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authorSven Gothel <[email protected]>2010-11-23 01:56:10 +0100
committerSven Gothel <[email protected]>2010-11-23 01:56:10 +0100
commitf01d00bb62b75a9e0c4d2926be7e02449a271de6 (patch)
tree8f1daebd03e3a659df74fc4a0de415f3bad30d4e /src/junit/com/jogamp
parent7262641429b542929efc699e392f410f1dee2187 (diff)
JOGL/Junit: Refine TestTransformFeedbackVaryingsBug407NEWT, Add another simple GLSLShader test.
Diffstat (limited to 'src/junit/com/jogamp')
-rw-r--r--src/junit/com/jogamp/test/junit/jogl/demos/es2/RedSquare0.java198
-rw-r--r--src/junit/com/jogamp/test/junit/jogl/demos/es2/shader/RedSquareShader.java68
-rw-r--r--src/junit/com/jogamp/test/junit/jogl/glsl/TestGLSLSimple01NEWT.java143
-rw-r--r--src/junit/com/jogamp/test/junit/jogl/glsl/TestTransformFeedbackVaryingsBug407NEWT.java179
-rw-r--r--src/junit/com/jogamp/test/junit/util/GLSLSimpleProgram.java121
5 files changed, 633 insertions, 76 deletions
diff --git a/src/junit/com/jogamp/test/junit/jogl/demos/es2/RedSquare0.java b/src/junit/com/jogamp/test/junit/jogl/demos/es2/RedSquare0.java
new file mode 100644
index 000000000..229635ae5
--- /dev/null
+++ b/src/junit/com/jogamp/test/junit/jogl/demos/es2/RedSquare0.java
@@ -0,0 +1,198 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.test.junit.jogl.demos.es2;
+
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.opengl.util.Animator;
+import com.jogamp.opengl.util.GLArrayDataWrapper;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.test.junit.jogl.demos.es2.shader.RedSquareShader;
+import com.jogamp.test.junit.util.GLSLSimpleProgram;
+import java.io.ByteArrayOutputStream;
+import java.io.PrintStream;
+import java.nio.FloatBuffer;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLEventListener;
+import javax.media.opengl.GLUniformData;
+import org.junit.Assert;
+
+public class RedSquare0 implements GLEventListener {
+ ByteArrayOutputStream baos = new ByteArrayOutputStream();
+ PrintStream pbaos = new PrintStream(baos);
+ GLSLSimpleProgram myShader;
+ PMVMatrix pmvMatrix;
+ int mgl_PMVMatrix;
+ GLUniformData pmvMatrixUniform;
+ int mgl_Vertex;
+ int mgl_Color;
+ long t0;
+
+ public void init(GLAutoDrawable glad) {
+ GLContext context = glad.getContext();
+ context.makeCurrent();
+ GL2ES2 gl = context.getGL().getGL2ES2();
+ myShader = GLSLSimpleProgram.create(gl, RedSquareShader.VERTEX_SHADER_TEXT, RedSquareShader.FRAGMENT_SHADER_TEXT, true);
+ gl.glUseProgram(myShader.getShaderProgram());
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ // setup mgl_PMVMatrix
+ pmvMatrix = new PMVMatrix();
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ mgl_PMVMatrix = gl.glGetUniformLocation(myShader.getShaderProgram(), "mgl_PMVMatrix");
+ Assert.assertTrue(0 <= mgl_PMVMatrix);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf());
+ pmvMatrixUniform.setLocation(mgl_PMVMatrix);
+ gl.glUniform(pmvMatrixUniform);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ // Allocate Vertex Array
+ int components = 3;
+ int numElements = 4;
+ mgl_Vertex = gl.glGetAttribLocation(myShader.getShaderProgram(), "mgl_Vertex");
+ Assert.assertTrue(0 <= mgl_Vertex);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ FloatBuffer buffer = Buffers.newDirectFloatBuffer(numElements * components);
+ GLArrayDataWrapper vertices = GLArrayDataWrapper.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 0, buffer, -1, 0);
+ {
+ // Fill them up
