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authorSven Gothel <[email protected]>2013-03-22 13:43:59 +0100
committerSven Gothel <[email protected]>2013-03-22 13:43:59 +0100
commitd514ecbf052d013ea8c0982c490757678075a9ea (patch)
tree4870bf7ecb093e8327e06a13caf65127586ddba0 /src/nativewindow/classes/com/jogamp
parent3673964caf2c4ac4efddffb8d7e9c28cce49b48c (diff)
NEWT/Android (Bug 665): Add Support for GLStateKeeper ; onPause() always destroys ; Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume ; Use GLAnimatorControl instead of Animator
- Add Support for GLStateKeeper If !isFinishing() (HOME button), preserve the GLEventListener if an GLStateKeeper instance - onPause() always destroys onDestroy() is too late, i.e. surfaceDestroyed() already called - Recognizing all GLAutoDrawable's GLAnimatorControl for pause/resume pause/resume the GLAnimatorControl of all GLAutoDrawable instances - Use GLAnimatorControl instead of Animator We used an Animator reference .. duh! Note: The EGL native WindowDriver (Android and BCM.IV) must retain their own copy of EGLGraphicsDevice, which preserves the EGLDisplay handle due to EGLDisplayUtil reference counting per nativeHandleID.
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