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authorGerard Ziemski <[email protected]>2006-02-15 01:35:23 +0000
committerGerard Ziemski <[email protected]>2006-02-15 01:35:23 +0000
commit29d159cf5fc3351d49387835296f03cdb2c94734 (patch)
treeba6f1616b0188d9cf1edc1f56dbefb9689f86f5c /src/native/jogl/MacOSXWindowSystemInterface.m
parent0988b04a30e16c9bc89493353052f226191a5525 (diff)
progress on gl pixel format enumeration mechanism
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@609 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/native/jogl/MacOSXWindowSystemInterface.m')
-rw-r--r--src/native/jogl/MacOSXWindowSystemInterface.m536
1 files changed, 393 insertions, 143 deletions
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m
index 4365917ff..7c3fdf584 100644
--- a/src/native/jogl/MacOSXWindowSystemInterface.m
+++ b/src/native/jogl/MacOSXWindowSystemInterface.m
@@ -20,6 +20,8 @@
#import <jni.h>
#import "ContextUpdater.h"
+#import "macosx-window-system.h"
+
// see MacOSXPbufferGLContext.java createPbuffer
#define USE_GL_TEXTURE_RECTANGLE_EXT
@@ -29,98 +31,336 @@
#endif
#endif
-typedef int Bool;
-
-static Bool rendererInfoInitialized = false;
-static int bufferDepthsLength = 17;
-static int bufferDepths[] = {kCGL128Bit, kCGL96Bit, kCGL64Bit, kCGL48Bit, kCGL32Bit, kCGL24Bit, kCGL16Bit, kCGL12Bit, kCGL10Bit, kCGL8Bit, kCGL6Bit, kCGL5Bit, kCGL4Bit, kCGL3Bit, kCGL2Bit, kCGL1Bit, kCGL0Bit};
-static int bufferDepthsBits[] = {128, 96, 64, 48, 32, 24, 16, 12, 10, 8, 6, 5, 4, 3, 2, 1, 0};
-static long accRenderID = 0; // the ID of the accelerated renderer
-static int maxColorSize = kCGL128Bit; // max depth of color buffer
-static int maxDepthSize = kCGL128Bit; // max depth of depth buffer
-static int maxAccumSize = kCGL128Bit; // max depth of accum buffer
-static int maxStencilSize = kCGL128Bit; // max depth of stencil buffer
+struct _RendererInfo
+{
+ long id; // kCGLRPRendererID
+ long displayMask; // kCGLRPDisplayMask
+
+ long accelerated; // kCGLRPAccelerated
+
+ long window; // kCGLRPWindow
+ long fullscreen; // kCGLRPFullScreen
+ long multiscreen; // kCGLRPMultiScreen
+ long offscreen; // kCGLRPOffScreen
+ long floatPixels; // see kCGLRPColorModes
+ long stereo; // kCGLRPBufferModes
+
+ long auxBuffers; // kCGLRPMaxAuxBuffers
+ long sampleBuffers; // kCGLRPMaxSampleBuffers
+ long samples; // kCGLRPMaxSamples
+ long samplesModes; // kCGLRPSampleModes
+ long multiSample; // see kCGLRPSampleModes
+ long superSample; // see kCGLRPSampleModes
+ long alphaSample; // kCGLRPSampleAlpha
+
+ long colorModes; // kCGLRPColorModes
+ long colorRGBSizeMAX;
+ long colorASizeMAX;
+ long colorFloatRGBSizeMAX;
+ long colorFloatASizeMAX;
+ long colorFloatRGBSizeMIN;
+ long colorFloatASizeMIN;
+ long colorModesCount;
+ long colorFloatModesCount;
+ long depthModes; // kCGLRPDepthModes
+ long depthSizeMAX;
+ long depthModesCount;
+ long stencilModes; // kCGLRPStencilModes
+ long stencilSizeMAX;
+ long stencilModesCount;
+ long accumModes; // kCGLRPAccumModes
+ long accumRGBSizeMAX;
+ long accumASizeMAX;
+ long accumModesCount;
+}
+typedef RendererInfo;
