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authorKenneth Russel <[email protected]>2006-11-26 06:02:27 +0000
committerKenneth Russel <[email protected]>2006-11-26 06:02:27 +0000
commit3d445e164c242fb050dc6ecc8ca736731f7bcc67 (patch)
tree70b7ad77ca6090583fb6bc8a016c6b8ffaad1b40 /src/native
parent643849d65648411b55281ea5c87878e148dda97b (diff)
Fixed another performance problem related to buffer objects pointed
out by John Burkey. glGetBufferParameterivARB call in glMapBuffer was too expensive at least with Apple's multithreaded OpenGL implementation. Now track both bound buffer state (refactored into GLBufferStateTracker) as well as cache created buffers' sizes (expressed in GLBufferSizeTracker) and query the cache instead of OpenGL directly. Verified with VertexBufferObject demo that now no glGet queries are made at run-time. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1003 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/native')
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