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authorKenneth Russel <[email protected]>2003-09-05 16:25:38 +0000
committerKenneth Russel <[email protected]>2003-09-05 16:25:38 +0000
commit88dba17d799c1faf2b3185636a8e6cc1e021b80c (patch)
treee8d03891b4d54d013111891d3b0726bc9b0c81cc /src/net/java/games/jogl/GLCanvas.java
parent4c6d717f37d4a6cf50fd06056f1a2357815a9ccf (diff)
Added Gerard Ziemski's new sources for faster dynamic symbol lookup on
Mac OS X. Removed workarounds for earlier JAWT bugs on OS X. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@60 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/GLCanvas.java')
-rw-r--r--src/net/java/games/jogl/GLCanvas.java20
1 files changed, 3 insertions, 17 deletions
diff --git a/src/net/java/games/jogl/GLCanvas.java b/src/net/java/games/jogl/GLCanvas.java
index d5f6dbfdc..527289fdc 100644
--- a/src/net/java/games/jogl/GLCanvas.java
+++ b/src/net/java/games/jogl/GLCanvas.java
@@ -61,10 +61,6 @@ public final class GLCanvas extends Canvas implements GLDrawable {
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
private GLContext context;
- // FIXME: Temporary workaround for JAWT bug in Panther developer release.
- // This workaround makes things quite a bit slower
- private static final boolean isOSX = System.getProperty("os.name").equals("Mac OS X");
-
GLCanvas(GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLDrawable shareWith) {
@@ -83,24 +79,14 @@ public final class GLCanvas extends Canvas implements GLDrawable {
}
public void display() {
- if (isOSX) {
- // Temporary workaround for JAWT bug in Panther developer release.
- // All OpenGL rendering must occur on the AWT event thread.
- repaint();
- } else {
- displayImpl();
- }
+ displayImpl();
}
/** Overridden from Canvas; calls {@link #display}. Should not be
invoked by applications directly. */
public void paint(Graphics g) {
- if (isOSX) {
- displayImpl();
- } else {
- if (!context.getNoAutoRedrawMode()) {
- display();
- }
+ if (!context.getNoAutoRedrawMode()) {
+ display();
}
}