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authorKenneth Russel <[email protected]>2009-06-15 22:52:34 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:52:34 +0000
commit506b634b780dcd23aa61015c2ceba3e687196abf (patch)
tree897649a36cc769351704a050828f8e0e994c5686 /src/native/jogl/MacOSXWindowSystemInterface.m
parent04c0c10bfee764dbd0301ae83a0fae695dcb5b23 (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1958 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/native/jogl/MacOSXWindowSystemInterface.m')
-rw-r--r--src/native/jogl/MacOSXWindowSystemInterface.m696
1 files changed, 0 insertions, 696 deletions
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m
deleted file mode 100644
index 9fbc4c006..000000000
--- a/src/native/jogl/MacOSXWindowSystemInterface.m
+++ /dev/null
@@ -1,696 +0,0 @@
-/* Note: usage of AvailabilityMacros.h to detect whether we're
- building on OS X 10.3 does not work because the header #defines
- MAC_OS_X_VERSION_10_4 even though the machine is a 10.3 machine
-
-#include <AvailabilityMacros.h>
-
-#ifndef MAC_OS_X_VERSION_10_3
- #error building JOGL requires Mac OS X 10.3 or greater
-#endif
-
-#ifndef MAC_OS_X_VERSION_10_4
- #define NSOpenGLPFAColorFloat kCGLPFAColorFloat
- #define kCGLNoError 0
-#endif
-*/
-
-#import <Cocoa/Cocoa.h>
-#import <OpenGL/gl.h>
-#import <OpenGL/CGLTypes.h>
-#import <jni.h>
-#import "ContextUpdater.h"
-
-#import "macosx-window-system.h"
-
-// see MacOSXPbufferGLContext.java createPbuffer
-#define USE_GL_TEXTURE_RECTANGLE_EXT
-
-#ifdef USE_GL_TEXTURE_RECTANGLE_EXT
- #ifndef GL_TEXTURE_RECTANGLE_EXT
- #define GL_TEXTURE_RECTANGLE_EXT 0x84F5
- #endif
-#endif
-
-// Workarounds for compiling on 10.3
-#ifndef kCGLRGBA16161616Bit
-#define kCGLRGBA16161616Bit 0x00800000 /* 64 argb bit/pixel, R=63:48, G=47:32, B=31:16, A=15:0 */
-#define kCGLRGBFloat64Bit 0x01000000 /* 64 rgb bit/pixel, half float */
-#define kCGLRGBAFloat64Bit 0x02000000 /* 64 argb bit/pixel, half float */
-#define kCGLRGBFloat128Bit 0x04000000 /* 128 rgb bit/pixel, ieee float */
-#define kCGLRGBAFloat128Bit 0x08000000 /* 128 argb bit/pixel, ieee float */
-#define kCGLRGBFloat256Bit 0x10000000 /* 256 rgb bit/pixel, ieee double */
-#define kCGLRGBAFloat256Bit 0x20000000 /* 256 argb bit/pixel, ieee double */
-#endif
-
-struct _RendererInfo
-{
- long id; // kCGLRPRendererID
- long displayMask; // kCGLRPDisplayMask
-
- long accelerated; // kCGLRPAccelerated
-
- long window; // kCGLRPWindow
- long fullscreen; // kCGLRPFullScreen
- long multiscreen; // kCGLRPMultiScreen
- long offscreen; // kCGLRPOffScreen
- long floatPixels; // see kCGLRPColorModes
- long stereo; // kCGLRPBufferModes
-
- long auxBuffers; // kCGLRPMaxAuxBuffers
- long sampleBuffers; // kCGLRPMaxSampleBuffers
- long samples; // kCGLRPMaxSamples
- long samplesModes; // kCGLRPSampleModes
- long multiSample; // see kCGLRPSampleModes
- long superSample; // see kCGLRPSampleModes
- long alphaSample; // kCGLRPSampleAlpha
-
- long colorModes; // kCGLRPColorModes
- long colorRGBSizeMAX;
- long colorASizeMAX;
- long colorFloatRGBSizeMAX;
- long colorFloatASizeMAX;
- long colorFloatRGBSizeMIN;
- long colorFloatASizeMIN;
- long colorModesCount;
- long colorFloatModesCount;
- long depthModes; // kCGLRPDepthModes
- long depthSizeMAX;
- long depthModesCount;
- long stencilModes; // kCGLRPStencilModes
- long stencilSizeMAX;
- long stencilModesCount;
- long accumModes; // kCGLRPAccumModes