+ FloatBuffer verticeb = (FloatBuffer) vertices.getBuffer();
+ verticeb.put(-2);
+ verticeb.put(2);
+ verticeb.put(0);
+ verticeb.put(2);
+ verticeb.put(2);
+ verticeb.put(0);
+ verticeb.put(-2);
+ verticeb.put(-2);
+ verticeb.put(0);
+ verticeb.put(2);
+ verticeb.put(-2);
+ verticeb.put(0);
+ }
+ buffer.flip();
+ vertices.setLocation(mgl_Vertex);
+ gl.glEnableVertexAttribArray(mgl_Vertex);
+ gl.glVertexAttribPointer(vertices);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ // Allocate Color Array
+ components = 4;
+ numElements = 4;
+ mgl_Color = gl.glGetAttribLocation(myShader.getShaderProgram(), "mgl_Color");
+ Assert.assertTrue(0 <= mgl_Color);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ buffer = Buffers.newDirectFloatBuffer(numElements * components);
+ GLArrayDataWrapper colors = GLArrayDataWrapper.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 0, buffer, -1, 0);
+ {
+ // Fill them up
+ FloatBuffer colorb = (FloatBuffer) colors.getBuffer();
+ colorb.put(1);
+ colorb.put(0);
+ colorb.put(0);
+ colorb.put(1);
+ colorb.put(0);
+ colorb.put(0);
+ colorb.put(1);
+ colorb.put(1);
+ colorb.put(1);
+ colorb.put(0);
+ colorb.put(0);
+ colorb.put(1);
+ colorb.put(1);
+ colorb.put(0);
+ colorb.put(0);
+ colorb.put(1);
+ }
+ buffer.flip();
+ colors.setLocation(mgl_Color);
+ gl.glEnableVertexAttribArray(mgl_Color);
+ gl.glVertexAttribPointer(colors);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ // OpenGL Render Settings
+ gl.glClearColor(0, 0, 0, 1);
+ gl.glEnable(GL2ES2.GL_DEPTH_TEST);
+ gl.glUseProgram(0);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ t0 = System.currentTimeMillis();
+ }
+
+ public void reshape(GLAutoDrawable glad, int x, int y, int width, int height) {
+ GL2ES2 gl = glad.getGL().getGL2ES2();
+ gl.glUseProgram(myShader.getShaderProgram());
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ // Set location in front of camera
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.gluPerspective(45.0F, (float) width / (float) height, 1.0F, 100.0F);
+ //pmvMatrix.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
+ gl.glUniform(pmvMatrixUniform);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ gl.glUseProgram(0);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ }
+
+ public void display(GLAutoDrawable glad) {
+ long t1 = System.currentTimeMillis();
+
+ GL2ES2 gl = glad.getGL().getGL2ES2();
+ gl.glUseProgram(myShader.getShaderProgram());
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ // One rotation every four seconds
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glTranslatef(0, 0, -10);
+ float ang = ((float) (t1 - t0) * 360.0F) / 4000.0F;
+ pmvMatrix.glRotatef(ang, 0, 0, 1);
+ pmvMatrix.glRotatef(ang, 0, 1, 0);
+ gl.glUniform(pmvMatrixUniform);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ // Draw a square
+ gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ gl.glUseProgram(0);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ }
+
+ public void dispose(GLAutoDrawable glad) {
+ GL2ES2 gl = glad.getGL().getGL2ES2();
+ gl.glDisableVertexAttribArray(mgl_Vertex);
+ gl.glDisableVertexAttribArray(mgl_Color);
+ myShader.release(gl);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ pmvMatrix.destroy();
+ pmvMatrix = null;
+ System.err.println("dispose done");
+ }
+}
diff --git a/src/junit/com/jogamp/test/junit/jogl/demos/es2/shader/RedSquareShader.java b/src/junit/com/jogamp/test/junit/jogl/demos/es2/shader/RedSquareShader.java
