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authorSven Gothel <[email protected]>2013-09-08 03:02:36 +0200
committerSven Gothel <[email protected]>2013-09-08 03:02:36 +0200
commit76048cd784ea6df32f19e97bb228e4ead880ea07 (patch)
tree38f86d539cfd27d8f784f767b00904342b9b42b3 /src/nativewindow
parent9b5cee85c299e72735bebbfea5c23d3c71bc704e (diff)
Test: Don't resize frame, tweek print-matrix; AWTPrintLifecycle: Add scale and convenient AWT container traversal context; GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- Test: Don't resize frame, tweek print-matrix - Use scaleComp72 to scale the frame to fit on page, i.e. global print matrix - Use scaleGLMatXY = 72.0 / glDPI to locally scale on the GL drawable as being passed to AWTPrintLifecycle.setup(..) - Hence frame stays untouched/stable, no need for 'offscreen' print test, which is removed. - AWTPrintLifecycle: Add scale and convenient AWT container traversal context Use a simple decoration for all AWTPrintLifecycle impl. components within a container: final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY); try { } finally { ctx.releasePrint(); } - GLCanvas/GLJPanel properly handle existing MSAA and req. AA; - GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO, i.e. stay 'onscreen' - GLJPanel: Use new offscreen FBO if MSAA is requested and not yet used. - GLJPanel.Offscreen.postGL(): always swapBufer(), was missing for !GLSL swapping Results GLCanvas / GLJPanel: - Good scaling - Stable behavior / visibility - High DPI mode works
Diffstat (limited to 'src/nativewindow')
-rw-r--r--src/nativewindow/classes/jogamp/nativewindow/awt/AWTMisc.java27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/nativewindow/classes/jogamp/nativewindow/awt/AWTMisc.java b/src/nativewindow/classes/jogamp/nativewindow/awt/AWTMisc.java
index 66be82a44..f38e7ea2b 100644
--- a/src/nativewindow/classes/jogamp/nativewindow/awt/AWTMisc.java
+++ b/src/nativewindow/classes/jogamp/nativewindow/awt/AWTMisc.java
@@ -69,6 +69,33 @@ public class AWTMisc {
return (Container) c;
}
+ public static interface ComponentAction {
+ /**
+ * @param c the component to perform the action on
+ */
+ public void run(Component c);
+ }
+
+ public static int performAction(Container c, Class<?> cType, ComponentAction action) {
+ int count = 0;
+ final int cc = c.getComponentCount();
+ for(int i=0; i<cc; i++) {
+ final Component e = c.getComponent(i);
+ if( e instanceof Container ) {
+ count += performAction((Container)e, cType, action);
+ } else if( cType.isInstance(e) ) {
+ action.run(e);
+ count++;
+ }
+ }
+ // we come at last ..
+ if( cType.isInstance(c) ) {
+ action.run(c);
+ count++;
+ }
+ return count;
+ }
+
/**
* Traverse to the next forward or backward component using the
* container's FocusTraversalPolicy.