- long accumRGBSizeMAX;
- long accumASizeMAX;
- long accumModesCount;
-}
-typedef RendererInfo;
-
-RendererInfo *gRenderers = NULL;
-long gRenderersCount = 0;
-
-long depthModes[] = {
- kCGL0Bit,
- kCGL1Bit,
- kCGL2Bit,
- kCGL3Bit,
- kCGL4Bit,
- kCGL5Bit,
- kCGL6Bit,
- kCGL8Bit,
- kCGL10Bit,
- kCGL12Bit,
- kCGL16Bit,
- kCGL24Bit,
- kCGL32Bit,
- kCGL48Bit,
- kCGL64Bit,
- kCGL96Bit,
- kCGL128Bit,
- 0
- };
-long depthModesBits[] = {0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 24, 32, 48, 64, 96, 128};
-long colorModes[] = {
- kCGLRGB444Bit,
- kCGLARGB4444Bit,
- kCGLRGB444A8Bit,
- kCGLRGB555Bit,
- kCGLARGB1555Bit,
- kCGLRGB555A8Bit,
- kCGLRGB565Bit,
- kCGLRGB565A8Bit,
- kCGLRGB888Bit,
- kCGLARGB8888Bit,
- kCGLRGB888A8Bit,
- kCGLRGB101010Bit,
- kCGLARGB2101010Bit,
- kCGLRGB101010_A8Bit,
- kCGLRGB121212Bit,
- kCGLARGB12121212Bit,
- kCGLRGB161616Bit,
- kCGLRGBA16161616Bit,
- kCGLRGBFloat64Bit,
- kCGLRGBAFloat64Bit,
- kCGLRGBFloat128Bit,
- kCGLRGBAFloat128Bit,
- kCGLRGBFloat256Bit,
- kCGLRGBAFloat256Bit,
- 0
- };
-long colorModesBitsRGB[] = {4, 4, 4, 5, 5, 5, 5, 5, 8, 8, 8, 10, 10, 10, 12, 12, 16, 16, 16, 16, 32, 32, 64, 64};
-long colorModesBitsA[] = {0, 4, 8, 0, 1, 8, 0, 8, 0, 8, 8, 0, 2, 8, 0, 12, 0, 16, 0, 16, 0, 32, 0, 64};
-
-void getRendererInfo()
-{
- if (gRenderersCount == 0)
- {
- CGLRendererInfoObj info;
- CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &gRenderersCount);
- if (err == 0 /* kCGLNoError */)
- {
- // how many renderers are available?
- CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &gRenderersCount);
-
- // allocate our global renderers info
- gRenderers = (RendererInfo*)malloc(gRenderersCount*sizeof(RendererInfo));
- memset(gRenderers, 0x00, gRenderersCount*sizeof(RendererInfo));
-
- // iterate through the renderers checking for their features
- long j;
- for (j=0; j<gRenderersCount; j++)
- {
- RendererInfo *renderer = &gRenderers[j];
- int i;
-
- CGLDescribeRenderer(info, j, kCGLRPRendererID, &(renderer->id));
- CGLDescribeRenderer(info, j, kCGLRPDisplayMask, &(renderer->displayMask));
-
- CGLDescribeRenderer(info, j, kCGLRPAccelerated, &(renderer->accelerated));
-
- CGLDescribeRenderer(info, j, kCGLRPWindow, &(renderer->window));
- CGLDescribeRenderer(info, j, kCGLRPFullScreen, &(renderer->fullscreen));
- CGLDescribeRenderer(info, j, kCGLRPMultiScreen, &(renderer->multiscreen));
- CGLDescribeRenderer(info, j, kCGLRPOffScreen, &(renderer->offscreen));
- CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->floatPixels));
- if ((renderer->floatPixels >= kCGLRGBFloat64Bit) != 0)
- {
- renderer->floatPixels = 1;
- }
- else
- {
- renderer->floatPixels = 0;
- }
- CGLDescribeRenderer(info, j, kCGLRPBufferModes, &(renderer->stereo));
- if ((renderer->stereo & kCGLStereoscopicBit) != 0)
- {
- renderer->stereo = 1;
- }
- else
- {
- renderer->stereo = 0;
- }
-
- CGLDescribeRenderer(info, j, kCGLRPMaxAuxBuffers, &(renderer->auxBuffers));
- CGLDescribeRenderer(info, j, kCGLRPMaxSampleBuffers, &(renderer->sampleBuffers));
- CGLDescribeRenderer(info, j, kCGLRPMaxSamples, &(renderer->samples));
- // The following queries are only legal on 10.4
- // FIXME: should figure out a way to enable them dynamically
-#ifdef kCGLRPSampleModes
- CGLDescribeRenderer(info, j, kCGLRPSampleModes, &(renderer->samplesModes));
- if ((renderer->samplesModes & kCGLSupersampleBit) != 0)
- {
- renderer->multiSample = 1;
- }
- if ((renderer->samplesModes & kCGLMultisampleBit) != 0)
