diff options
author | Kenneth Russel <[email protected]> | 2003-11-04 02:29:09 +0000 |
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committer | Kenneth Russel <[email protected]> | 2003-11-04 02:29:09 +0000 |
commit | f516d8cdc25577dd1227b85578d361749ab8063d (patch) | |
tree | 3ced6a2d9944594df420e5b02b458591691eeb83 /src/net/java/games/jogl/GLDrawable.java | |
parent | b76c821858e7ee132aa08cc8d9d61e82eb9aa53f (diff) |
Implemented a per-thread GLContext stack, which gives a thread
knowledge of the OpenGL contexts it has made current and allows a
GLDrawable to make its context current recursively as well as allowing
a GLEventListener to call another GLDrawable's display() method from
within its display(). This mechanism can be used fairly easily to
expose swapBuffers in the public API, as has been requested. Updated
the demos which had to explicitly call display() on more than one
drawable to use the Animator class and to call GLDrawable.display()
from within their GLEventListeners' display() methods. Updated
documentation. Fixed bugs in gleem's CameraParameters class.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@69 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/GLDrawable.java')
-rw-r--r-- | src/net/java/games/jogl/GLDrawable.java | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/net/java/games/jogl/GLDrawable.java b/src/net/java/games/jogl/GLDrawable.java index 6197688b1..26b7b0a06 100644 --- a/src/net/java/games/jogl/GLDrawable.java +++ b/src/net/java/games/jogl/GLDrawable.java @@ -111,9 +111,11 @@ public interface GLDrawable extends ComponentEvents { {@link GLEventListener}s. Called automatically by the window system toolkit upon receiving a repaint() request. When used in conjunction with {@link - net.java.games.jogl.GLDrawable#setRenderingThread}, this routine may be - called manually by the application's main loop for higher - performance and better control over the rendering process. */ + net.java.games.jogl.GLDrawable#setRenderingThread}, this routine + may be called manually by the application's main loop for higher + performance and better control over the rendering process. It is + legal to call another GLDrawable's display method from within + {@link GLEventListener#display}. */ public void display(); /** <P> Changes this GLDrawable to allow OpenGL rendering only from @@ -129,7 +131,9 @@ public interface GLDrawable extends ComponentEvents { drawable. Throws {@link GLException} if the rendering thread for this drawable has been set and attempts are made to set or clear the rendering thread from another thread, or if the passed - thread is not equal to the current thread or null. </P> + thread is not equal to the current thread or null. Also throws + {@link GLException} if the current thread attempts to call + <code>setRenderingThread</code> on more than one drawable. </P> <P> <B>NOTE:</B> Currently this routine is only advisory, which means that on some platforms the underlying optimizations are |