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authorKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
committerKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
commitd6f9dbc493df725d3d574403549de142c5e1222a (patch)
tree8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /src/net/java/games/jogl/GLJPanel.java
parent42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff)
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231 branch is permanently closed. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/GLJPanel.java')
-rw-r--r--src/net/java/games/jogl/GLJPanel.java730
1 files changed, 0 insertions, 730 deletions
diff --git a/src/net/java/games/jogl/GLJPanel.java b/src/net/java/games/jogl/GLJPanel.java
deleted file mode 100644
index e9b58bdae..000000000
--- a/src/net/java/games/jogl/GLJPanel.java
+++ /dev/null
@@ -1,730 +0,0 @@
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package net.java.games.jogl;
-
-import java.awt.Component;
-import java.awt.EventQueue;
-import java.awt.Frame;
-import java.awt.Graphics;
-import java.awt.GraphicsConfiguration;
-import java.awt.Rectangle;
-import java.awt.image.BufferedImage;
-import java.awt.image.DataBufferByte;
-import java.awt.image.DataBufferInt;
-import java.security.*;
-import javax.swing.JComponent;
-import javax.swing.JPanel;
-import net.java.games.jogl.impl.*;
-
-// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
-// context whenever the displayChanged() function is called on their
-// GLEventListeners
-
-/** A lightweight Swing component which provides OpenGL rendering
- support. Provided for compatibility with Swing user interfaces
- when adding a heavyweight doesn't work either because of
- Z-ordering or LayoutManager problems. This component attempts to
- use hardware-accelerated rendering via pbuffers and falls back on
- to software rendering if problems occur. This class can not be
- instantiated directly; use {@link GLDrawableFactory} to construct
- them. <P>
-
- Note that because this component attempts to use pbuffers for
- rendering, and because pbuffers can not be resized, somewhat
- surprising behavior may occur during resize operations; the {@link
- GLEventListener#init} method may be called multiple times as the
- pbuffer is resized to be able to cover the size of the GLJPanel.
- This behavior is correct, as the textures and display lists for
- the GLJPanel will have been lost during the resize operation. The
- application should attempt to make its GLEventListener.init()
- methods as side-effect-free as possible.
-*/
-
-public final class GLJPanel extends JPanel implements GLDrawable {
- protected static final boolean DEBUG = Debug.debug("GLJPanel");
-
- private GLDrawableHelper drawableHelper = new GLDrawableHelper();
- private volatile boolean isInitialized;
-
- // Data used for either pbuffers or pixmap-based offscreen surfaces
- private GLCapabilities offscreenCaps;
- private GLCapabilitiesChooser chooser;
- private GLDrawable shareWith;
- // This image is exactly the correct size to render into the panel
- private BufferedImage offscreenImage;
- // One of these is used to store the read back pixels before storing
- // in the BufferedImage
- private byte[] readBackBytes;
- private int[] readBackInts;
- private int readBackWidthInPixels;
- private int readBackHeightInPixels;
- // Width of the actual GLJPanel
- private int panelWidth = 0;
- private int panelHeight = 0;
- private Updater updater;
- private int awtFormat;
- private int glFormat;
- private int glType;
-
- // Implementation using pbuffers
- private static boolean hardwareAccelerationDisabled =
- Debug.isPropertyDefined("jogl.gljpanel.nohw");
- private boolean pbufferInitializationCompleted;
- private GLPbuffer pbuffer;
- private int pbufferWidth = 256;
- private int pbufferHeight = 256;
- private GLCanvas heavyweight;
- private Frame toplevel;
-
- // Implementation using software rendering
- private GLContext offscreenContext;
-
- // For saving/restoring of OpenGL state during ReadPixels
- private int[] swapbytes = new int[1];
- private int[] rowlength = new int[1];
- private int[] skiprows = new int[1];
- private int[] skippixels = new int[1];
- private int[] alignment = new int[1];
-
- GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLDrawable shareWith) {
- super();
-
- // Works around problems on many vendors' cards; we don't need a
- // back buffer for the offscreen surface anyway
- offscreenCaps = (GLCapabilities) capabilities.clone();
- offscreenCaps.setDoubleBuffered(false);
- this.chooser = chooser;
- this.shareWith = shareWith;
- }
-
- public void display() {
- if (!isInitialized) {
- return;
- }
-
- if (EventQueue.isDispatchThread()) {
- // Want display() to be synchronous, so call paintImmediately()
- paintImmediately(0, 0, getWidth(), getHeight());
- } else {
- // Multithreaded redrawing of Swing components is not allowed,
- // so do everything on the event dispatch thread
- try {
- EventQueue.invokeAndWait(paintImmediatelyAction);
- } catch (Exception e) {
- throw new GLException(e);
- }
- }
- }
-
- /** Overridden from JComponent; calls {@link
- GLEventListener#display}. Should not be invoked by applications
- directly. */
- public void paintComponent(Graphics g) {
- if (!isInitialized) {
- return;
- }
-
- updater.setGraphics(g);
- if (!hardwareAccelerationDisabled) {
- if (!pbufferInitializationCompleted) {
- try {
- heavyweight.display();
- pbuffer.display();
- } catch (GLException e) {
- if (DEBUG) {
- e.printStackTrace();
- }
- // We consider any exception thrown during updating of the
- // heavyweight or pbuffer during the initialization phases
- // to be an indication that there was a problem
- // instantiating the pbuffer, regardless of whether the
- // exception originated in the user's GLEventListener. In
- // these cases we immediately back off and use software
- // rendering.
