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authorSven Gothel <[email protected]>2011-09-02 02:38:58 +0200
committerSven Gothel <[email protected]>2011-09-02 02:38:58 +0200
commit7f670735a6ca5945ab18769c597b80a1d5c86bb6 (patch)
tree012df9442ff6b1a179796816ffdf9a0322313b34 /src/nativewindow/native
parentb4b9041daf6004d041d789cb564b839fac0fb149 (diff)
Gears/RedSquare ES1/ES2: Add proper destroy/init lifecycle incl. assertion checks; Use swapInterval ; RedSquareES2 use VBO
RedSquareES2 use VBO. - On Windows/NV we had to re-issue (pass down to GPU) the vertex attribute data (vertex/color), otherwise glDrawArrays crashes .. Probably a GL impl. bug. Hence we use VBO to minimize the data upload.
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