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authorSven Gothel <[email protected]>2013-11-01 05:24:23 +0100
committerSven Gothel <[email protected]>2013-11-01 05:24:23 +0100
commit10b2f2219306746f3a3af6043717f42ae32c31e3 (patch)
treed77e780ec52ef917a48dc84316f0b52c27c79dd3 /src/nativewindow/native/NativewindowCommon.c
parent4d5c62620eb93d9e43ea852960da50d548684429 (diff)
Clarify Bug 692: Unbinding a VAO does _not_ imply unbinding of set VBOs (spec doesn't mention it, and it does not show results w/ CPU sourced rendering) ; Clean up GLBuffer*Tracker
+ * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound + * and the CPU_SRC test will fail!<br/> + * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs + * during their setup.<br/> + * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i> + * when not unbinding said VBOs before the CPU_SRC tests.<br/> + * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>, + * and we should throw an exception to give users a hint! Leaving uncommented code in GLBufferStateTracker .. +++ - Clean up GLBuffer*Tracker - Use final - Use static final keyNotFound value.
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