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author | Sven Gothel <[email protected]> | 2013-08-29 22:46:57 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-08-29 22:46:57 +0200 |
commit | eca6a5cb1e2beda84dfbafc31ed225e272f4f3fb (patch) | |
tree | c77750eac39a611bbc46b77f64e5ae5c123e9427 /src/nativewindow/native | |
parent | 9bf14f3c6bf98bd86913bec6e7feb54537f9b7d3 (diff) |
Enhance GLMediaPlayer: Full FFMPeg support, 'dshow' camera support on windows, 2 more pixel formats, fail-safe data handling
- add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01
- add support for ffmpeg libswresample (similar to libavresample)
- handle BGRA (GL type) and BGR24 (texture shader)
- Change Camera URI semantics, drop 'host' and use 'path' for camera ID
and use 'query' for options.
- add support for Window's DShow camera selection
- our camera id -> index of list of video-input devices,
this gives us same behavior as w/ Linux
- requires windows libs: strmiids, uuid, ole32, oleaut32
- Compiles w/ MingW64, works w/ libav/ffmpeg
- TODO: test compilation w/ MingW 32bit !
- don't push data to texture if (linesize <= 0)
this may happen due to buggy decoder / setup ..
Tested manually on GNU/Linux x64 and Windows x64:
- GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0
- Windows libav 0.8, libav 9, ffmpeg 2.0
- videos and camera
Diffstat (limited to 'src/nativewindow/native')
0 files changed, 0 insertions, 0 deletions