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authorKenneth Russel <[email protected]>2005-06-02 22:56:14 +0000
committerKenneth Russel <[email protected]>2005-06-02 22:56:14 +0000
commit90752caa7b31475d4fd424e8007ef2c9dd3851b5 (patch)
tree7fdd7426b5b02f0eefa955dbcf914e621397b5bd /src/native
parent2c06e5f46292ee7e3e4824527e1fe6cf6708df7b (diff)
Made pbuffer code and in particular floating-point pbuffer code more
correct on Mac OS X; problems still exist, however (very likely driver bugs) git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@293 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/native')
-rw-r--r--src/native/jogl/MacOSXWindowSystemInterface.m14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m
index 0b68ee5d4..516bda0db 100644
--- a/src/native/jogl/MacOSXWindowSystemInterface.m
+++ b/src/native/jogl/MacOSXWindowSystemInterface.m
@@ -1,5 +1,6 @@
#import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
+#import <OpenGL/CGLTypes.h>
#import <jni.h>
#import "ContextUpdater.h"
@@ -29,6 +30,8 @@ void* createContext(void* shareContext, void* view,
int accumAlphaBits,
int sampleBuffers,
int numSamples,
+ int pbuffer,
+ int floatingPoint,
int* viewNotReady)
{
int colorSize = redBits + greenBits + blueBits;
@@ -50,11 +53,16 @@ void* createContext(void* shareContext, void* view,
return NULL;
}
}
-
+
NSOpenGLPixelFormatAttribute attribs[256];
int idx = 0;
- if (doubleBuffer) attribs[idx++] = NSOpenGLPFADoubleBuffer;
- if (stereo) attribs[idx++] = NSOpenGLPFAStereo;
+ if (pbuffer) attribs[idx++] = NSOpenGLPFAPixelBuffer;
+ // kCGLPFAColorFloat is equivalent to NSOpenGLPFAColorFloat, but the
+ // latter is only available on 10.4 and we need to compile under
+ // 10.3
+ if (floatingPoint) attribs[idx++] = kCGLPFAColorFloat;
+ if (doubleBuffer) attribs[idx++] = NSOpenGLPFADoubleBuffer;
+ if (stereo) attribs[idx++] = NSOpenGLPFAStereo;
attribs[idx++] = NSOpenGLPFAColorSize; attribs[idx++] = colorSize;
attribs[idx++] = NSOpenGLPFAAlphaSize; attribs[idx++] = alphaBits;
attribs[idx++] = NSOpenGLPFADepthSize; attribs[idx++] = depthBits;