+
+RendererInfo *gRenderers = NULL;
+long gRenderersCount = 0;
+
+long depthModes[] = {
+ kCGL0Bit,
+ kCGL1Bit,
+ kCGL2Bit,
+ kCGL3Bit,
+ kCGL4Bit,
+ kCGL5Bit,
+ kCGL6Bit,
+ kCGL8Bit,
+ kCGL10Bit,
+ kCGL12Bit,
+ kCGL16Bit,
+ kCGL24Bit,
+ kCGL32Bit,
+ kCGL48Bit,
+ kCGL64Bit,
+ kCGL96Bit,
+ kCGL128Bit
+ };
+long depthModesBits[] = {0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 24, 32, 48, 64, 96, 128};
+long colorModes[] = {
+ kCGLRGB444Bit,
+ kCGLARGB4444Bit,
+ kCGLRGB444A8Bit,
+ kCGLRGB555Bit,
+ kCGLARGB1555Bit,
+ kCGLRGB555A8Bit,
+ kCGLRGB565Bit,
+ kCGLRGB565A8Bit,
+ kCGLRGB888Bit,
+ kCGLARGB8888Bit,
+ kCGLRGB888A8Bit,
+ kCGLRGB101010Bit,
+ kCGLARGB2101010Bit,
+ kCGLRGB101010_A8Bit,
+ kCGLRGB121212Bit,
+ kCGLARGB12121212Bit,
+ kCGLRGB161616Bit,
+ kCGLRGBA16161616Bit,
+ kCGLRGBFloat64Bit,
+ kCGLRGBAFloat64Bit,
+ kCGLRGBFloat128Bit,
+ kCGLRGBAFloat128Bit,
+ kCGLRGBFloat256Bit,
+ kCGLRGBAFloat256Bit
+ };
+long colorModesBitsRGB[] = {4, 4, 4, 5, 5, 5, 5, 5, 8, 8, 8, 10, 10, 10, 12, 12, 16, 16, 16, 16, 32, 32, 64, 64};
+long colorModesBitsA[] = {0, 4, 8, 0, 1, 8, 0, 8, 0, 8, 8, 0, 2, 8, 0, 12, 0, 16, 0, 16, 0, 32, 0, 64};
+
void getRendererInfo()
{
- if (rendererInfoInitialized == false)
- {
- rendererInfoInitialized = true;
-
+ if (gRenderersCount == 0)
+ {
CGLRendererInfoObj info;
- long numRenderers = 0;
- CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &numRenderers);
+ CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &gRenderersCount);
if (err == 0 /* kCGLNoError */)
{
- CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &numRenderers);
+ // how many renderers are available?
+ CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &gRenderersCount);
+
+ // allocate our global renderers info
+ gRenderers = (RendererInfo*)malloc(gRenderersCount*sizeof(RendererInfo));
+ memset(gRenderers, 0x00, gRenderersCount*sizeof(RendererInfo));
+
+ // iterate through the renderers checking for their features
long j;
- for (j=0; j<numRenderers; j++)
+ for (j=0; j<gRenderersCount; j++)
{
- long accRenderer = 0;
- CGLDescribeRenderer(info, j, kCGLRPAccelerated, &accRenderer);
- if (accRenderer != 0)
+ RendererInfo *renderer = &gRenderers[j];
+ int i;
+
+ CGLDescribeRenderer(info, j, kCGLRPRendererID, &(renderer->id));
+ CGLDescribeRenderer(info, j, kCGLRPDisplayMask, &(renderer->displayMask));
+
+ CGLDescribeRenderer(info, j, kCGLRPAccelerated, &(renderer->accelerated));
+
+ CGLDescribeRenderer(info, j, kCGLRPWindow, &(renderer->window));
+ CGLDescribeRenderer(info, j, kCGLRPFullScreen, &(renderer->fullscreen));
+ CGLDescribeRenderer(info, j, kCGLRPMultiScreen, &(renderer->multiscreen));
+ CGLDescribeRenderer(info, j, kCGLRPOffScreen, &(renderer->offscreen));
+ CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->floatPixels));
+ if ((renderer->floatPixels >= kCGLRGBFloat64Bit) != 0)
+ {
+ renderer->floatPixels = 1;
+ }
+ else
{
- // get the accelerated renderer ID
- CGLDescribeRenderer(info, j, kCGLRPRendererID, &accRenderID);
-
- // get the max color buffer depth
- long colorModes = 0;