new file mode 100644
index 000000000..5a365be11
--- /dev/null
+++ b/src/junit/com/jogamp/test/junit/jogl/demos/es2/shader/RedSquareShader.java
@@ -0,0 +1,68 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.test.junit.jogl.demos.es2.shader;
+
+public class RedSquareShader {
+ public static String VERTEX_SHADER_TEXT =
+ " #ifdef GL_ES\n" +
+ " #define MEDIUMP mediump\n" +
+ " #define HIGHP highp\n" +
+ "#else\n" +
+ " #define MEDIUMP\n" +
+ " #define HIGHP\n" +
+ "#endif\n" +
+ "\n" +
+ "uniform MEDIUMP mat4 mgl_PMVMatrix[2];\n" +
+ "attribute HIGHP vec4 mgl_Vertex;\n" +
+ "attribute HIGHP vec4 mgl_Color;\n" +
+ "varying HIGHP vec4 frontColor;\n" +
+ "\n" +
+ "void main(void)\n" +
+ "{\n" +
+ " frontColor=mgl_Color;\n" +
+ " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n" +
+ "}\n" ;
+
+ public static String FRAGMENT_SHADER_TEXT =
+ "#ifdef GL_ES\n" +
+ " #define MEDIUMP mediump\n" +
+ " #define HIGHP highp\n" +
+ "#else\n" +
+ " #define MEDIUMP\n" +
+ " #define HIGHP\n" +
+ "#endif\n" +
+ "\n" +
+ "varying HIGHP vec4 frontColor;\n" +
+ "\n" +
+ "void main (void)\n" +
+ "{\n" +
+ " gl_FragColor = frontColor;\n" +
+ "}\n" ;
+
+}
diff --git a/src/junit/com/jogamp/test/junit/jogl/glsl/TestGLSLSimple01NEWT.java b/src/junit/com/jogamp/test/junit/jogl/glsl/TestGLSLSimple01NEWT.java
new file mode 100644
index 000000000..3a420e1ef
--- /dev/null
+++ b/src/junit/com/jogamp/test/junit/jogl/glsl/TestGLSLSimple01NEWT.java
@@ -0,0 +1,143 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.test.junit.jogl.glsl;
+
+import com.jogamp.test.junit.jogl.demos.es2.RedSquare0;
+import com.jogamp.test.junit.util.GLSLSimpleProgram;
+import com.jogamp.test.junit.util.UITestCase;
+
+
+import javax.media.opengl.GLCapabilities;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLProfile;
+
+import org.junit.Assert;
+import org.junit.BeforeClass;
+import org.junit.Test;
+
+import com.jogamp.newt.opengl.GLWindow;
+import com.jogamp.opengl.util.Animator;
+import com.jogamp.test.junit.jogl.demos.es2.shader.RedSquareShader;
+import com.jogamp.test.junit.util.MiscUtils;
+
+import java.io.IOException;
+import javax.media.opengl.GL2ES2;
+import org.junit.AfterClass;
+
+public class TestGLSLSimple01NEWT extends UITestCase {
+ static long durationPerTest = 100; // ms
+
+ @BeforeClass
+ public static void initClass() {
+ System.err.println("class init");
+ GLProfile.initSingleton(true);
+ }
+
+ @AfterClass
+ public static void tearDownClass() {
+ System.err.println("class tear down ..");
+ GLProfile.shutdown();
+ System.err.println("class tear down end");
+ }
+
+ @Test(timeout=5000)
+ public void testGLSLCompilation01() {
+ GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
+ Assert.assertNotNull(glp);
+ GLCapabilities caps = new GLCapabilities(glp);
+ Assert.assertNotNull(caps);
+
+ GLWindow window = GLWindow.create(caps);
+ Assert.assertNotNull(window);
+ window.setSize(800, 600);
+ window.setVisible(true);
+ Assert.assertTrue(window.isNativeValid());
+
+ GLContext context = window.getContext();
+ context.setSynchronized(true);
+
+ // trigger native creation of drawable/context
+ window.display();
+ Assert.assertTrue(window.isRealized());
+ Assert.assertTrue(window.getContext().isCreated());
+
+ context.makeCurrent();
+
+ // given
+
+ GL2ES2 gl = context.getGL().getGL2ES2();
+ GLSLSimpleProgram myShader = GLSLSimpleProgram.create(gl,
