diff options
author | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
commit | d6f9dbc493df725d3d574403549de142c5e1222a (patch) | |
tree | 8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /src/net/java/games/jogl/DefaultGLCapabilitiesChooser.java | |
parent | 42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff) |
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231
branch is permanently closed.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/DefaultGLCapabilitiesChooser.java')
-rw-r--r-- | src/net/java/games/jogl/DefaultGLCapabilitiesChooser.java | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/src/net/java/games/jogl/DefaultGLCapabilitiesChooser.java b/src/net/java/games/jogl/DefaultGLCapabilitiesChooser.java deleted file mode 100644 index 119007617..000000000 --- a/src/net/java/games/jogl/DefaultGLCapabilitiesChooser.java +++ /dev/null @@ -1,233 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package net.java.games.jogl; - -import net.java.games.jogl.impl.Debug; - -/** <P> The default implementation of the {@link - GLCapabilitiesChooser} interface, which provides consistent visual - selection behavior across platforms. The precise algorithm is - deliberately left loosely specified. Some properties are: </P> - - <UL> - - <LI> As long as there is at least one available non-null - GLCapabilities which matches the "stereo" option, will return a - valid index. - - <LI> Attempts to match as closely as possible the given - GLCapabilities, but will select one with fewer capabilities (i.e., - lower color depth) if necessary. - - <LI> Prefers hardware-accelerated visuals to - non-hardware-accelerated. - - <LI> If there is no exact match, prefers a more-capable visual to - a less-capable one. - - <LI> If there is more than one exact match, chooses an arbitrary - one. - - <LI> May select the opposite of a double- or single-buffered - visual (based on the user's request) in dire situations. - - <LI> Color depth (including alpha) mismatches are weighted higher - than depth buffer mismatches, which are in turn weighted higher - than accumulation buffer (including alpha) and stencil buffer - depth mismatches. - - <LI> If a valid windowSystemRecommendedChoice parameter is - supplied, chooses that instead of using the cross-platform code. - - </UL> -*/ - -public class DefaultGLCapabilitiesChooser implements GLCapabilitiesChooser { - private static final boolean DEBUG = Debug.debug("DefaultGLCapabilitiesChooser"); - - public int chooseCapabilities(GLCapabilities desired, - GLCapabilities[] available, - int windowSystemRecommendedChoice) { - if (DEBUG) { - for (int i = 0; i < available.length; i++) { - System.err.println("Available " + i + ": " + available[i]); - } - } - - if (windowSystemRecommendedChoice >= 0 && - windowSystemRecommendedChoice < available.length && - available[windowSystemRecommendedChoice] != null) { - if (DEBUG) { - System.err.println("Choosing window system's recommended choice of " + windowSystemRecommendedChoice); - System.err.println(available[windowSystemRecommendedChoice]); - } - return windowSystemRecommendedChoice; - } - - // Create score array - int[] scores = new int[available.length]; - int NO_SCORE = -9999999; - int DOUBLE_BUFFER_MISMATCH_PENALTY = 1000; - int STENCIL_MISMATCH_PENALTY = 500; - // Pseudo attempt to keep equal rank penalties scale-equivalent - // (e.g., stencil mismatch is 3 * accum because there are 3 accum - // components) - int COLOR_MISMATCH_PENALTY_SCALE = 36; - int DEPTH_MISMATCH_PENALTY_SCALE = 6; - int ACCUM_MISMATCH_PENALTY_SCALE = 1; - int STENCIL_MISMATCH_PENALTY_SCALE = 3; - for (int i = 0; i < scores.length; i++) { - scores[i] = NO_SCORE; - } - // Compute score for each - for (int i = 0; i < scores.length; i++) { - GLCapabilities cur = available[i]; - if (cur == null) { - continue; - } - if (desired.getStereo() != cur.getStereo()) { - continue; - } - int score = 0; - // Compute difference in color depth - // (Note that this decides the direction of all other penalties) - score += (COLOR_MISMATCH_PENALTY_SCALE * - ((cur.getRedBits() + cur.getGreenBits() + cur.getBlueBits() + cur.getAlphaBits()) - - (desired.getRedBits() + desired.getGreenBits() + desired.getBlueBits() + desired.getAlphaBits()))); - // Compute difference in depth buffer depth - score += (DEPTH_MISMATCH_PENALTY_SCALE * sign(score) * - Math.abs(cur.getDepthBits() - desired.getDepthBits())); - // Compute difference in accumulation buffer depth - score += (ACCUM_MISMATCH_PENALTY_SCALE * sign(score) * - Math.abs((cur.getAccumRedBits() + cur.getAccumGreenBits() + cur.getAccumBlueBits() + cur.getAccumAlphaBits()) - - (desired.getAccumRedBits() + desired.getAccumGreenBits() + desired.getAccumBlueBits() + desired.getAccumAlphaBits()))); - // Compute difference in stencil bits - score += STENCIL_MISMATCH_PENALTY_SCALE * sign(score) * (cur.getStencilBits() - desired.getStencilBits()); - if (cur.getDoubleBuffered() != desired.getDoubleBuffered()) { - score += sign(score) * DOUBLE_BUFFER_MISMATCH_PENALTY; - } - if ((desired.getStencilBits() > 0) && (cur.getStencilBits() == 0)) { - score += sign(score) * STENCIL_MISMATCH_PENALTY; - } - scores[i] = score; - } - // Now prefer hardware-accelerated visuals by pushing scores of - // non-hardware-accelerated visuals out - boolean gotHW = false; - int maxAbsoluteHWScore = 0; - for (int i = 0; i < scores.length; i++) { - int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - GLCapabilities cur = available[i]; - if (cur.getHardwareAccelerated()) { - int absScore = Math.abs(score); - if (!gotHW || - (absScore > maxAbsoluteHWScore)) { - gotHW = true; - maxAbsoluteHWScore = absScore; - } - } - } - if (gotHW) { - for (int i = 0; i < scores.length; i++) { - int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - GLCapabilities cur = available[i]; - if (!cur.getHardwareAccelerated()) { - if (score <= 0) { - score -= maxAbsoluteHWScore; - } else if (score > 0) { - score += maxAbsoluteHWScore; - } - scores[i] = score; - } - } - } - - if (DEBUG) { - System.err.print("Scores: ["); - for (int i = 0; i < available.length; i++) { - if (i > 0) { - System.err.print(","); - } - System.err.print(" " + scores[i]); - } - System.err.println(" ]"); - } - - // Ready to select. Choose score closest to 0. - int scoreClosestToZero = NO_SCORE; - int chosenIndex = -1; - for (int i = 0; i < scores.length; i++) { - int score = scores[i]; - if (score == NO_SCORE) { - continue; - } - // Don't substitute a positive score for a smaller negative score - if ((scoreClosestToZero == NO_SCORE) || - (Math.abs(score) < Math.abs(scoreClosestToZero) && - ((sign(scoreClosestToZero) < 0) || (sign(score) > 0)))) { - scoreClosestToZero = score; - chosenIndex = i; - } - } - if (chosenIndex < 0) { - throw new GLException("Unable to select one of the provided GLCapabilities"); - } - if (DEBUG) { - System.err.println("Chosen index: " + chosenIndex); - System.err.println("Chosen capabilities:"); - System.err.println(available[chosenIndex]); - } - - return chosenIndex; - } - - private static int sign(int score) { - if (score < 0) { - return -1; - } - return 1; - } -} |