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author | Sven Gothel <[email protected]> | 2011-10-08 01:13:42 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-10-08 01:13:42 +0200 |
commit | 1ac5f46bb15c08b7126e22d10a80e6d607207780 (patch) | |
tree | dabb6dc6e03a1dd6448036026a7257366bfd4b60 /src/nativewindow/classes | |
parent | 00a55caad191db3bda63779058fe49086d5c38cf (diff) |
GLWindow/GLDrawableHelper: Adding experimental notion of skipping GL context release for a specific thread
- marked deprecated
- used to perf measure situation on omap3, ie
figuring out where the low perf. in GearsES2 comes from,
our core JOGL code or the GL usage.
Turns out it's the GL usage itself, ie the shader - good.
- calls are commented out in the demos
Diffstat (limited to 'src/nativewindow/classes')
0 files changed, 0 insertions, 0 deletions