; } - (void)disableAnimation { - DBG_PRINT("MyNSOpenGLLayer::disableAnimation: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink); - pthread_mutex_lock(&renderLock); + DBG_PRINT("MyNSOpenGLLayer::disableAnimation.0: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink); [self setAsynchronous: NO]; if(NULL != displayLink) { #ifdef HAS_CADisplayLink @@ -438,35 +475,63 @@ static const GLfloat gl_verts[] = { #endif displayLink = NULL; } - pthread_mutex_unlock(&renderLock); + DBG_PRINT("MyNSOpenGLLayer::disableAnimation.X: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink); } - (void)releaseLayer { DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]); - pthread_mutex_lock(&renderLock); [self disableAnimation]; + pthread_mutex_lock(&renderLock); [self deallocPBuffer]; - [[self openGLContext] release]; + // [[self openGLContext] release]; + if( NULL != myCtx ) { + [myCtx release]; + // [myCtx dealloc]; + myCtx = NULL; + } + parentCtx = NULL; [parentPixelFmt release]; - [self release]; - DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p (refcnt %d)\n", self, (int)[self retainCount]); pthread_mutex_unlock(&renderLock); + [self release]; + DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p\n", self); } +#ifdef DBG_LIFECYCLE + +- (id)retain +{ + DBG_PRINT("MyNSOpenGLLayer::retain.0: %p (refcnt %d)\n", self, (int)[self retainCount]); + // NSLog(@"MyNSOpenGLLayer::retain: %@",[NSThread callStackSymbols]); + id o = [super retain]; + DBG_PRINT("MyNSOpenGLLayer::retain.X: %p (refcnt %d)\n", o, (int)[o retainCount]); + return o; +} + +- (oneway void)release +{ + DBG_PRINT("MyNSOpenGLLayer::release.0: %p (refcnt %d)\n", self, (int)[self retainCount]); + // NSLog(@"MyNSOpenGLLayer::release: %@",[NSThread callStackSymbols]); + [super release]; + // DBG_PRINT("MyNSOpenGLLayer::release.X: %p (refcnt %d)\n", self, (int)[self retainCount]); +} + +#endif + - (void)dealloc { DBG_PRINT("MyNSOpenGLLayer::dealloc.0 %p (refcnt %d)\n", self, (int)[self retainCount]); // NSLog(@"MyNSOpenGLLayer::dealloc: %@",[NSThread callStackSymbols]); - pthread_mutex_lock(&renderLock); [self disableAnimation]; + pthread_mutex_lock(&renderLock); [self deallocPBuffer]; + // [[self openGLContext] dealloc]; pthread_mutex_unlock(&renderLock); pthread_cond_destroy(&renderSignal); pthread_mutex_destroy(&renderLock); [super dealloc]; - DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self); + // DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self); } - (Bool)isGLSourceValid @@ -752,32 +817,27 @@ static const GLfloat gl_verts[] = { @end NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight) { - // This simply crashes after dealloc() has been called .. ie. ref-count -> 0 too early ? - // However using alloc/init, actual dealloc happens at JAWT destruction, hence too later IMHO. - // return [[MyNSOpenGLLayer layer] setupWithContext:ctx pixelFormat: fmt pbuffer: p texIDArg: (GLuint)texID - // opaque: opaque texWidth: texWidth texHeight: texHeight]; - return [[[MyNSOpenGLLayer alloc] init] setupWithContext:ctx gl3ShaderProgramName: (GLuint)gl3ShaderProgramName pixelFormat: fmt pbuffer: p texIDArg: (GLuint)texID opaque: opaque texWidth: texWidth texHeight: texHeight]; } void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; [l setSwapInterval: interval]; [pool release]; } void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; [l waitUntilRenderSignal: to_micros]; [pool release]; } void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; Bool shallDraw; // volatile OK @@ -799,8 +859,8 @@ void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID) { } void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; Bool shallDraw; if( NO == [l isSamePBuffer: p] ) { @@ -825,16 +885,10 @@ void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuff } void releaseNSOpenGLLayer(NSOpenGLLayer* layer) { - MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.0: %p\n", l); - - if ( [NSThread isMainThread] == YES ) { - [l releaseLayer]; - } else { - [l performSelectorOnMainThread:@selector(releaseLayer) withObject:nil waitUntilDone:NO]; - } - + [l releaseLayer]; DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.X: %p\n", l); [pool release]; } |