- disableHardwareRendering();
- }
- } else {
- pbuffer.display();
- }
- } else {
- offscreenContext.invokeGL(displayAction, false, initAction);
- }
- }
-
- public void addNotify() {
- super.addNotify();
- initialize();
- if (DEBUG) {
- System.err.println("GLJPanel.addNotify()");
- }
- }
-
- /** Overridden from JPanel; used to indicate that it's no longer
- safe to have an OpenGL context for the component. */
- public void removeNotify() {
- if (DEBUG) {
- System.err.println("GLJPanel.removeNotify()");
- }
- if (!hardwareAccelerationDisabled) {
- if (pbuffer != null) {
- pbuffer.destroy();
- }
- if (toplevel != null) {
- toplevel.dispose();
- }
- pbuffer = null;
- heavyweight = null;
- toplevel = null;
- } else {
- offscreenContext.destroy();
- }
- isInitialized = false;
- super.removeNotify();
- }
-
- /** Overridden from Canvas; causes {@link GLDrawableHelper#reshape}
- to be called on all registered {@link GLEventListener}s. Called
- automatically by the AWT; should not be invoked by applications
- directly. */
- public void reshape(int x, int y, int width, int height) {
- super.reshape(x, y, width, height);
-
- if (!isInitialized) {
- return;
- }
-
- // Move all reshape requests onto AWT EventQueue thread
- final int fx = x;
- final int fy = y;
- final int fwidth = width;
- final int fheight = height;
-
- Runnable r = new Runnable() {
- public void run() {
- GLContext context = null;
- readBackWidthInPixels = 0;
- readBackHeightInPixels = 0;
-
- if (!hardwareAccelerationDisabled) {
- // Use factor larger than 2 during shrinks for some hysteresis
- float shrinkFactor = 2.5f;
- if ((fwidth > pbufferWidth ) || (fheight > pbufferHeight) ||
- (fwidth < (pbufferWidth / shrinkFactor)) || (fheight < (pbufferWidth / shrinkFactor))) {
- if (DEBUG) {
- System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " +
- " to fit (" + fwidth + ", " + fheight + ")");
- }
- // Must destroy and recreate pbuffer to fit
- if (pbuffer != null) {
- pbuffer.destroy();
- }
- if (toplevel != null) {
- toplevel.dispose();
- }
- pbuffer = null;
- isInitialized = false;
- pbufferWidth = getNextPowerOf2(fwidth);
- pbufferHeight = getNextPowerOf2(fheight);
- if (DEBUG) {
- System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")");
- }
- initialize();
- }
- GLPbufferImpl pbufferImpl = (GLPbufferImpl) pbuffer;
- context = pbufferImpl.getContext();
- // It looks like NVidia's drivers (at least the ones on my
- // notebook) are buggy and don't allow a rectangle of less than
- // the pbuffer's width to be read...this doesn't really matter
- // because it's the Graphics.drawImage() calls that are the
- // bottleneck. Should probably make the size of the offscreen
- // image be the exact size of the pbuffer to save some work on
- // resize operations...
