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author | Sven Gothel <[email protected]> | 2010-11-21 03:41:22 +0100 |
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committer | Sven Gothel <[email protected]> | 2010-11-21 03:41:22 +0100 |
commit | 2aa296771e3e8dd6cf027f27b0455d1803244bfe (patch) | |
tree | 514c532f9ddff7f84e9e6fb75e883f04c71ec74f /src/nativewindow/classes/com/jogamp | |
parent | 6f73de7c5bb85d0175c8dda7c55317923017bbe0 (diff) |
JOGL/NEWT: Animator fixes
Consider use cases with many drawables and no drawables at start,
this had to be reflected all over this patch set, implementation,
usage and test cases.
- GLAnimatorControl
- refine API doc / states
- add 'void remove(GLAutoDrawable drawable);'
- Animator*:
- using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block:
- get status methods (thread, isPaused, ..), hence no more synchronized
- display drawables change, utilizing synced ArrayList swap
This removes the need for volatiles usage shouldPause/shouldStop within the display method.
- added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method
- remove flawed double checked locking in anim thread (pause/idle condition)
- thread is now a daemon thread, hence it won't hinder the JVM from shutdown
-
- Animator use change:
- Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas,
this considers use cases with many drawables and no drawables at start.
- GLDrawableHelper: Don't pause at implicit dispose()
Diffstat (limited to 'src/nativewindow/classes/com/jogamp')
0 files changed, 0 insertions, 0 deletions