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author | Sven Gothel <[email protected]> | 2010-12-03 21:32:16 +0100 |
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committer | Sven Gothel <[email protected]> | 2010-12-03 21:32:16 +0100 |
commit | 4b9ad2508ff31a03d3bc4482d812a6cbc0c5c33b (patch) | |
tree | 28212ee090a08c3fae1943a26e6ac4633ecc5090 /src/nativewindow/native/windows/GDImisc.c | |
parent | de9211df2c1654db889bb5d5c43297ed7d6499ba (diff) |
Cleanup GLDrawableFactory API and platform Implementations
- Finish API change using the AbstractGraphicsDevice, which denotes the target device
for the desired NativeSurface / GLDrawable.
The AbstractGraphicsDevice argument may be null to reflect the platform's default device.
Clarified API documentation.
This move is necessary to make the API coherent.
- createOffscreenDrawable(..) may create a Pbuffer drawable if caps and supported.
This unifies the functionality with createGLDrawable(..).
Further more, a Pbuffer drawable is an offscreen as well.
- added createOffscreenSurface(..) following the same behavior as createOffscreenDrawable(..),
this is a convenient native offscreen surface factory entry.
- removed createGLPbufferDrawable(..), use createOffscreenDrawable(..),
since it is redundant!
Implementation Details:
- EGLDrawableFactory holds a shared native EGLGraphicsDevice,
being used by the offscreen EGL drawable (no more multiple creation).
Diffstat (limited to 'src/nativewindow/native/windows/GDImisc.c')
0 files changed, 0 insertions, 0 deletions