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authorSven Gothel <[email protected]>2012-04-03 18:22:06 +0200
committerSven Gothel <[email protected]>2012-04-03 18:22:06 +0200
commit0d12af05128da433aa7b6767ba5a7f6ee9bce6c4 (patch)
treeadac1f8697b68bd8701f3c7525af95e71cf24336 /src/nativewindow
parent01766fba27a35ab22908e4580c3783ceb9e5a6d1 (diff)
EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass through transparency flag from higher API
The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
Diffstat (limited to 'src/nativewindow')
-rw-r--r--src/nativewindow/classes/javax/media/nativewindow/Capabilities.java2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/nativewindow/classes/javax/media/nativewindow/Capabilities.java b/src/nativewindow/classes/javax/media/nativewindow/Capabilities.java
index 7a58e688f..1f63beddd 100644
--- a/src/nativewindow/classes/javax/media/nativewindow/Capabilities.java
+++ b/src/nativewindow/classes/javax/media/nativewindow/Capabilities.java
@@ -40,8 +40,6 @@
package javax.media.nativewindow;
-import javax.media.nativewindow.VisualIDHolder.VIDType;
-
/** Specifies a set of capabilities that a window's rendering context
must support, such as color depth per channel. It currently
contains the minimal number of routines which allow configuration