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author | Sven Gothel <[email protected]> | 2012-12-28 14:10:14 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-12-28 14:10:14 +0100 |
commit | d93c5d23e304ea20e868595748f92a5bef4f5703 (patch) | |
tree | c3c6f8d5c8a16e56e7aa22d70dc808a7d4e4e3db /src/nativewindow/classes/jogamp | |
parent | f514582845efaf2bf41cbcbeb1e2378d224b11a3 (diff) |
AWT GLCanvas: More strict GLDrawable realization [on AWT-EDT], skip if creation is not possible on AWT-EDT.
The Intel HD3000 OpenGL driver on Windows will deadlock @ SwapBuffers in case the drawable is created
on a thread other than the window owner thread.
We are aware of such possibilities, nevertheless the AWTEDTExecutor.singleton.invoke(..)
allowed to execute the runnable in case it cannot be invoked on AWT-EDT.
The latter is the case if the current thread is not the AWT-EDT _and_ is holding the AWT tree-lock.
With GlueGen commit 0b43b43f889ad7fc220942b0076e2001ca3cf13f, the invoke method now consumes
an argument allowing to restrict the execution to AWT-EDT only.
In such case, the drawable will be realized at a later time from the AWT-EDT.
Such a situation could be triggered if a Frame's setVisible(true)
is not issued from the AWT-EDT, as it should be!
However, to relax such use cases - we better recognize such possible dealock and avoid it.
Diffstat (limited to 'src/nativewindow/classes/jogamp')
0 files changed, 0 insertions, 0 deletions