- CGLDescribeRenderer(info, j, kCGLRPColorModes, &colorModes);
- int i;
- for (i=0; i<bufferDepthsLength; i++)
+ renderer->floatPixels = 0;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPBufferModes, &(renderer->stereo));
+ if ((renderer->stereo & kCGLStereoscopicBit) != 0)
+ {
+ renderer->stereo = 1;
+ }
+ else
+ {
+ renderer->stereo = 0;
+ }
+
+ CGLDescribeRenderer(info, j, kCGLRPMaxAuxBuffers, &(renderer->auxBuffers));
+ CGLDescribeRenderer(info, j, kCGLRPMaxSampleBuffers, &(renderer->sampleBuffers));
+ CGLDescribeRenderer(info, j, kCGLRPMaxSamples, &(renderer->samples));
+ CGLDescribeRenderer(info, j, kCGLRPSampleModes, &(renderer->samplesModes));
+ if ((renderer->samplesModes & kCGLSupersampleBit) != 0)
+ {
+ renderer->multiSample = 1;
+ }
+ if ((renderer->samplesModes & kCGLMultisampleBit) != 0)
+ {
+ renderer->superSample = 1;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPSampleAlpha, &(renderer->alphaSample));
+
+ CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->colorModes));
+ i=0;
+ int floatPixelFormatInitialized = 0;
+ while (colorModes[i] != 0)
+ {
+ if ((renderer->colorModes & colorModes[i]) != 0)
{
- if ((colorModes & bufferDepths[i]) != 0)
+ // non-float color model
+ if (colorModes[i] < kCGLRGBFloat64Bit)
{
- maxColorSize = bufferDepthsBits[i];
- break;
+ // look for max color and alpha values - prefer color models that have alpha
+ if ((colorModesBitsRGB[i] >= renderer->colorRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorASizeMAX))
+ {
+ renderer->colorRGBSizeMAX = colorModesBitsRGB[i];
+ renderer->colorASizeMAX = colorModesBitsA[i];
+ }
+ renderer->colorModesCount++;
}
- }
-
- // get the max depth buffer depth
- long depthModes = 0;
- CGLDescribeRenderer(info, j, kCGLRPDepthModes, &depthModes);
- for (i=0; i<bufferDepthsLength; i++)
- {
- if ((depthModes & bufferDepths[i]) != 0)
+ // float-color model
+ if (colorModes[i] >= kCGLRGBFloat64Bit)
{
- maxDepthSize = bufferDepthsBits[i];
- break;
+ if (floatPixelFormatInitialized == 0)
+ {
+ floatPixelFormatInitialized = 1;
+
+ renderer->colorFloatASizeMAX = colorModesBitsA[i];
+ renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
+ renderer->colorFloatASizeMIN = colorModesBitsA[i];
+ renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
+ }
+ // look for max color and alpha values - prefer color models that have alpha
+ if ((colorModesBitsRGB[i] >= renderer->colorFloatRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorFloatASizeMAX))
+ {
+ renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
+ renderer->colorFloatASizeMAX = colorModesBitsA[i];
+ }
+ // find min color
+ if (colorModesBitsA[i] < renderer->colorFloatASizeMIN)
+ {
+ renderer->colorFloatASizeMIN = colorModesBitsA[i];
+ }
+ // find min alpha color
+ if (colorModesBitsA[i] < renderer->colorFloatRGBSizeMIN)
+ {
+ renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
+ }
+ renderer->colorFloatModesCount++;
}
}
-
- // get the max accum buffer depth
- long accumModes = 0;
- CGLDescribeRenderer(info, j, kCGLRPAccumModes, &accumModes);
- for (i=0; i<bufferDepthsLength; i++)
