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author | Sven Gothel <[email protected]> | 2015-07-18 03:50:02 +0200 |
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committer | Sven Gothel <[email protected]> | 2015-07-18 03:50:02 +0200 |
commit | 53966f92042d44483cb44f6c6b3c95a6a1fdd325 (patch) | |
tree | 12e5d23ad9bf6607f97cea59110b003baf356c4f /src/nativewindow/native/NativewindowCommon.h | |
parent | 07823202e897751e742a9a96d7d683033c5e07d5 (diff) |
Bug 1151 - Working OculusVR SDK 0.5.0.1 on GNU/Linux w/ Positional Tracker (DK2)
Note: The ovrd server must run, otherwise no device is being detected.
General Stereo API Changes:
- EyePose -> ViewerPose
- We only use the viewer pose and derive the pupile position
via EyeParameter.
- Hence we reduce complexity.
- A single ViewerPose will be maintained by StereoDeviceRenderer
- position is in meter, allowing StereoGLEventListener to scale
device independent.
- StereoDevice receives knowledge of certain sensors,
to be queried and used for start-sensors.
OVR:
- Simply apply the above general changes
- Build: Remove [more] unused API entries for SDK rendering
Diffstat (limited to 'src/nativewindow/native/NativewindowCommon.h')
0 files changed, 0 insertions, 0 deletions