diff options
author | Gerard Ziemski <[email protected]> | 2006-01-18 00:40:29 +0000 |
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committer | Gerard Ziemski <[email protected]> | 2006-01-18 00:40:29 +0000 |
commit | 6489c103b5005a5d0b8e701105f07a1cd3dec576 (patch) | |
tree | d0a087ebc8dd6a5a3bcfbf560cf7a5a5839030a2 /src/native/jogl | |
parent | 80c95a6eee5bc2098ee18ba1644a6347e17d38b7 (diff) |
clamp the passed in values to their max if necessary - fixes InfiniteShadowVolumes demo
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@547 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/native/jogl')
-rw-r--r-- | src/native/jogl/MacOSXWindowSystemInterface.m | 122 |
1 files changed, 118 insertions, 4 deletions
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m index 73027bbee..42d3d8e5d 100644 --- a/src/native/jogl/MacOSXWindowSystemInterface.m +++ b/src/native/jogl/MacOSXWindowSystemInterface.m @@ -13,8 +13,108 @@ #endif #endif +// kCGLPFAColorFloat is equivalent to NSOpenGLPFAColorFloat, but the +// latter is only available on 10.4 and we need to compile under +// 10.3 +#ifndef NSOpenGLPFAColorFloat + #define NSOpenGLPFAColorFloat kCGLPFAColorFloat +#endif + + typedef int Bool; +static Bool rendererInfoInitialized = false; +static int bufferDepthsLength = 17; +static int bufferDepths[] = {kCGL128Bit, kCGL96Bit, kCGL64Bit, kCGL48Bit, kCGL32Bit, kCGL24Bit, kCGL16Bit, kCGL12Bit, kCGL10Bit, kCGL8Bit, kCGL6Bit, kCGL5Bit, kCGL4Bit, kCGL3Bit, kCGL2Bit, kCGL1Bit, kCGL0Bit}; +static int bufferDepthsBits[] = {128, 96, 64, 48, 32, 24, 16, 12, 10, 8, 6, 5, 4, 3, 2, 1, 0}; +static int accRenderID = 0; // the ID of the accelerated renderer +static int maxColorSize = kCGL128Bit; // max depth of color buffer +static int maxDepthSize = kCGL128Bit; // max depth of depth buffer +static int maxAccumSize = kCGL128Bit; // max depth of accum buffer +static int maxStencilSize = kCGL128Bit; // max depth of stencil buffer +void getRendererInfo() +{ + if (rendererInfoInitialized == false) + { + rendererInfoInitialized = true; + + CGLRendererInfoObj info; + long numRenderers = 0; + CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &numRenderers); + if (err == kCGLNoError) + { + CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &numRenderers); + long j; + for (j=0; j<numRenderers; j++) + { + unsigned long accRenderer = 0; + CGLDescribeRenderer (info, j, kCGLRPAccelerated, &accRenderer); + if (accRenderer != 0) + { + // get the accelerated renderer ID + CGLDescribeRenderer(info, j, kCGLRPRendererID, &accRenderID); + + // get the max color buffer depth + unsigned long colorModes = 0; + CGLDescribeRenderer(info, j, kCGLRPColorModes, &colorModes); + int i; + for (i=0; i<bufferDepthsLength; i++) + { + if ((colorModes & bufferDepths[i]) != 0) + { + maxColorSize = bufferDepthsBits[i]; + break; + } + } + + // get the max depth buffer depth + unsigned long depthModes = 0; + CGLDescribeRenderer(info, j, kCGLRPDepthModes, &depthModes); + for (i=0; i<bufferDepthsLength; i++) + { + if ((depthModes & bufferDepths[i]) != 0) + { + maxDepthSize = bufferDepthsBits[i]; + break; + } + } + + // get the max accum buffer depth + unsigned long accumModes = 0; + CGLDescribeRenderer(info, j, kCGLRPAccumModes, &accumModes); + for (i=0; i<bufferDepthsLength; i++) + { + if ((accumModes & bufferDepths[i]) != 0) + { + maxAccumSize = bufferDepthsBits[i]; + break; + } + } + + // get the max stencil buffer depth + unsigned long stencilModes = 0; + CGLDescribeRenderer(info, j, kCGLRPStencilModes, &stencilModes); + for (i=0; i<bufferDepthsLength; i++) + { + if ((stencilModes & bufferDepths[i]) != 0) + { + maxStencilSize = bufferDepthsBits[i]; + break; + } + } + + break; + } + } + //fprintf(stderr, "maxColorSize=%d\n", maxColorSize); + //fprintf(stderr, "maxDepthSize=%d\n", maxDepthSize); + //fprintf(stderr, "maxAccumSize=%d\n", maxAccumSize); + //fprintf(stderr, "maxStencilSize=%d\n", maxStencilSize); + } + CGLDestroyRendererInfo (info); + } +} + void* createContext(void* shareContext, void* view, int doubleBuffer, int stereo, @@ -34,8 +134,25 @@ void* createContext(void* shareContext, void* view, int floatingPoint, int* viewNotReady) { + getRendererInfo(); + int colorSize = redBits + greenBits + blueBits; + if (colorSize > maxColorSize) { + colorSize = maxColorSize; + } + int accumSize = accumRedBits + accumGreenBits + accumBlueBits; + if (accumSize > maxAccumSize) { + accumSize = maxAccumSize; + } + + if (depthBits > maxDepthSize) { + depthBits = maxDepthSize; + } + + if (stencilBits > maxStencilSize) { + stencilBits = maxStencilSize; + } NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; @@ -69,10 +186,7 @@ void* createContext(void* shareContext, void* view, NSOpenGLPixelFormatAttribute attribs[256]; int idx = 0; if (pbuffer) attribs[idx++] = NSOpenGLPFAPixelBuffer; - // kCGLPFAColorFloat is equivalent to NSOpenGLPFAColorFloat, but the - // latter is only available on 10.4 and we need to compile under - // 10.3 - if (floatingPoint) attribs[idx++] = kCGLPFAColorFloat; + if (floatingPoint) attribs[idx++] = NSOpenGLPFAColorFloat; if (doubleBuffer) attribs[idx++] = NSOpenGLPFADoubleBuffer; if (stereo) attribs[idx++] = NSOpenGLPFAStereo; attribs[idx++] = NSOpenGLPFAColorSize; attribs[idx++] = colorSize; |