+ RedSquareShader.VERTEX_SHADER_TEXT,
+ RedSquareShader.FRAGMENT_SHADER_TEXT,
+ true);
+
+ myShader.release(gl);
+ context.release();
+ window.destroy();
+ }
+
+ @Test(timeout=5000)
+ public void testGLSLUse01() throws InterruptedException {
+ GLProfile glp = GLProfile.get(GLProfile.GL2ES2);
+ Assert.assertNotNull(glp);
+ GLCapabilities caps = new GLCapabilities(glp);
+ Assert.assertNotNull(caps);
+
+ GLWindow window = GLWindow.create(caps);
+ Assert.assertNotNull(window);
+ window.setSize(800, 600);
+ window.setVisible(true);
+ Assert.assertTrue(window.isNativeValid());
+ window.addGLEventListener(new RedSquare0());
+
+ Animator animator = new Animator(window);
+ animator.start();
+ Assert.assertEquals(true, animator.isAnimating());
+ while(animator.isAnimating() && animator.getDuration()<durationPerTest) {
+ Thread.sleep(100);
+ }
+ Assert.assertEquals(true, animator.isAnimating());
+
+ window.destroy();
+ animator.stop();
+ }
+
+ public static void main(String args[]) throws IOException {
+ System.err.println("main - start");
+ for(int i=0; i<args.length; i++) {
+ if(args[i].equals("-time")) {
+ durationPerTest = MiscUtils.atoi(args[++i], (int)durationPerTest);
+ }
+ }
+ String tstname = TestGLSLSimple01NEWT.class.getName();
+ org.junit.runner.JUnitCore.main(tstname);
+ System.err.println("main - end");
+ }
+
+}
diff --git a/src/junit/com/jogamp/test/junit/jogl/glsl/TestTransformFeedbackVaryingsBug407NEWT.java b/src/junit/com/jogamp/test/junit/jogl/glsl/TestTransformFeedbackVaryingsBug407NEWT.java
index cf625dba9..f44aab380 100644
--- a/src/junit/com/jogamp/test/junit/jogl/glsl/TestTransformFeedbackVaryingsBug407NEWT.java
+++ b/src/junit/com/jogamp/test/junit/jogl/glsl/TestTransformFeedbackVaryingsBug407NEWT.java
@@ -8,24 +8,18 @@ import java.io.PrintStream;
import javax.media.opengl.GL3;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLContext;
-import javax.media.opengl.GLDrawable;
-import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLProfile;
-import org.junit.After;
import org.junit.Assert;
import org.junit.Assume;
-import org.junit.Before;
import org.junit.BeforeClass;
import org.junit.Test;
-import com.jogamp.newt.Display;
-import com.jogamp.newt.NewtFactory;
-import com.jogamp.newt.Screen;
-import com.jogamp.newt.Window;
+import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.util.glsl.ShaderUtil;
import java.io.IOException;
+import org.junit.AfterClass;
/**
* Bug 'Function glTransformFeedbackVaryings incorrectly passes argument'
@@ -33,7 +27,6 @@ import java.io.IOException;
*/
public class TestTransformFeedbackVaryingsBug407NEWT extends UITestCase {
- private GLContext context;
private String VERTEX_SHADER_TEXT;
@BeforeClass
@@ -41,12 +34,59 @@ public class TestTransformFeedbackVaryingsBug407NEWT extends UITestCase {
GLProfile.initSingleton(true);
}
- @Before
- public void setUp() {
+ @AfterClass
+ public static void tearDownClass() {
+ GLProfile.shutdown();
+ }
+
+ class MyShader {
+ int shaderProgram;
+ int vertShader;
+
+ MyShader(int shaderProgram, int vertShader) {
+ this.shaderProgram = shaderProgram;
+ this.vertShader = vertShader;
+ }
+ }
+
+ private MyShader getShader(GL3 gl, String text, int type) {
+ ByteArrayOutputStream baos = new ByteArrayOutputStream();
+ PrintStream pbaos = new PrintStream(baos);
+
+ int shaderProgram = gl.glCreateProgram();
+
+ int vertShader = gl.glCreateShader(type);
+
+ String[] lines = new String[]{text};
