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authorSven Gothel <[email protected]>2013-11-14 13:52:43 +0100
committerSven Gothel <[email protected]>2013-11-14 13:52:43 +0100
commitef43f6afc7bdb8d157f1110e3bf8f688c7c9fb50 (patch)
tree6b63411e9792f0a48acd86efa506491c83531211 /src/nativewindow
parent937b29bc3b3d33d2928956ceacbfe55ef77346de (diff)
Bug 904 - GLJPanel: Allow user to skip isGLOriented() based vertical flip of offscreen backend
Add new GLJPanel method 'setSkipGLOrientationVerticalFlip(..)': /** * Set skipping {@link #isGLOriented()} based vertical flip, * which usually is required by the offscreen backend, * see details about <a href="#verticalFlip">vertical flip</a> * and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>. * <p> * If set to <code>true</code>, user needs to flip the OpenGL rendered scene * <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/> * See constraints of {@link #isGLOriented()}. * </p> */ public final void setSkipGLOrientationVerticalFlip(boolean v) { GearsES2: Handles 'flipVerticalInGLOrientation' Unit test 'TestPerf001GLJPanelInit02AWT' validates and measures performance.
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