+ i++;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPDepthModes, &(renderer->depthModes));
+ i=0;
+ while (depthModes[i] != 0)
+ {
+ if ((renderer->depthModes & depthModes[i]) != 0)
{
- if ((accumModes & bufferDepths[i]) != 0)
- {
- maxAccumSize = bufferDepthsBits[i];
- break;
- }
+ renderer->depthSizeMAX = depthModesBits[i];
+ renderer->depthModesCount++;
}
-
- // get the max stencil buffer depth
- long stencilModes = 0;
- CGLDescribeRenderer(info, j, kCGLRPStencilModes, &stencilModes);
- for (i=0; i<bufferDepthsLength; i++)
+ i++;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPStencilModes, &(renderer->stencilModes));
+ i=0;
+ while (depthModes[i] != 0)
+ {
+ if ((renderer->stencilModes & depthModes[i]) != 0)
+ {
+ renderer->stencilSizeMAX = depthModesBits[i];
+ renderer->stencilModesCount++;
+ }
+ i++;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPAccumModes, &(renderer->accumModes));
+ i=0;
+ while (colorModes[i] != 0)
+ {
+ if ((renderer->accumModes & colorModes[i]) != 0)
{
- if ((stencilModes & bufferDepths[i]) != 0)
+ if ((colorModesBitsRGB[i] >= renderer->accumRGBSizeMAX) && (colorModesBitsA[i] >= renderer->accumASizeMAX))
{
- maxStencilSize = bufferDepthsBits[i];
- break;
+ renderer->accumRGBSizeMAX = colorModesBitsRGB[i];
+ renderer->accumASizeMAX = colorModesBitsA[i];
}
+ renderer->accumModesCount++;
}
-
- break;
+ i++;
}
}
- //fprintf(stderr, "maxColorSize=%d\n", maxColorSize);
- //fprintf(stderr, "maxDepthSize=%d\n", maxDepthSize);
- //fprintf(stderr, "maxAccumSize=%d\n", maxAccumSize);
- //fprintf(stderr, "maxStencilSize=%d\n", maxStencilSize);
}
CGLDestroyRendererInfo (info);
}
+
+#if 0
+ fprintf(stderr, "gRenderersCount=%ld\n", gRenderersCount);
+ int j;
+ for (j=0; j<gRenderersCount; j++)
+ {
+ RendererInfo *renderer = &gRenderers[j];
+ fprintf(stderr, " id=%ld\n", renderer->id);
+ fprintf(stderr, " displayMask=%ld\n", renderer->displayMask);
+
+ fprintf(stderr, " accelerated=%ld\n", renderer->accelerated);
+
+ fprintf(stderr, " window=%ld\n", renderer->window);
+ fprintf(stderr, " fullscreen=%ld\n", renderer->fullscreen);
+ fprintf(stderr, " multiscreen=%ld\n", renderer->multiscreen);
+ fprintf(stderr, " offscreen=%ld\n", renderer->offscreen);
+ fprintf(stderr, " floatPixels=%ld\n", renderer->floatPixels);
+ fprintf(stderr, " stereo=%ld\n", renderer->stereo);
+
+ fprintf(stderr, " auxBuffers=%ld\n", renderer->auxBuffers);
+ fprintf(stderr, " sampleBuffers=%ld\n", renderer->sampleBuffers);
+ fprintf(stderr, " samples=%ld\n", renderer->samples);
+ fprintf(stderr, " samplesModes=%ld\n", renderer->samplesModes);
+ fprintf(stderr, " multiSample=%ld\n", renderer->superSample);
+ fprintf(stderr, " superSample=%ld\n", renderer->superSample);
+ fprintf(stderr, " alphaSample=%ld\n", renderer->alphaSample);
+
+ fprintf(stderr, " colorModes=%ld\n", renderer->colorModes);
+ fprintf(stderr, " colorRGBSizeMAX=%ld\n", renderer->colorRGBSizeMAX);
+ fprintf(stderr, " colorASizeMAX=%ld\n", renderer->colorASizeMAX);
+ fprintf(stderr, " colorFloatRGBSizeMAX=%ld\n", renderer->colorFloatRGBSizeMAX);
+ fprintf(stderr, " colorFloatASizeMAX=%ld\n", renderer->colorFloatASizeMAX);