- {
- renderer->superSample = 1;
- }
- CGLDescribeRenderer(info, j, kCGLRPSampleAlpha, &(renderer->alphaSample));
-#endif
- CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->colorModes));
- i=0;
- int floatPixelFormatInitialized = 0;
- while (colorModes[i] != 0)
- {
- if ((renderer->colorModes & colorModes[i]) != 0)
- {
- // non-float color model
- if (colorModes[i] < kCGLRGBFloat64Bit)
- {
- // look for max color and alpha values - prefer color models that have alpha
- if ((colorModesBitsRGB[i] >= renderer->colorRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorASizeMAX))
- {
- renderer->colorRGBSizeMAX = colorModesBitsRGB[i];
- renderer->colorASizeMAX = colorModesBitsA[i];
- }
- renderer->colorModesCount++;
- }
- // float-color model
- if (colorModes[i] >= kCGLRGBFloat64Bit)
- {
- if (floatPixelFormatInitialized == 0)
- {
- floatPixelFormatInitialized = 1;
-
- renderer->colorFloatASizeMAX = colorModesBitsA[i];
- renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
- renderer->colorFloatASizeMIN = colorModesBitsA[i];
- renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
- }
- // look for max color and alpha values - prefer color models that have alpha
- if ((colorModesBitsRGB[i] >= renderer->colorFloatRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorFloatASizeMAX))
- {
- renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
- renderer->colorFloatASizeMAX = colorModesBitsA[i];
- }
- // find min color
- if (colorModesBitsA[i] < renderer->colorFloatASizeMIN)
- {
- renderer->colorFloatASizeMIN = colorModesBitsA[i];
- }
- // find min alpha color
- if (colorModesBitsA[i] < renderer->colorFloatRGBSizeMIN)
- {
- renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
- }
- renderer->colorFloatModesCount++;
- }
- }
- i++;
- }
- CGLDescribeRenderer(info, j, kCGLRPDepthModes, &(renderer->depthModes));
- i=0;
- while (depthModes[i] != 0)
- {
- if ((renderer->depthModes & depthModes[i]) != 0)
- {
- renderer->depthSizeMAX = depthModesBits[i];
- renderer->depthModesCount++;
- }
- i++;
- }
- CGLDescribeRenderer(info, j, kCGLRPStencilModes, &(renderer->stencilModes));
- i=0;
- while (depthModes[i] != 0)
- {
- if ((renderer->stencilModes & depthModes[i]) != 0)
- {
- renderer->stencilSizeMAX = depthModesBits[i];
- renderer->stencilModesCount++;
- }
- i++;
- }
- CGLDescribeRenderer(info, j, kCGLRPAccumModes, &(renderer->accumModes));
- i=0;
- while (colorModes[i] != 0)
- {
- if ((renderer->accumModes & colorModes[i]) != 0)
- {
- if ((colorModesBitsRGB[i] >= renderer->accumRGBSizeMAX) && (colorModesBitsA[i] >= renderer->accumASizeMAX))
- {
- renderer->accumRGBSizeMAX = colorModesBitsRGB[i];
- renderer->accumASizeMAX = colorModesBitsA[i];
- }
- renderer->accumModesCount++;
- }
- i++;
- }
- }
- }
- CGLDestroyRendererInfo (info);
- }
-
-#if 0
- fprintf(stderr, "gRenderersCount=%ld\n", gRenderersCount);
- int j;
- for (j=0; j<gRenderersCount; j++)
- {
- RendererInfo *renderer = &gRenderers[j];
- fprintf(stderr, " id=%ld\n", renderer->id);
- fprintf(stderr, " displayMask=%ld\n", renderer->displayMask);
-
- fprintf(stderr, " accelerated=%ld\n", renderer->accelerated);
-
- fprintf(stderr, " window=%ld\n", renderer->window);
- fprintf(stderr, " fullscreen=%ld\n", renderer->fullscreen);
- fprintf(stderr, " multiscreen=%ld\n", renderer->multiscreen);
- fprintf(stderr, " offscreen=%ld\n", renderer->offscreen);