+ int[] lengths = new int[]{lines[0].length()};
+ gl.glShaderSource(vertShader, lines.length, lines, lengths, 0);
+ gl.glCompileShader(vertShader);
+
+ if(!ShaderUtil.isShaderStatusValid(gl, vertShader, gl.GL_COMPILE_STATUS, pbaos)) {
+ System.out.println("getShader:postCompile: "+baos.toString());
+ Assert.assertTrue(false);
+ }
+ pbaos.flush(); baos.reset();
+
+ gl.glAttachShader(shaderProgram, vertShader);
+
+ return new MyShader(shaderProgram, vertShader);
+ }
+
+ private void releaseShader(GL3 gl, MyShader myShader) {
+ if(null!=myShader) {
+ gl.glDetachShader(myShader.shaderProgram, myShader.vertShader);
+ gl.glDeleteShader(myShader.vertShader);
+ gl.glDeleteProgram(myShader.shaderProgram);
+ }
+ }
+
+
+ private GLWindow prepareTest() {
if(!GLProfile.isGL3Available()) {
System.err.println("GL3 not available");
System.err.println(GLProfile.glAvailabilityToString());
- return;
+ return null;
}
VERTEX_SHADER_TEXT =
"#version 150 \n"
@@ -57,9 +97,7 @@ public class TestTransformFeedbackVaryingsBug407NEWT extends UITestCase {
+ " Position = vec4(1.0, 1.0, 1.0, 1.0); \n"
+ "} \n";
- GLCapabilities caps;
- Window window;
- GLDrawable drawable;
+ GLCapabilities caps;
GLProfile glp = null;
try {
@@ -73,55 +111,28 @@ public class TestTransformFeedbackVaryingsBug407NEWT extends UITestCase {
caps.setOnscreen(true);
caps.setDoubleBuffered(true);
- Display display = NewtFactory.createDisplay(null); // local display
- Screen screen = NewtFactory.createScreen(display, 0); // screen 0
-
- window = NewtFactory.createWindow(screen, caps);
+ GLWindow window = GLWindow.create(caps);
+ Assert.assertNotNull(window);
window.setUndecorated(true);
window.setSize(800, 600);
window.setVisible(true);
+ Assert.assertTrue(window.isNativeValid());
- drawable = GLDrawableFactory.getFactory(glp).createGLDrawable(window);
- drawable.setRealized(true);
+ // trigger native creation of drawable/context
+ window.display();
+ Assert.assertTrue(window.isRealized());
+ Assert.assertTrue(window.getContext().isCreated());
- context = drawable.createContext(null);
-
- context.makeCurrent();
+ return window;
}
- @After
- public void tearDown() {
- if(null!=context) {
- context.release();
+ private void cleanupTest(GLWindow window) {
+ if(null!=window) {
+ window.destroy();
}
}
- private int getShader(GL3 gl, String text, int type) {
- ByteArrayOutputStream baos = new ByteArrayOutputStream();
- PrintStream pbaos = new PrintStream(baos);
-
- int shaderProgram = gl.glCreateProgram();
-
- int vertShader = gl.glCreateShader(type);
-
- String[] lines = new String[]{text};
- int[] lengths = new int[]{lines[0].length()};
- gl.glShaderSource(vertShader, lines.length, lines, lengths, 0);
- gl.glCompileShader(vertShader);
-
- if(!ShaderUtil.isShaderStatusValid(gl, vertShader, gl.GL_COMPILE_STATUS, pbaos)) {
- System.out.println("getShader:postCompile: "+baos.toString());
- Assert.assertTrue(false);
- }
- pbaos.flush(); baos.reset();
-
- gl.glAttachShader(shaderProgram, vertShader);
-
-
- return shaderProgram;
- }
-
- @Test
+ @Test(timeout=1000)
public void testGlTransformFeedbackVaryings_WhenVarNameOK() {
if(!GLProfile.isGL3Available()) {
return;
@@ -129,29 +140,41 @@ public class TestTransformFeedbackVaryingsBug407NEWT extends UITestCase {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
PrintStream pbaos = new PrintStream(baos);
+ GLWindow window = prepareTest();
+ GLContext context = window.getContext();
+ context.makeCurrent();
