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authordjp <[email protected]>2003-06-08 19:27:01 +0000
committerdjp <[email protected]>2003-06-08 19:27:01 +0000
commitd49fd968963909f181423eae46c613189468fac3 (patch)
treeb231329e6b65fd54aa24b3bcc0a3ecc623daec61 /src/net/java/games/jogl/Animator.java
parent9c8fb046dee5d832bea3f36dcbd43285054f49a0 (diff)
Initial revision
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
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diff --git a/src/net/java/games/jogl/Animator.java b/src/net/java/games/jogl/Animator.java
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl;
+
+/** <P> An Animator can be attached to a GLDrawable to drive its
+ display() method in a loop. For efficiency, it sets up the
+ rendering thread for the drawable to be its own internal thread,
+ so it can not be combined with manual repaints of the
+ surface. </P>
+
+ <P> The Animator currently contains a workaround for a bug in
+ NVidia's drivers (80174). The current semantics are that once an
+ Animator is created with a given GLDrawable as a target, repaints
+ will likely be suspended for that GLDrawable until the Animator is
+ started. This prevents multithreaded access to the context (which
+ can be problematic) when the application's intent is for
+ single-threaded access within the Animator. It is not guaranteed
+ that repaints will be prevented during this time and applications
+ should not rely on this behavior for correctness. </P>
+*/
+
+public class Animator {
+ private GLDrawable drawable;
+ private Runnable runnable;
+ private Thread thread;
+ private boolean shouldStop;
+
+ public Animator(GLDrawable drawable) {
+ this.drawable = drawable;
+
+ // Workaround for NVidia driver bug 80174
+ if (drawable instanceof GLCanvas) {
+ ((GLCanvas) drawable).willSetRenderingThread();
+ }
+ }
+
+ public synchronized void start() {
+ if (thread != null) {
+ throw new GLException("Already started");
+ }
+ if (runnable == null) {
+ runnable = new Runnable() {
+ public void run() {
+ drawable.setRenderingThread(Thread.currentThread());
+ drawable.setNoAutoRedrawMode(true);
+ boolean noException = false;
+ try {
+ while (!shouldStop) {
+ noException = false;
+ drawable.display();
+ noException = true;
+ }
+ } finally {
+ shouldStop = false;
+ drawable.setNoAutoRedrawMode(false);
+ if (noException) {
+ try {
+ drawable.setRenderingThread(null);
+ } finally {
+ thread = null;
+ synchronized (Animator.this) {
+ Animator.this.notify();
+ }
+ }
+ }
+ }
+ }
+ };
+ }
+ thread = new Thread(runnable);
+ thread.start();
+ }
+
+ public synchronized void stop() {
+ shouldStop = true;
+ while (shouldStop && thread != null) {
+ try {
+ wait();
+ } catch (InterruptedException e) {
+ }
+ }
+ }
+}