diff options
author | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
commit | 32790c376583beccd030eecd7c56cbe66d380172 (patch) | |
tree | 894613c7fc6a598aed59db87e5812ef6a44b83dd /src/nativewindow/classes/javax | |
parent | aa7084700bbf74d8bcc98cf0239f57cff2983423 (diff) |
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'src/nativewindow/classes/javax')
-rw-r--r-- | src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java | 3 | ||||
-rw-r--r-- | src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java | 13 |
2 files changed, 9 insertions, 7 deletions
diff --git a/src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java b/src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java index a8b67fddc..c692e51c4 100644 --- a/src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java +++ b/src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java @@ -35,6 +35,7 @@ package javax.media.nativewindow; import java.lang.reflect.*; import java.util.*; +import com.jogamp.common.util.*; import com.jogamp.nativewindow.impl.*; /** @@ -77,7 +78,7 @@ public abstract class GraphicsConfigurationFactory { if (NativeWindowFactory.TYPE_X11.equals(NativeWindowFactory.getNativeWindowType(true))) { try { GraphicsConfigurationFactory factory = (GraphicsConfigurationFactory) - NWReflection.createInstance("com.jogamp.nativewindow.impl.x11.X11GraphicsConfigurationFactory", new Object[] {}); + ReflectionUtil.createInstance("com.jogamp.nativewindow.impl.x11.X11GraphicsConfigurationFactory", new Object[] {}); registerFactory(javax.media.nativewindow.x11.X11GraphicsDevice.class, factory); } catch (Exception e) { throw new RuntimeException(e); diff --git a/src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java b/src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java index 5b1bf54bb..944fdee74 100644 --- a/src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java +++ b/src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java @@ -36,8 +36,9 @@ import java.lang.reflect.*; import java.security.*; import java.util.*; +import com.jogamp.common.util.*; +import com.jogamp.common.jvm.JVMUtil; import com.jogamp.nativewindow.impl.*; -import com.jogamp.nativewindow.impl.jvm.JVMUtil; /** Provides a pluggable mechanism for arbitrary window toolkits to adapt their components to the {@link NativeWindow} interface, @@ -123,10 +124,10 @@ public abstract class NativeWindowFactory { // make it easier to run this code on mobile devices Class componentClass = null; - if ( NWReflection.isClassAvailable("java.awt.Component") && - NWReflection.isClassAvailable("javax.media.nativewindow.awt.AWTGraphicsDevice") ) { + if ( ReflectionUtil.isClassAvailable("java.awt.Component") && + ReflectionUtil.isClassAvailable("javax.media.nativewindow.awt.AWTGraphicsDevice") ) { try { - componentClass = NWReflection.getClass("java.awt.Component", false); + componentClass = ReflectionUtil.getClass("java.awt.Component", false); } catch (Exception e) { } } @@ -177,7 +178,7 @@ public abstract class NativeWindowFactory { try { Constructor factoryConstructor = - NWReflection.getConstructor("com.jogamp.nativewindow.impl.x11.awt.X11AWTNativeWindowFactory", new Class[] {}); + ReflectionUtil.getConstructor("com.jogamp.nativewindow.impl.x11.awt.X11AWTNativeWindowFactory", new Class[] {}); _factory = (NativeWindowFactory) factoryConstructor.newInstance(null); } catch (Exception e) { } } @@ -185,7 +186,7 @@ public abstract class NativeWindowFactory { if (toolkitLockForced && null==_factory) { try { Constructor factoryConstructor = - NWReflection.getConstructor("com.jogamp.nativewindow.impl.LockingNativeWindowFactory", new Class[] {}); + ReflectionUtil.getConstructor("com.jogamp.nativewindow.impl.LockingNativeWindowFactory", new Class[] {}); _factory = (NativeWindowFactory) factoryConstructor.newInstance(null); } catch (Exception e) { } } |