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authorSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
committerSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
commit32790c376583beccd030eecd7c56cbe66d380172 (patch)
tree894613c7fc6a598aed59db87e5812ef6a44b83dd /src/nativewindow/classes/javax
parentaa7084700bbf74d8bcc98cf0239f57cff2983423 (diff)
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'src/nativewindow/classes/javax')
-rw-r--r--src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java3
-rw-r--r--src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java13
2 files changed, 9 insertions, 7 deletions
diff --git a/src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java b/src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java
index a8b67fddc..c692e51c4 100644
--- a/src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java
+++ b/src/nativewindow/classes/javax/media/nativewindow/GraphicsConfigurationFactory.java
@@ -35,6 +35,7 @@ package javax.media.nativewindow;
import java.lang.reflect.*;
import java.util.*;
+import com.jogamp.common.util.*;
import com.jogamp.nativewindow.impl.*;
/**
@@ -77,7 +78,7 @@ public abstract class GraphicsConfigurationFactory {
if (NativeWindowFactory.TYPE_X11.equals(NativeWindowFactory.getNativeWindowType(true))) {
try {
GraphicsConfigurationFactory factory = (GraphicsConfigurationFactory)
- NWReflection.createInstance("com.jogamp.nativewindow.impl.x11.X11GraphicsConfigurationFactory", new Object[] {});
+ ReflectionUtil.createInstance("com.jogamp.nativewindow.impl.x11.X11GraphicsConfigurationFactory", new Object[] {});
registerFactory(javax.media.nativewindow.x11.X11GraphicsDevice.class, factory);
} catch (Exception e) {
throw new RuntimeException(e);
diff --git a/src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java b/src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java
index 5b1bf54bb..944fdee74 100644
--- a/src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java
+++ b/src/nativewindow/classes/javax/media/nativewindow/NativeWindowFactory.java
@@ -36,8 +36,9 @@ import java.lang.reflect.*;
import java.security.*;
import java.util.*;
+import com.jogamp.common.util.*;
+import com.jogamp.common.jvm.JVMUtil;
import com.jogamp.nativewindow.impl.*;
-import com.jogamp.nativewindow.impl.jvm.JVMUtil;
/** Provides a pluggable mechanism for arbitrary window toolkits to
adapt their components to the {@link NativeWindow} interface,
@@ -123,10 +124,10 @@ public abstract class NativeWindowFactory {
// make it easier to run this code on mobile devices
Class componentClass = null;
- if ( NWReflection.isClassAvailable("java.awt.Component") &&
- NWReflection.isClassAvailable("javax.media.nativewindow.awt.AWTGraphicsDevice") ) {
+ if ( ReflectionUtil.isClassAvailable("java.awt.Component") &&
+ ReflectionUtil.isClassAvailable("javax.media.nativewindow.awt.AWTGraphicsDevice") ) {
try {
- componentClass = NWReflection.getClass("java.awt.Component", false);
+ componentClass = ReflectionUtil.getClass("java.awt.Component", false);
} catch (Exception e) { }
}
@@ -177,7 +178,7 @@ public abstract class NativeWindowFactory {
try {
Constructor factoryConstructor =
- NWReflection.getConstructor("com.jogamp.nativewindow.impl.x11.awt.X11AWTNativeWindowFactory", new Class[] {});
+ ReflectionUtil.getConstructor("com.jogamp.nativewindow.impl.x11.awt.X11AWTNativeWindowFactory", new Class[] {});
_factory = (NativeWindowFactory) factoryConstructor.newInstance(null);
} catch (Exception e) { }
}
@@ -185,7 +186,7 @@ public abstract class NativeWindowFactory {
if (toolkitLockForced && null==_factory) {
try {
Constructor factoryConstructor =
- NWReflection.getConstructor("com.jogamp.nativewindow.impl.LockingNativeWindowFactory", new Class[] {});
+ ReflectionUtil.getConstructor("com.jogamp.nativewindow.impl.LockingNativeWindowFactory", new Class[] {});
_factory = (NativeWindowFactory) factoryConstructor.newInstance(null);
} catch (Exception e) { }
}