- fprintf(stderr, " floatPixels=%ld\n", renderer->floatPixels);
- fprintf(stderr, " stereo=%ld\n", renderer->stereo);
-
- fprintf(stderr, " auxBuffers=%ld\n", renderer->auxBuffers);
- fprintf(stderr, " sampleBuffers=%ld\n", renderer->sampleBuffers);
- fprintf(stderr, " samples=%ld\n", renderer->samples);
- fprintf(stderr, " samplesModes=%ld\n", renderer->samplesModes);
- fprintf(stderr, " multiSample=%ld\n", renderer->superSample);
- fprintf(stderr, " superSample=%ld\n", renderer->superSample);
- fprintf(stderr, " alphaSample=%ld\n", renderer->alphaSample);
-
- fprintf(stderr, " colorModes=%ld\n", renderer->colorModes);
- fprintf(stderr, " colorRGBSizeMAX=%ld\n", renderer->colorRGBSizeMAX);
- fprintf(stderr, " colorASizeMAX=%ld\n", renderer->colorASizeMAX);
- fprintf(stderr, " colorFloatRGBSizeMAX=%ld\n", renderer->colorFloatRGBSizeMAX);
- fprintf(stderr, " colorFloatASizeMAX=%ld\n", renderer->colorFloatASizeMAX);
- fprintf(stderr, " colorFloatRGBSizeMIN=%ld\n", renderer->colorFloatRGBSizeMIN);
- fprintf(stderr, " colorFloatASizeMIN=%ld\n", renderer->colorFloatASizeMIN);
- fprintf(stderr, " colorModesCount=%ld\n", renderer->colorModesCount);
- fprintf(stderr, " colorFloatModesCount=%ld\n", renderer->colorFloatModesCount);
- fprintf(stderr, " depthModes=%ld\n", renderer->depthModes);
- fprintf(stderr, " depthSizeMAX=%ld\n", renderer->depthSizeMAX);
- fprintf(stderr, " depthModesCount=%ld\n", renderer->depthModesCount);
- fprintf(stderr, " stencilModes=%ld\n", renderer->stencilModes);
- fprintf(stderr, " stencilSizeMAX=%ld\n", renderer->stencilSizeMAX);
- fprintf(stderr, " stencilModesCount=%ld\n", renderer->stencilModesCount);
- fprintf(stderr, " accumModes=%ld\n", renderer->accumModes);
- fprintf(stderr, " accumRGBSizeMAX=%ld\n", renderer->accumRGBSizeMAX);
- fprintf(stderr, " accumASizeMAX=%ld\n", renderer->accumASizeMAX);
- fprintf(stderr, " accumModesCount=%ld\n", renderer->accumModesCount);
- fprintf(stderr, "\n");
- }
-#endif
-}
-
-long validateParameter(NSOpenGLPixelFormatAttribute attribute, long value)
-{
- int i;
- for (i=0; i<gRenderersCount; i++) {
- RendererInfo* renderer = &gRenderers[i];
- if (renderer->accelerated != 0) {
- switch (attribute) {
- case NSOpenGLPFAStereo:
- return renderer->stereo;
-
- case NSOpenGLPFAStencilSize:
- return MIN(value, renderer->stencilSizeMAX);
-
- default:
- break;
- }
- }
- }
-
- return value;
-}
-
-void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) {
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
-
- getRendererInfo();
-
- // http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/ObjC_classic/Classes/NSOpenGLPixelFormat.html
- NSOpenGLPixelFormatAttribute attribs[256];
-
- int idx = 0;
- int i;
- for (i = 0; i < niattrs; i++) {
- int attr = iattrs[i];
- switch (attr) {
- case NSOpenGLPFAPixelBuffer:
- if (ivalues[i] != 0) {
- attribs[idx++] = NSOpenGLPFAPixelBuffer;
- }
- break;
-
- case kCGLPFAColorFloat:
- if (ivalues[i] != 0) {
- attribs[idx++] = kCGLPFAColorFloat;
- }
- break;
-
- case NSOpenGLPFADoubleBuffer:
- if (ivalues[i] != 0) {
- attribs[idx++] = NSOpenGLPFADoubleBuffer;
- }
- break;
-
- case NSOpenGLPFAStereo:
- if (ivalues[i] != 0 && (validateParameter(NSOpenGLPFAStereo, 0 /* dummy */) != 0)) {
- attribs[idx++] = NSOpenGLPFAStereo;
- }
- break;
-
- case NSOpenGLPFAColorSize:
- case NSOpenGLPFAAlphaSize:
- case NSOpenGLPFADepthSize:
- case NSOpenGLPFAAccumSize:
- case NSOpenGLPFASampleBuffers:
- case NSOpenGLPFASamples:
- attribs[idx++] = attr;
- attribs[idx++] = ivalues[i];
- break;
-
- case NSOpenGLPFAStencilSize:
- attribs[idx++] = attr;
- attribs[idx++] = validateParameter(NSOpenGLPFAStencilSize, ivalues[i]);
- break;
-
- default:
- // Need better way to signal to caller
- return nil;
- }
- }
-
- // Zero-terminate
- attribs[idx++] = 0;
-
- NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
- if (fmt == nil) {
- // should we fallback to defaults or not?
- fmt = [NSOpenGLView defaultPixelFormat];
- }
-
- [pool release];
- return fmt;
-}
-
-void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) {
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat;
- long tmp;
- // FIXME: think about how specifying this might affect the API
- int virtualScreen = 0;
-
- int i;
- for (i = 0; i < niattrs; i++) {
- [fmt getValues: &tmp
- forAttribute: (NSOpenGLPixelFormatAttribute) iattrs[i]
- forVirtualScreen: virtualScreen];
- ivalues[i] = (int) tmp;
- }
- [pool release];
-}
-
-void deletePixelFormat(void* pixelFormat) {
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat;
- [fmt release];
- [pool release];
-}
-
-void* createContext(void* shareContext,
- void* view,
- void* pixelFormat,
- int* viewNotReady)
-{
- getRendererInfo();
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
-
- NSView *nsView = (NSView*)view;
-
- if (nsView != NULL)
- {
- Bool viewReady = true;
-
- if ([nsView lockFocusIfCanDraw] == NO)
- {
- viewReady = false;
- }
- else
- {
- NSRect frame = [nsView frame];
- if ((frame.size.width == 0) || (frame.size.height == 0))
- {
- [nsView unlockFocus];
- viewReady = false;
- }
- }
-
- if (!viewReady)
- {
- if (viewNotReady != NULL)
- {
- *viewNotReady = 1;
- }
-
- // the view is not ready yet
- [pool release];
- return NULL;
- }
- }
-
- NSOpenGLContext* nsContext = [[NSOpenGLContext alloc]
- initWithFormat: (NSOpenGLPixelFormat*) pixelFormat
- shareContext: (NSOpenGLContext*) shareContext];
-
- if (nsContext != nil) {
- if (nsView != nil) {
- [nsContext setView:nsView];
- [nsView unlockFocus];
- }
- }
-
- [pool release];
- return nsContext;
-}
-
-Bool makeCurrentContext(void* context) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext makeCurrentContext];
- [pool release];
- return true;
-}
-
-Bool clearCurrentContext(void* context) {
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [NSOpenGLContext clearCurrentContext];
- [pool release];
- return true;
-}
-
-Bool deleteContext(void* context) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext clearDrawable];
- [nsContext release];
- [pool release];
- return true;
-}
-
-Bool flushBuffer(void* context) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext flushBuffer];
- [pool release];
- return true;
-}
-
-void updateContext(void* context) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext update];
- [pool release];
-}
-
-void copyContext(void* destContext, void* srcContext, int mask) {
- NSOpenGLContext *src = (NSOpenGLContext*) srcContext;
- NSOpenGLContext *dst = (NSOpenGLContext*) destContext;
- [dst copyAttributesFromContext: src withMask: mask];
-}
-
-void* updateContextRegister(void* context, void* view) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
- NSView *nsView = (NSView*)view;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- ContextUpdater *contextUpdater = [[ContextUpdater alloc] init];
- [contextUpdater registerFor:nsContext with:nsView];
- [pool release];