+ fprintf(stderr, " colorFloatRGBSizeMIN=%ld\n", renderer->colorFloatRGBSizeMIN);
+ fprintf(stderr, " colorFloatASizeMIN=%ld\n", renderer->colorFloatASizeMIN);
+ fprintf(stderr, " colorModesCount=%ld\n", renderer->colorModesCount);
+ fprintf(stderr, " colorFloatModesCount=%ld\n", renderer->colorFloatModesCount);
+ fprintf(stderr, " depthModes=%ld\n", renderer->depthModes);
+ fprintf(stderr, " depthSizeMAX=%ld\n", renderer->depthSizeMAX);
+ fprintf(stderr, " depthModesCount=%ld\n", renderer->depthModesCount);
+ fprintf(stderr, " stencilModes=%ld\n", renderer->stencilModes);
+ fprintf(stderr, " stencilSizeMAX=%ld\n", renderer->stencilSizeMAX);
+ fprintf(stderr, " stencilModesCount=%ld\n", renderer->stencilModesCount);
+ fprintf(stderr, " accumModes=%ld\n", renderer->accumModes);
+ fprintf(stderr, " accumRGBSizeMAX=%ld\n", renderer->accumRGBSizeMAX);
+ fprintf(stderr, " accumASizeMAX=%ld\n", renderer->accumASizeMAX);
+ fprintf(stderr, " accumModesCount=%ld\n", renderer->accumModesCount);
+ fprintf(stderr, "\n");
+ }
+#endif
+}
+
+long validateParameter(NSOpenGLPixelFormatAttribute atttribute, long value)
+{
+ bool done = false;
+ int i;
+ for (i=0; i<gRenderersCount; i++)
+ {
+ RendererInfo renderer = gRenderers[i];
+ if (renderer.accelerated != 0)
+ {
+ switch (atttribute)
+ {
+ case NSOpenGLPFAStencilSize:
+ value = MIN(value, renderer.stencilSizeMAX);
+ done = true;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (done == true)
+ {
+ break;
+ }
+ }
+
+ return value;
}
void* createContext(void* shareContext, void* view,
@@ -142,86 +382,96 @@ void* createContext(void* shareContext, void* view,
int floatingPoint,
int* viewNotReady)
{
- getRendererInfo();
-
- int colorSize = redBits + greenBits + blueBits;
- if (colorSize > maxColorSize) {
- colorSize = maxColorSize;
- }
-
- int accumSize = accumRedBits + accumGreenBits + accumBlueBits;
- if (accumSize > maxAccumSize) {
- accumSize = maxAccumSize;
- }
-
- if (depthBits > maxDepthSize) {
- depthBits = maxDepthSize;
- }
-
- if (stencilBits > maxStencilSize) {
- stencilBits = maxStencilSize;
- }
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
-
- NSOpenGLContext *nsChareCtx = (NSOpenGLContext*)shareContext;
- NSView *nsView = (NSView*)view;
+ getRendererInfo();
- if (nsView != NULL) {
- Bool viewReady = true;
-
- if ([nsView lockFocusIfCanDraw] == NO) {
- viewReady = false;
- } else {
- NSRect frame = [nsView frame];
- if ((frame.size.width == 0) || (frame.size.height == 0)) {
- [nsView unlockFocus];
- viewReady = false;
- }
- }
-
- if (!viewReady) {
- if (viewNotReady != NULL) {
- *viewNotReady = 1;
- }
-
- // the view is not ready yet
- [pool release];
- return NULL;
- }
- }
+ int colorSize = alphaBits + redBits + greenBits + blueBits;
+ int accumSize = accumAlphaBits + accumRedBits + accumGreenBits + accumBlueBits;
+
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- NSOpenGLPixelFormatAttribute attribs[256];
- int idx = 0;
- if (pbuffer) attribs[idx++] = NSOpenGLPFAPixelBuffer;
- if (floatingPoint) attribs[idx++] = kCGLPFAColorFloat /* NSOpenGLPFAColorFloat */;
