diff options
author | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
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committer | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
commit | d49fd968963909f181423eae46c613189468fac3 (patch) | |
tree | b231329e6b65fd54aa24b3bcc0a3ecc623daec61 /src/net/java/games/jogl/Animator.java | |
parent | 9c8fb046dee5d832bea3f36dcbd43285054f49a0 (diff) |
Initial revision
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/Animator.java')
-rw-r--r-- | src/net/java/games/jogl/Animator.java | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/Animator.java b/src/net/java/games/jogl/Animator.java new file mode 100644 index 000000000..d9f2c6729 --- /dev/null +++ b/src/net/java/games/jogl/Animator.java @@ -0,0 +1,120 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl; + +/** <P> An Animator can be attached to a GLDrawable to drive its + display() method in a loop. For efficiency, it sets up the + rendering thread for the drawable to be its own internal thread, + so it can not be combined with manual repaints of the + surface. </P> + + <P> The Animator currently contains a workaround for a bug in + NVidia's drivers (80174). The current semantics are that once an + Animator is created with a given GLDrawable as a target, repaints + will likely be suspended for that GLDrawable until the Animator is + started. This prevents multithreaded access to the context (which + can be problematic) when the application's intent is for + single-threaded access within the Animator. It is not guaranteed + that repaints will be prevented during this time and applications + should not rely on this behavior for correctness. </P> +*/ + +public class Animator { + private GLDrawable drawable; + private Runnable runnable; + private Thread thread; + private boolean shouldStop; + + public Animator(GLDrawable drawable) { + this.drawable = drawable; + + // Workaround for NVidia driver bug 80174 + if (drawable instanceof GLCanvas) { + ((GLCanvas) drawable).willSetRenderingThread(); + } + } + + public synchronized void start() { + if (thread != null) { + throw new GLException("Already started"); + } + if (runnable == null) { + runnable = new Runnable() { + public void run() { + drawable.setRenderingThread(Thread.currentThread()); + drawable.setNoAutoRedrawMode(true); + boolean noException = false; + try { + while (!shouldStop) { + noException = false; + drawable.display(); + noException = true; + } + } finally { + shouldStop = false; + drawable.setNoAutoRedrawMode(false); + if (noException) { + try { + drawable.setRenderingThread(null); + } finally { + thread = null; + synchronized (Animator.this) { + Animator.this.notify(); + } + } + } + } + } + }; + } + thread = new Thread(runnable); + thread.start(); + } + + public synchronized void stop() { + shouldStop = true; + while (shouldStop && thread != null) { + try { + wait(); + } catch (InterruptedException e) { + } + } + } +} |