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author | Sven Gothel <[email protected]> | 2012-04-03 18:22:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-04-03 18:22:06 +0200 |
commit | 0d12af05128da433aa7b6767ba5a7f6ee9bce6c4 (patch) | |
tree | adac1f8697b68bd8701f3c7525af95e71cf24336 /src/nativewindow | |
parent | 01766fba27a35ab22908e4580c3783ceb9e5a6d1 (diff) |
EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass through transparency flag from higher API
The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing)
in case the EGL impl. does not (buggy). This is currently true for Android.
Diffstat (limited to 'src/nativewindow')
-rw-r--r-- | src/nativewindow/classes/javax/media/nativewindow/Capabilities.java | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/nativewindow/classes/javax/media/nativewindow/Capabilities.java b/src/nativewindow/classes/javax/media/nativewindow/Capabilities.java index 7a58e688f..1f63beddd 100644 --- a/src/nativewindow/classes/javax/media/nativewindow/Capabilities.java +++ b/src/nativewindow/classes/javax/media/nativewindow/Capabilities.java @@ -40,8 +40,6 @@ package javax.media.nativewindow; -import javax.media.nativewindow.VisualIDHolder.VIDType; - /** Specifies a set of capabilities that a window's rendering context must support, such as color depth per channel. It currently contains the minimal number of routines which allow configuration |