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author | Sven Gothel <[email protected]> | 2014-01-24 05:01:40 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-01-24 05:01:40 +0100 |
commit | b7f673dad7025400e445e8796305a3ea6b7c1679 (patch) | |
tree | ee95d6feb5e0977122d0d261bcae9f5bfb2141a3 /src/nativewindow/native | |
parent | 9a642c08f9ee818a89d5eab8ce16ca8e0ee7f9d9 (diff) |
Bug 950 - Recognize full FBO capabilities for ES 3.0 - [GLContext|GL].hasFullFBOSupport() == true
OpenGL ES 3.0 supports full framebuffer operations, incl. multiple color-attachments and multisample.
Hence [GLContext|GL].hasFullFBOSupport() shall returns true w/ a ES 3.0 context.
Diffstat (limited to 'src/nativewindow/native')
0 files changed, 0 insertions, 0 deletions