+
// given
GL3 gl = context.getGL().getGL3();
- int shaderProgram = getShader(gl, VERTEX_SHADER_TEXT, GL3.GL_VERTEX_SHADER);
+ MyShader myShader = getShader(gl, VERTEX_SHADER_TEXT, GL3.GL_VERTEX_SHADER);
String[] vars = new String[]{"Position"};
// when
- gl.glTransformFeedbackVaryings(shaderProgram, 1, vars, GL3.GL_SEPARATE_ATTRIBS);
- gl.glLinkProgram(shaderProgram);
+ gl.glTransformFeedbackVaryings(myShader.shaderProgram, 1, vars, GL3.GL_SEPARATE_ATTRIBS);
+ gl.glLinkProgram(myShader.shaderProgram);
// then
- if(!ShaderUtil.isProgramValid(gl, shaderProgram, pbaos)) {
+ boolean error = false;
+
+ if(!ShaderUtil.isProgramValid(gl, myShader.shaderProgram, pbaos)) {
System.out.println("Error (unexpected link error) - testGlTransformFeedbackVaryings_WhenVarNameOK:postLink: "+baos.toString());
- Assert.assertTrue(false);
+ error = true;
}
pbaos.flush(); baos.reset();
Assert.assertEquals(GL3.GL_NO_ERROR, gl.glGetError());
+
+ releaseShader(gl, myShader);
+ context.release();
+ cleanupTest(window);
+
+ Assert.assertFalse(error);
}
- @Test
+ @Test(timeout=1000)
public void testGlTransformFeedbackVaryings_WhenVarNameWrong() {
if(!GLProfile.isGL3Available()) {
return;
@@ -159,44 +182,48 @@ public class TestTransformFeedbackVaryingsBug407NEWT extends UITestCase {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
PrintStream pbaos = new PrintStream(baos);
+ GLWindow window = prepareTest();
+ GLContext context = window.getContext();
+ context.makeCurrent();
+
// given
GL3 gl = context.getGL().getGL3();
- int shaderProgram = getShader(gl, VERTEX_SHADER_TEXT, GL3.GL_VERTEX_SHADER);
+ MyShader myShader = getShader(gl, VERTEX_SHADER_TEXT, GL3.GL_VERTEX_SHADER);
String[] vars = new String[]{"PPPosition"};
// when
- gl.glTransformFeedbackVaryings(shaderProgram, 1, vars, GL3.GL_SEPARATE_ATTRIBS);
- gl.glLinkProgram(shaderProgram);
+ gl.glTransformFeedbackVaryings(myShader.shaderProgram, 1, vars, GL3.GL_SEPARATE_ATTRIBS);
+ gl.glLinkProgram(myShader.shaderProgram);
// then
- if(!ShaderUtil.isProgramValid(gl, shaderProgram, pbaos)) {
+ boolean error = false;
+
+ if(!ShaderUtil.isProgramValid(gl, myShader.shaderProgram, pbaos)) {
System.out.println("GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: "+baos.toString());
// should be invalid, due to wrong var name
} else {
- Assert.assertTrue(false);
+ // oops
+ System.out.println("Error (unexpected link success) - testGlTransformFeedbackVaryings_WhenVarNameWrong link worked, but it should not");
+ error = true;
}
pbaos.flush(); baos.reset();
Assert.assertEquals(GL3.GL_NO_ERROR, gl.glGetError());
// You cannot assume this error message - Assert.assertTrue(baos.toString().contains("(named PPPosition)"));
+
+ releaseShader(gl, myShader);
+ context.release();
+ cleanupTest(window);
+
+ Assert.assertFalse(error);
}
public static void main(String args[]) throws IOException {
String tstname = TestTransformFeedbackVaryingsBug407NEWT.class.getName();
- org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(new String[] {
- tstname,
- "filtertrace=true",
- "haltOnError=false",
- "haltOnFailure=false",
- "showoutput=true",
- "outputtoformatters=true",
- "logfailedtests=true",
- "logtestlistenerevents=true",
- "formatter=org.apache.tools.ant.taskdefs.optional.junit.PlainJUnitResultFormatter",
- "formatter=org.apache.tools.ant.taskdefs.optional.junit.XMLJUnitResultFormatter,TEST-"+tstname+".xml" } );
+ org.junit.runner.JUnitCore.main(tstname);