- readBackWidthInPixels = pbufferWidth;
- readBackHeightInPixels = fheight;
- } else {
- offscreenContext.resizeOffscreenContext(fwidth, fheight);
- context = offscreenContext;
- readBackWidthInPixels = fwidth;
- readBackHeightInPixels = fheight;
- }
-
- if (offscreenImage != null) {
- offscreenImage.flush();
- offscreenImage = null;
- }
-
- panelWidth = fwidth;
- panelHeight = fheight;
-
- context.invokeGL(new Runnable() {
- public void run() {
- getGL().glViewport(0, 0, panelWidth, panelHeight);
- drawableHelper.reshape(GLJPanel.this, 0, 0, panelWidth, panelHeight);
- }
- }, true, initAction);
- }
- };
- if (EventQueue.isDispatchThread()) {
- r.run();
- } else {
- // Avoid blocking EventQueue thread due to possible deadlocks
- // during component creation
- EventQueue.invokeLater(r);
- }
- }
-
- public void setOpaque(boolean opaque) {
- if (opaque != isOpaque()) {
- if (offscreenImage != null) {
- offscreenImage.flush();
- offscreenImage = null;
- }
- }
- super.setOpaque(opaque);
- }
-
- public void addGLEventListener(GLEventListener listener) {
- drawableHelper.addGLEventListener(listener);
- }
-
- public void removeGLEventListener(GLEventListener listener) {
- drawableHelper.removeGLEventListener(listener);
- }
-
- public GL getGL() {
- if (!hardwareAccelerationDisabled) {
- if (pbuffer == null) {
- return null;
- }
- return pbuffer.getGL();
- } else {
- if (offscreenContext == null) {
- return null;
- }
- return offscreenContext.getGL();
- }
- }
-
- public void setGL(GL gl) {
- if (!hardwareAccelerationDisabled) {
- if (pbuffer != null) {
- pbuffer.setGL(gl);
- }
- } else {
- if (offscreenContext != null) {
- offscreenContext.setGL(gl);
- }
- }
- }
-
- public GLU getGLU() {
- if (!hardwareAccelerationDisabled) {
- return pbuffer.getGLU();
- } else {
- return offscreenContext.getGLU();
- }
- }
-
- public void setGLU(GLU glu) {
- if (!hardwareAccelerationDisabled) {
- pbuffer.setGLU(glu);
- } else {
- offscreenContext.setGLU(glu);
- }
- }
-
- public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
- // Not supported for GLJPanel because all repaint requests must be
- // handled by the AWT thread
- }
-
- public Thread getRenderingThread() {
- return null;
- }
-
- public void setNoAutoRedrawMode(boolean noAutoRedraws) {
- }
-
- public boolean getNoAutoRedrawMode() {
- return false;
- }
-
- public void setAutoSwapBufferMode(boolean onOrOff) {
- if (!hardwareAccelerationDisabled) {
- pbuffer.setAutoSwapBufferMode(onOrOff);
- } else {
- offscreenContext.setAutoSwapBufferMode(onOrOff);
- }
- }
-
- public boolean getAutoSwapBufferMode() {
- if (!hardwareAccelerationDisabled) {
- return pbuffer.getAutoSwapBufferMode();
- } else {
- return offscreenContext.getAutoSwapBufferMode();
- }
- }
-
- public void swapBuffers() {
- if (!hardwareAccelerationDisabled) {
- pbuffer.swapBuffers();
- } else {
- offscreenContext.invokeGL(swapBuffersAction, false, initAction);
- }
- }
-
- public boolean canCreateOffscreenDrawable() {
- // For now let's say no, although we could using the heavyweight
- // if hardware acceleration is still enabled
- return false;
- }
-
- public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities,
- int initialWidth,
- int initialHeight) {
- throw new GLException("Not supported");
- }
-
- GLContext getContext() {
- if (!hardwareAccelerationDisabled) {
- return ((GLPbufferImpl) pbuffer).getContext();
- } else {
- return offscreenContext;
- }
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private void disableHardwareRendering() {
- if (Debug.verbose()) {
- System.err.println("GLJPanel: Falling back on software rendering due to pbuffer problems");
- }
- hardwareAccelerationDisabled = true;
- pbufferInitializationCompleted = false;
- EventQueue.invokeLater(new Runnable() {
- public void run() {
- toplevel.setVisible(false);
- // Should dispose of this -- not sure about stability on
- // various cards -- should test (FIXME)
- // toplevel.dispose();
- }
- });
- initialize();
- }
-
- private void initialize() {
- // Initialize either the hardware-accelerated rendering path or
- // the lightweight rendering path
- if (!hardwareAccelerationDisabled) {
- boolean firstTime = false;
- if (heavyweight == null) {
- // Make the heavyweight share with the "shareWith" parameter.
- // The pbuffer shares textures and display lists with the
- // heavyweight, so by transitivity the pbuffer will share with
- // it as well.
