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author | Sven Gothel <[email protected]> | 2015-01-23 22:03:45 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-01-23 22:03:45 +0100 |
commit | 2120be14c7525ef051d105f9bb02294f78d17d28 (patch) | |
tree | 7ee43c5ce7253fa85b75a417ae9279301867e484 /src/nativewindow/native/x11/XineramaHelper.h | |
parent | 474ada7c9fa2c9e47232abfde66353af58ea35f2 (diff) |
Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows (probing, etc)
- Unify surfaceless probing
GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms
- Fix Surfaceless for OSX (probing, etc)
- Handle 'surfaceless' mode in MacOSXCGLContext impl
- MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing
- Fix Surfaceless for Windows (probing, etc)
- WindowsWGLContext.wglMakeContextCurrent(..)
- Split release code into WindowsWGLContext.wglReleaseContext(..)
allowing to handle zero HDC.
- WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..)
- Skip HDC -> PFD handling for
- WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
Diffstat (limited to 'src/nativewindow/native/x11/XineramaHelper.h')
0 files changed, 0 insertions, 0 deletions