diff options
author | Kenneth Russel <[email protected]> | 2004-04-21 10:02:51 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2004-04-21 10:02:51 +0000 |
commit | c8440fcccaa8b306c8b52acf384fa14daec95f5c (patch) | |
tree | 494753a9aaeec60c9994b1390b3cc643514750f8 /src/native | |
parent | 0f2fa98495ce75434fc011e7ba2976c78edd38d0 (diff) |
Updated context creation code to unpack GLCapabilities object in Java
rather than in C using JNI. Added full-scene antialiasing (FSAA) support.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@113 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/native')
-rw-r--r-- | src/native/jogl/MacOSXWindowSystemInterface.m | 68 |
1 files changed, 21 insertions, 47 deletions
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m index 3d2269a31..7d2f317c9 100644 --- a/src/native/jogl/MacOSXWindowSystemInterface.m +++ b/src/native/jogl/MacOSXWindowSystemInterface.m @@ -16,45 +16,23 @@ typedef int Bool; NSAutoreleasePool* gAutoreleasePool = NULL; -void* createContext( JNIEnv* env, jobject glCapabilities, void* shareContext, void* view) +void* createContext(void* shareContext, void* view, + int redBits, + int greenBits, + int blueBits, + int alphaBits, + int depthBits, + int stencilBits, + int accumRedBits, + int accumGreenBits, + int accumBlueBits, + int accumAlphaBits, + int sampleBuffers, + int numSamples) { - // fprintf( stderr, "Creating context \n"); - - jclass clazz = (*env)->GetObjectClass( env, glCapabilities ); - - - jfieldID redSizeField = (*env)->GetFieldID( env, clazz, "redBits" , "I" ); - jfieldID greenSizeField = (*env)->GetFieldID( env, clazz, "greenBits" , "I" ); - jfieldID blueSizeField = (*env)->GetFieldID( env, clazz, "blueBits" , "I" ); - - jfieldID alphaSizeField = (*env)->GetFieldID( env, clazz, "alphaBits", "I" ); - jfieldID depthSizeField = (*env)->GetFieldID( env, clazz, "depthBits", "I" ); - jfieldID stencilSizeField = (*env)->GetFieldID( env, clazz, "stencilBits", "I" ); - jfieldID accumRedSizeField = (*env)->GetFieldID( env, clazz, "accumRedBits", "I" ); - jfieldID accumGreenSizeField = (*env)->GetFieldID( env, clazz, "accumGreenBits", "I" ); - jfieldID accumBlueSizeField = (*env)->GetFieldID( env, clazz, "accumBlueBits", "I" ); - jfieldID accumAlphaSizeField = (*env)->GetFieldID( env, clazz, "accumAlphaBits", "I" ); - - jint redSize = (*env)->GetIntField( env, glCapabilities, redSizeField ); - jint greenSize = (*env)->GetIntField( env, glCapabilities, greenSizeField ); - jint blueSize = (*env)->GetIntField( env, glCapabilities, blueSizeField ); - jint colorSize = redSize + greenSize + blueSize; - - jint accumRedSize = (*env)->GetIntField( env, glCapabilities, accumRedSizeField ); - jint accumGreenSize = (*env)->GetIntField( env, glCapabilities, accumGreenSizeField ); - jint accumBlueSize = (*env)->GetIntField( env, glCapabilities, accumBlueSizeField ); - jint accumAlphaSize = (*env)->GetIntField( env, glCapabilities, accumAlphaSizeField ); - jint accumSize = accumRedSize + accumGreenSize + accumBlueSize + accumAlphaSize; - - - jint alphaSize = (*env)->GetIntField( env, glCapabilities, alphaSizeField ); - jint depthSize = (*env)->GetIntField( env, glCapabilities, depthSizeField ); - jint stencilSize = (*env)->GetIntField( env, glCapabilities, stencilSizeField ); - - // fprintf(stderr, "Color %d, alpha %d, depth %d, stencil %d, accum %d", colorSize, alphaSize, depthSize, stencilSize, accumSize ); - - -//fprintf(stderr, "createContext shareContext=%p view=%p\n", shareContext, view); + int colorSize = redBits + greenBits + blueBits; + int accumSize = accumRedBits + accumGreenBits + accumBlueBits; + NSOpenGLContext *nsChareCtx = (NSOpenGLContext*)shareContext; NSView *nsView = (NSView*)view; @@ -80,22 +58,18 @@ void* createContext( JNIEnv* env, jobject glCapabilities, void* shareContext, vo gAutoreleasePool = [[NSAutoreleasePool alloc] init]; } - // FIXME: hardcoded pixel format. Instead pass these attributes down - // as arguments. There is really no way to enumerate the possible - // pixel formats for a given window on Mac OS X, so we will assume - // that we can match the requested capabilities and leave the - // selection up to the built-in pixel format selection algorithm. - NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFANoRecovery, YES, NSOpenGLPFAAccelerated, YES, NSOpenGLPFADoubleBuffer, YES, NSOpenGLPFAColorSize, colorSize, - NSOpenGLPFAAlphaSize, alphaSize, - NSOpenGLPFADepthSize, depthSize, - NSOpenGLPFAStencilSize, stencilSize, + NSOpenGLPFAAlphaSize, alphaBits, + NSOpenGLPFADepthSize, depthBits, + NSOpenGLPFAStencilSize, stencilBits, NSOpenGLPFAAccumSize, accumSize, + NSOpenGLPFASampleBuffers, sampleBuffers, + NSOpenGLPFASamples, numSamples, 0 }; |