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authorKenneth Russel <[email protected]>2005-01-29 01:26:50 +0000
committerKenneth Russel <[email protected]>2005-01-29 01:26:50 +0000
commitd78bfcde3e1e860568ab4e8045ffe279f5d144b7 (patch)
treeb19d81bcc9c78c50ee4747f7b8ec40fbe6158fcf /src/net/java/games/jogl/GLCanvas.java
parentb4396b83e120bf2defc5598ba95fe02992805b3f (diff)
Fixed Issue 97: Flickering when using ATI_WORKAROUND
The root cause was that JOGL's single-threaded workaround had a bug where if automatic swap buffer support was disabled, the user's calls to swapBuffers() were not being retargeted to run on the AWT event queue thread, as calls to display() were. The effect of this was that the OpenGL rendering was not necessarily guaranteed to complete before swapBuffers() was called, unless a glFlush() / glFinish() pair was inserted. Interestingly, testing showed that inserting the glFlush() / glFinish() just before the call to swapBuffers(), which was executing on the user's thread rather than the AWT event dispatch thread, did not cause the rendering output to complete properly. This implies either a bug in the implementation of glFlush() / glFinish() on the testing platform or a misunderstanding on my part of how these APIs behave. Putting the flush/finish after all of the OpenGL work done by the user in their display() routine worked correctly. Regardless, the intent of the single-threaded workaround was to cause all OpenGL-related work to be done on the event dispatch thread, which it now does. This fixes the reported problem. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@195 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/GLCanvas.java')
-rw-r--r--src/net/java/games/jogl/GLCanvas.java41
1 files changed, 34 insertions, 7 deletions
diff --git a/src/net/java/games/jogl/GLCanvas.java b/src/net/java/games/jogl/GLCanvas.java
index 1deac7f32..827184dac 100644
--- a/src/net/java/games/jogl/GLCanvas.java
+++ b/src/net/java/games/jogl/GLCanvas.java
@@ -72,7 +72,9 @@ public final class GLCanvas extends Canvas implements GLDrawable {
}
public void display() {
- displayImpl();
+ withSingleThreadedWorkaroundDo(displayOnEventDispatchThreadAction,
+ displayAction,
+ false);
}
/** Overridden from Canvas; calls {@link #display}. Should not be
@@ -109,12 +111,18 @@ public final class GLCanvas extends Canvas implements GLDrawable {
final int fy = 0;
final int fwidth = width;
final int fheight = height;
- context.invokeGL(new Runnable() {
+ final Runnable reshapeRunnable = new Runnable() {
public void run() {
getGL().glViewport(fx, fy, fwidth, fheight);
drawableHelper.reshape(GLCanvas.this, fx, fy, fwidth, fheight);
}
- }, true, initAction);
+ };
+ final Runnable reshapeOnEDTRunnable = new Runnable() {
+ public void run() {
+ context.invokeGL(reshapeRunnable, true, initAction);
+ }
+ };
+ withSingleThreadedWorkaroundDo(reshapeOnEDTRunnable, reshapeRunnable, true);
}
/** Overridden from Canvas to prevent Java2D's clearing of the
@@ -176,7 +184,7 @@ public final class GLCanvas extends Canvas implements GLDrawable {
}
public void swapBuffers() {
- context.invokeGL(swapBuffersAction, false, initAction);
+ withSingleThreadedWorkaroundDo(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false);
}
public boolean canCreateOffscreenDrawable() {
@@ -197,15 +205,27 @@ public final class GLCanvas extends Canvas implements GLDrawable {
// Internals only below this point
//
- private void displayImpl() {
+ private void withSingleThreadedWorkaroundDo(Runnable eventDispatchThreadAction,
+ Runnable invokeGLAction,
+ boolean isReshape) {
if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) {
try {
- EventQueue.invokeAndWait(displayOnEventDispatchThreadAction);
+ // Reshape events must not block on the event queue due to the
+ // possibility of deadlocks during initial component creation.
+ // This solution is not optimal, because it changes the
+ // semantics of reshape() to have some of the processing being
+ // done asynchronously, but at least it preserves the
+ // semantics of the single-threaded workaround.
+ if (!isReshape) {
+ EventQueue.invokeAndWait(eventDispatchThreadAction);
+ } else {
+ EventQueue.invokeLater(eventDispatchThreadAction);
+ }
} catch (Exception e) {
throw new GLException(e);
}
} else {
- context.invokeGL(displayAction, false, initAction);
+ context.invokeGL(invokeGLAction, isReshape, initAction);
}
}
@@ -240,4 +260,11 @@ public final class GLCanvas extends Canvas implements GLDrawable {
}
private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction =
new DisplayOnEventDispatchThreadAction();
+ class SwapBuffersOnEventDispatchThreadAction implements Runnable {
+ public void run() {
+ context.invokeGL(swapBuffersAction, false, initAction);
+ }
+ }
+ private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction =
+ new SwapBuffersOnEventDispatchThreadAction();
}