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authorSven Gothel <[email protected]>2014-10-01 23:51:33 +0200
committerSven Gothel <[email protected]>2014-10-01 23:51:33 +0200
commitc85e0566c55cdc99668dd373e6b6b8b66a557c8e (patch)
tree01baa03df81f275dd67a15800e188288d321ca0b /src/nativewindow/native/win32
parentabf127cbb3e697f778decf7ce0edd0ad2f433cb7 (diff)
Bug 1084: Fix GLProfile Mapping regarding hardware priority, honor software/hardware attribute of all profiles
GLProfile's mapping code does not consider the following combination: - GL4 software - GL3 hardware and hence maps GL4-software -> [GL2ES2, GL2GL3], where GL3-hardware -> [GL2ES2, GL2GL3] is desired. This combination has recently been observed on Mac OSX 10.9.5, which includes a software GL 4.1 implementation. However, other systems could be affected as well. +++ Fix GLProfile.computeProfileImpl(..): Only use the higher profile, if hardware-accelerated or none of the lower profiles offers hardware-acceleration! This extra condition was missing for certain profiles, e.g. GL4, GL4bc, GL3, GL3bc and GL2.
Diffstat (limited to 'src/nativewindow/native/win32')
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