- return NULL;
-}
-
-void updateContextUnregister(void* context, void* view, void* updater) {
- ContextUpdater *contextUpdater = (ContextUpdater *)updater;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [contextUpdater release];
- [pool release];
-}
-
-void* createPBuffer(int renderTarget, int internalFormat, int width, int height) {
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc]
- initWithTextureTarget:renderTarget
- textureInternalFormat:internalFormat
- textureMaxMipMapLevel:0
- pixelsWide:width
- pixelsHigh:height];
- [pool release];
- return pBuffer;
-}
-
-Bool destroyPBuffer(void* context, void* buffer) {
- /* FIXME: not clear whether we need to perform the clearDrawable below */
- /* FIXME: remove the context argument -- don't need it any more */
- /* NSOpenGLContext *nsContext = (NSOpenGLContext*)context; */
- NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- /*
- if (nsContext != NULL) {
- [nsContext clearDrawable];
- }
- */
- [pBuffer release];
- [pool release];
-
- return true;
-}
-
-void setContextPBuffer(void* context, void* buffer) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
- NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext setPixelBuffer: pBuffer
- cubeMapFace: 0
- mipMapLevel: 0
- currentVirtualScreen: [nsContext currentVirtualScreen]];
- [pool release];
-}
-
-void setContextTextureImageToPBuffer(void* context, void* buffer, int colorBuffer) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
- NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- [nsContext setTextureImageToPixelBuffer: pBuffer
- colorBuffer: (unsigned long) colorBuffer];
- [pool release];
-}
-
-#include <mach-o/dyld.h>
-Bool imagesInitialized = false;
-static char libGLStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
-static char libGLUStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib";
-static const struct mach_header *libGLImage;
-static const struct mach_header *libGLUImage;
-void* getProcAddress(const char *procname) {
- if (imagesInitialized == false) {
- imagesInitialized = true;
- unsigned long options = NSADDIMAGE_OPTION_RETURN_ON_ERROR;
- libGLImage = NSAddImage(libGLStr, options);
- libGLUImage = NSAddImage(libGLUStr, options);
- }
-
- unsigned long options = NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR;
- char underscoreName[512] = "_";
- strcat(underscoreName, procname);
-
- if (NSIsSymbolNameDefinedInImage(libGLImage, underscoreName) == YES) {
- NSSymbol sym = NSLookupSymbolInImage(libGLImage, underscoreName, options);
- return NSAddressOfSymbol(sym);
- }
-
- if (NSIsSymbolNameDefinedInImage(libGLUImage, underscoreName) == YES) {
- NSSymbol sym = NSLookupSymbolInImage(libGLUImage, underscoreName, options);
- return NSAddressOfSymbol(sym);
- }
-
- if (NSIsSymbolNameDefinedWithHint(underscoreName, "GL")) {
- NSSymbol sym = NSLookupAndBindSymbol(underscoreName);
- return NSAddressOfSymbol(sym);
- }
-
- return NULL;
-}
-
-void setSwapInterval(void* context, int interval) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
- long swapInterval = interval;
- [nsContext setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
-}
-
-Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp) {
- CGDisplayErr err = CGSetDisplayTransferByTable(kCGDirectMainDisplay, tableSize, redRamp, greenRamp, blueRamp);
- return (err == CGDisplayNoErr);
-}
-
-void resetGammaRamp() {
- CGDisplayRestoreColorSyncSettings();
-}