- if (doubleBuffer) attribs[idx++] = NSOpenGLPFADoubleBuffer;
- if (stereo) attribs[idx++] = NSOpenGLPFAStereo;
- attribs[idx++] = NSOpenGLPFAColorSize; attribs[idx++] = colorSize;
- attribs[idx++] = NSOpenGLPFAAlphaSize; attribs[idx++] = alphaBits;
- attribs[idx++] = NSOpenGLPFADepthSize; attribs[idx++] = depthBits;
- attribs[idx++] = NSOpenGLPFAStencilSize; attribs[idx++] = stencilBits;
- attribs[idx++] = NSOpenGLPFAAccumSize; attribs[idx++] = accumSize;
- if (sampleBuffers != 0) {
- attribs[idx++] = NSOpenGLPFASampleBuffers; attribs[idx++] = sampleBuffers;
- attribs[idx++] = NSOpenGLPFASamples; attribs[idx++] = numSamples;
- }
- attribs[idx++] = 0;
+ NSOpenGLContext *nsChareCtx = (NSOpenGLContext*)shareContext;
+ NSView *nsView = (NSView*)view;
+
+ if (nsView != NULL)
+ {
+ Bool viewReady = true;
+
+ if ([nsView lockFocusIfCanDraw] == NO)
+ {
+ viewReady = false;
+ }
+ else
+ {
+ NSRect frame = [nsView frame];
+ if ((frame.size.width == 0) || (frame.size.height == 0))
+ {
+ [nsView unlockFocus];
+ viewReady = false;
+ }
+ }
+
+ if (!viewReady)
+ {
+ if (viewNotReady != NULL)
+ {
+ *viewNotReady = 1;
+ }
+
+ // the view is not ready yet
+ [pool release];
+ return NULL;
+ }
+ }
+
+ // http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/ObjC_classic/Classes/NSOpenGLPixelFormat.html
+ NSOpenGLPixelFormatAttribute attribs[256];
+ int idx = 0;
+ if (pbuffer != 0)
+ {
+ attribs[idx++] = NSOpenGLPFAPixelBuffer;
+ }
+ if (floatingPoint != 0)
+ {
+ attribs[idx++] = kCGLPFAColorFloat /* NSOpenGLPFAColorFloat */;
+ }
+ if (doubleBuffer != 0)
+ {
+ attribs[idx++] = NSOpenGLPFADoubleBuffer;
+ }
+ if (stereo != 0)
+ {
+ attribs[idx++] = NSOpenGLPFAStereo;
+ }
+ attribs[idx++] = NSOpenGLPFAColorSize; attribs[idx++] = colorSize;
+ attribs[idx++] = NSOpenGLPFAAlphaSize; attribs[idx++] = alphaBits;
+ attribs[idx++] = NSOpenGLPFADepthSize; attribs[idx++] = depthBits;
+ attribs[idx++] = NSOpenGLPFAStencilSize; attribs[idx++] = validateParameter(NSOpenGLPFAStencilSize, stencilBits);
+ attribs[idx++] = NSOpenGLPFAAccumSize; attribs[idx++] = accumSize;
+ if (sampleBuffers != 0)
+ {
+ attribs[idx++] = NSOpenGLPFASampleBuffers; attribs[idx++] = sampleBuffers;
+ attribs[idx++] = NSOpenGLPFASamples; attribs[idx++] = numSamples;
+ }
+ attribs[idx++] = 0;
+
+ NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
+ if (fmt == nil)
+ {
+ // should we fallback to defaults or not?
+ fmt = [NSOpenGLView defaultPixelFormat];
+ }
- NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc]
- initWithAttributes:attribs];
- NSOpenGLContext* nsContext = [[NSOpenGLContext alloc]
- initWithFormat:fmt
- shareContext:nsChareCtx];
- [fmt release];
-
- if (nsView != nil) {
- [nsContext setView:nsView];
- [nsView unlockFocus];
- }
+ NSOpenGLContext* nsContext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nsChareCtx];
+ [fmt release];
+
+ if (nsView != nil)
+ {
+ [nsContext setView:nsView];
+ [nsView unlockFocus];
+ }
- [pool release];
- return nsContext;
+ [pool release];
+ return nsContext;
}
Bool makeCurrentContext(void* context, void* view) {