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author | Sven Gothel <[email protected]> | 2014-07-28 15:29:59 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-28 15:29:59 +0200 |
commit | e96882ae569c681e1b28da6701bf547f6dd9eda8 (patch) | |
tree | 52b087b7020af25d03e32c13b8b84e09c41337b4 /src/nativewindow/native/win32/GDImisc.c | |
parent | 876a168f6757454e8a02543b53e32b89e54282bd (diff) |
Bug 1037 - FBObject/GLFBODrawable: Do not assume using a TextureAttachment for a Colorbuffer, also make DEPTH optional.
API Change
+++
In certain cases a TextureAttachment for the FBO's color buffer
is not desired, either for performance reasons where texture functionality
is not required or to avoid texture restrictions like size, etc.
+++
GLFBODrawable shall use TextureAttachment for the FBO's color buffer
and a DEPTH buffer per default.
However, the user shall be allowed to use a plain ColorAttachment (renderbuffer)
and also no DEPTH buffer.
+++
FBObject Details:
- Colorbuffer interface exposes Attachment details
like format, size, etc as well as it's implementation
specifics, isTextureAttachment() and getTextureAttachment() allowing a clean cast and type query.
- Allow ColorAttachment to be used for non MSAA
- Make TextureAttachment optional for method 'use(GL, TextureAttachment)'
- Only validate size against MAX_TEXTURESIZE if using a TextureAttachment
- API Change:
- rename: getColorAttachmentCount() -> getColorbufferCount()
- add: getTextureAttachmentCount()
- change 'TextureAttachment getSamplingSink()' -> 'Colorbuffer getSamplingSink()'
Diffstat (limited to 'src/nativewindow/native/win32/GDImisc.c')
0 files changed, 0 insertions, 0 deletions