}
}
diff --git a/src/junit/com/jogamp/test/junit/util/GLSLSimpleProgram.java b/src/junit/com/jogamp/test/junit/util/GLSLSimpleProgram.java
new file mode 100644
index 000000000..82be0eb45
--- /dev/null
+++ b/src/junit/com/jogamp/test/junit/util/GLSLSimpleProgram.java
@@ -0,0 +1,121 @@
+/**
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package com.jogamp.test.junit.util;
+
+import com.jogamp.opengl.util.glsl.ShaderUtil;
+import java.io.ByteArrayOutputStream;
+import java.io.PrintStream;
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import org.junit.Assert;
+
+public class GLSLSimpleProgram {
+ private int shaderProgram;
+ private int vertShader;
+ private int fragShader;
+
+ private GLSLSimpleProgram(int shaderProgram, int vertShader, int fragShader) {
+ this.shaderProgram = shaderProgram;
+ this.vertShader = vertShader;
+ this.fragShader = fragShader;
+ }
+
+ public static GLSLSimpleProgram create(GL2ES2 gl, String vertShaderCode, String fragShaderCode, boolean link) {
+ ByteArrayOutputStream baos = new ByteArrayOutputStream();
+ PrintStream pbaos = new PrintStream(baos);
+
+ int vertShader = gl.glCreateShader(GL2ES2.GL_VERTEX_SHADER);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ int fragShader = gl.glCreateShader(GL2ES2.GL_FRAGMENT_SHADER);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ String[] vlines = new String[] { vertShaderCode };
+ int[] vlengths = new int[] { vlines[0].length() };
+ gl.glShaderSource(vertShader, vlines.length, vlines, vlengths, 0);
+ gl.glCompileShader(vertShader);
+ if(!ShaderUtil.isShaderStatusValid(gl, vertShader, gl.GL_COMPILE_STATUS, pbaos)) {
+ System.out.println("getShader:postCompile vertShader: "+baos.toString());
+ Assert.assertTrue(false);
+ }
+ pbaos.flush(); baos.reset();
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+
+ String[] flines = new String[] { fragShaderCode };
+ int[] flengths = new int[] { flines[0].length() };
+ gl.glShaderSource(fragShader, flines.length, flines, flengths, 0);
+ gl.glCompileShader(fragShader);
+ if(!ShaderUtil.isShaderStatusValid(gl, fragShader, gl.GL_COMPILE_STATUS, pbaos)) {
+ System.out.println("getShader:postCompile fragShader: "+baos.toString());
+ Assert.assertTrue(false);
+ }
+ pbaos.flush(); baos.reset();
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ int shaderProgram = gl.glCreateProgram();
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ gl.glAttachShader(shaderProgram, vertShader);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ gl.glAttachShader(shaderProgram, fragShader);
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+
+ if(link) {
+ gl.glLinkProgram(shaderProgram);
+ if(!ShaderUtil.isProgramValid(gl, shaderProgram, pbaos)) {
+ System.out.println("Error (GLSL link error): "+baos.toString());
+ Assert.assertTrue(false);
+ }
+ }
+ Assert.assertEquals(GL.GL_NO_ERROR, gl.glGetError());
+ GLSLSimpleProgram res = new GLSLSimpleProgram(shaderProgram, vertShader, fragShader);
+ return res;
+ }
+
+ public void release(GL2ES2 gl) {
+ gl.glUseProgram(0);
+ gl.glDetachShader(shaderProgram, vertShader);
+ gl.glDeleteShader(vertShader);
+ gl.glDetachShader(shaderProgram, fragShader);
+ gl.glDeleteShader(fragShader);
+ gl.glDeleteProgram(shaderProgram);
+ }
+
+ public int getFragShader() {
+ return fragShader;
+ }
+
+ public int getShaderProgram() {
+ return shaderProgram;
+ }
+
+ public int getVertShader() {
+ return vertShader;
+ }
+}