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authordjp <[email protected]>2003-06-08 19:27:01 +0000
committerdjp <[email protected]>2003-06-08 19:27:01 +0000
commitd49fd968963909f181423eae46c613189468fac3 (patch)
treeb231329e6b65fd54aa24b3bcc0a3ecc623daec61 /src/net/java/games/jogl/GLDrawableFactory.java
parent9c8fb046dee5d832bea3f36dcbd43285054f49a0 (diff)
Initial revision
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl;
+
+/** <P> Provides a virtual machine- and operating system-independent
+ mechanism for creating {@link net.java.games.jogl.GLCanvas} and {@link
+ net.java.games.jogl.GLJPanel} objects. </P>
+
+ <P> The {@link net.java.games.jogl.GLCapabilities} objects passed in to the
+ various factory methods are used as a hint for the properties of
+ the returned drawable. The default capabilities selection
+ algorithm (equivalent to passing in a null {@link
+ GLCapabilitiesChooser}) is described in {@link
+ DefaultGLCapabilitiesChooser}. Sophisticated applications needing
+ to change the selection algorithm may pass in their own {@link
+ GLCapabilitiesChooser} which can select from the available pixel
+ formats. </P>
+
+ <P> Because of the multithreaded nature of the Java platform's
+ window system toolkit, it is typically not possible to immediately
+ reject a given {@link GLCapabilities} as being unsupportable by
+ either returning <code>null</code> from the creation routines or
+ raising a {@link GLException}. The semantics of the rejection
+ process are (unfortunately) left unspecified for now. The current
+ implementation will cause a {@link GLException} to be raised
+ during the first repaint of the {@link GLCanvas} or {@link
+ GLJPanel} if the capabilities can not be met. </P>
+*/
+
+public class GLDrawableFactory {
+ private static GLDrawableFactory factory = new GLDrawableFactory();
+
+ private GLDrawableFactory() {}
+
+ /** Returns the sole GLDrawableFactory instance. */
+ public static GLDrawableFactory getFactory() {
+ return factory;
+ }
+
+ /** Creates a {@link GLCanvas} with the specified capabilities using
+ the default capabilities selection algorithm. */
+ public GLCanvas createGLCanvas(GLCapabilities capabilities) {
+ return createGLCanvas(capabilities, null);
+ }
+
+ /** Creates a {@link GLCanvas} with the specified capabilities using
+ the supplied capabilities selection algorithm. A null chooser is
+ equivalent to using the {@link DefaultGLCapabilitiesChooser}. */
+ public GLCanvas createGLCanvas(GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
+ // FIXME: do we need to select a GraphicsConfiguration here as in
+ // GL4Java? If so, this class will have to be made abstract and
+ // we'll have to provide hooks into this package to get at the
+ // GLCanvas and GLJPanel constructors.
+ if (chooser == null) {
+ chooser = new DefaultGLCapabilitiesChooser();
+ }
+ return new GLCanvas(capabilities, chooser);
+ }
+
+ /** Creates a {@link GLJPanel} with the specified capabilities using
+ the default capabilities selection algorithm. */
+ public GLJPanel createGLJPanel(GLCapabilities capabilities) {
+ return createGLJPanel(capabilities, null);
+ }
+
+ /** Creates a {@link GLJPanel} with the specified capabilities using
+ the supplied capabilities selection algorithm. A null chooser is
+ equivalent to using the {@link DefaultGLCapabilitiesChooser}. */
+ public GLJPanel createGLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
+ if (chooser == null) {
+ chooser = new DefaultGLCapabilitiesChooser();
+ }
+ return new GLJPanel(capabilities, chooser);
+ }
+}