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authorGerard Ziemski <[email protected]>2006-01-18 21:37:07 +0000
committerGerard Ziemski <[email protected]>2006-01-18 21:37:07 +0000
commit4b573c7ecdf1798893355b011e18e4b72b1a315c (patch)
treebcef9fcdee03fa3121288de91abe805c56faa7e0 /src/native/jogl
parente390d88700b18d8748d64943c85fa3f6c921f11e (diff)
add support for availability macros and use them to substitue values in case of nondefined ones
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@550 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/native/jogl')
-rw-r--r--src/native/jogl/MacOSXWindowSystemInterface.m30
1 files changed, 19 insertions, 11 deletions
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m
index e554379ec..e56eaa20c 100644
--- a/src/native/jogl/MacOSXWindowSystemInterface.m
+++ b/src/native/jogl/MacOSXWindowSystemInterface.m
@@ -1,3 +1,14 @@
+#include <AvailabilityMacros.h>
+
+#ifndef MAC_OS_X_VERSION_10_3
+ #error building JOGL requires Mac OS X 10.3 or greater
+#endif
+
+#ifndef MAC_OS_X_VERSION_10_4
+ #define NSOpenGLPFAColorFloat kCGLPFAColorFloat
+ #define kCGLNoError 0
+#endif
+
#import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
#import <OpenGL/CGLTypes.h>
@@ -33,21 +44,21 @@ void getRendererInfo()
CGLRendererInfoObj info;
long numRenderers = 0;
CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &numRenderers);
- if (err == 0 /* kCGLNoError not available on 10.3 */)
+ if (err == kCGLNoError)
{
CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &numRenderers);
long j;
for (j=0; j<numRenderers; j++)
{
- unsigned long accRenderer = 0;
- CGLDescribeRenderer (info, j, kCGLRPAccelerated, &accRenderer);
+ long accRenderer = 0;
+ CGLDescribeRenderer(info, j, kCGLRPAccelerated, &accRenderer);
if (accRenderer != 0)
{
// get the accelerated renderer ID
CGLDescribeRenderer(info, j, kCGLRPRendererID, &accRenderID);
// get the max color buffer depth
- unsigned long colorModes = 0;
+ long colorModes = 0;
CGLDescribeRenderer(info, j, kCGLRPColorModes, &colorModes);
int i;
for (i=0; i<bufferDepthsLength; i++)
@@ -60,7 +71,7 @@ void getRendererInfo()
}
// get the max depth buffer depth
- unsigned long depthModes = 0;
+ long depthModes = 0;
CGLDescribeRenderer(info, j, kCGLRPDepthModes, &depthModes);
for (i=0; i<bufferDepthsLength; i++)
{
@@ -72,7 +83,7 @@ void getRendererInfo()
}
// get the max accum buffer depth
- unsigned long accumModes = 0;
+ long accumModes = 0;
CGLDescribeRenderer(info, j, kCGLRPAccumModes, &accumModes);
for (i=0; i<bufferDepthsLength; i++)
{
@@ -84,7 +95,7 @@ void getRendererInfo()
}
// get the max stencil buffer depth
- unsigned long stencilModes = 0;
+ long stencilModes = 0;
CGLDescribeRenderer(info, j, kCGLRPStencilModes, &stencilModes);
for (i=0; i<bufferDepthsLength; i++)
{
@@ -178,10 +189,7 @@ void* createContext(void* shareContext, void* view,
NSOpenGLPixelFormatAttribute attribs[256];
int idx = 0;
if (pbuffer) attribs[idx++] = NSOpenGLPFAPixelBuffer;
- // kCGLPFAColorFloat is equivalent to NSOpenGLPFAColorFloat, but the
- // latter is only available on 10.4 and we need to compile under
- // 10.3
- if (floatingPoint) attribs[idx++] = kCGLPFAColorFloat;
+ if (floatingPoint) attribs[idx++] = NSOpenGLPFAColorFloat;
if (doubleBuffer) attribs[idx++] = NSOpenGLPFADoubleBuffer;
if (stereo) attribs[idx++] = NSOpenGLPFAStereo;
attribs[idx++] = NSOpenGLPFAColorSize; attribs[idx++] = colorSize;