- heavyweight = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(), shareWith);
- firstTime = true;
- }
- if (heavyweight.canCreateOffscreenDrawable()) {
- if (firstTime) {
- toplevel = new Frame();
- toplevel.setUndecorated(true);
- }
- pbuffer = heavyweight.createOffscreenDrawable(offscreenCaps, pbufferWidth, pbufferHeight);
- updater = new Updater();
- pbuffer.addGLEventListener(updater);
- pbufferInitializationCompleted = false;
- if (firstTime) {
- toplevel.add(heavyweight);
- toplevel.setSize(1, 1);
- }
- EventQueue.invokeLater(new Runnable() {
- public void run() {
- try {
- toplevel.setVisible(true);
- } catch (GLException e) {
- if (DEBUG) {
- e.printStackTrace();
- }
- disableHardwareRendering();
- }
- }
- });
- isInitialized = true;
- return;
- } else {
- // If the heavyweight reports that it can't create an
- // offscreen drawable (pbuffer), don't try again the next
- // time, and fall through to the software rendering path
- hardwareAccelerationDisabled = true;
- }
- }
-
- // Create an offscreen context instead
- offscreenContext = GLContextFactory.getFactory().createGLContext(null, offscreenCaps, chooser,
- GLContextHelper.getContext(shareWith));
- offscreenContext.resizeOffscreenContext(panelWidth, panelHeight);
- updater = new Updater();
- if (panelWidth > 0 && panelHeight > 0) {
- offscreenContext.invokeGL(new Runnable() {
- public void run() {
- getGL().glViewport(0, 0, panelWidth, panelHeight);
- drawableHelper.reshape(GLJPanel.this, 0, 0, panelWidth, panelHeight);
- }
- }, true, initAction);
- }
-
- isInitialized = true;
- }
-
- class Updater implements GLEventListener {
- private Graphics g;
-
- public void setGraphics(Graphics g) {
- this.g = g;
- }
-
- public void init(GLDrawable drawable) {
- if (!hardwareAccelerationDisabled) {
- if (DEBUG) {
- System.err.println("GLJPanel$Updater.init(): pbufferInitializationCompleted = true");
- }
- pbufferInitializationCompleted = true;
- EventQueue.invokeLater(new Runnable() {
- public void run() {
- // Race conditions might dispose of this before now
- if (toplevel != null) {
- toplevel.setVisible(false);
- }
- }
- });
- }
- drawableHelper.init(GLJPanel.this);
- }
-
- public void display(GLDrawable drawable) {
- drawableHelper.display(GLJPanel.this);
-
- // Must now copy pixels from offscreen context into surface
- if (offscreenImage == null) {
- if (panelWidth > 0 && panelHeight > 0) {
- // It looks like NVidia's drivers (at least the ones on my
- // notebook) are buggy and don't allow a sub-rectangle to be
- // read from a pbuffer...this doesn't really matter because
- // it's the Graphics.drawImage() calls that are the
- // bottleneck
-
- int awtFormat = 0;
- int hwGLFormat = 0;
- if (!hardwareAccelerationDisabled) {
- // This seems to be a good choice on all platforms
- hwGLFormat = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
- }
-
- // Should be more flexible in these BufferedImage formats;
- // perhaps see what the preferred image types are on the
- // given platform
- if (isOpaque()) {
- awtFormat = BufferedImage.TYPE_INT_RGB;
- } else {
- awtFormat = BufferedImage.TYPE_INT_ARGB;
- }
-
- offscreenImage = new BufferedImage(panelWidth,
- panelHeight,
- awtFormat);
- switch (awtFormat) {
- case BufferedImage.TYPE_3BYTE_BGR:
- glFormat = GL.GL_BGR;
- glType = GL.GL_UNSIGNED_BYTE;
- readBackBytes = new byte[readBackWidthInPixels * readBackHeightInPixels * 3];
- break;
-
- case BufferedImage.TYPE_INT_RGB:
- case BufferedImage.TYPE_INT_ARGB:
- glFormat = GL.GL_BGRA;
- glType = (hardwareAccelerationDisabled
- ? offscreenContext.getOffscreenContextPixelDataType()
- : hwGLFormat);
- readBackInts = new int[readBackWidthInPixels * readBackHeightInPixels];
- break;
-
- default:
- // FIXME: Support more off-screen image types (current
- // offscreen context implementations don't use others, and
- // some of the OpenGL formats aren't supported in the 1.1
- // headers, which we're currently using)
- throw new GLException("Unsupported offscreen image type " + awtFormat);
- }
- }
- }
-
- if (offscreenImage != null) {
- GL gl = getGL();
- // Save current modes
- gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes);
- gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength);
- gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows);
- gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels);
- gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment);
-
- gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
- gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, readBackWidthInPixels);
- gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0);
- gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0);
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
-
- // Actually read the pixels.
- gl.glReadBuffer(GL.GL_FRONT);
- if (readBackBytes != null) {
- gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes);
- } else if (readBackInts != null) {
- gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts);
- }
-
- // Restore saved modes.
- gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]);
- gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]);
- gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]);
- gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]);
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]);
-
- if (readBackBytes != null || readBackInts != null) {
- // Copy temporary data into raster of BufferedImage for faster
- // blitting Note that we could avoid this copy in the cases
- // where !offscreenContext.offscreenImageNeedsVerticalFlip(),
- // but that's the software rendering path which is very slow
- // anyway
- Object src = null;
- Object dest = null;
- int srcIncr = 0;
- int destIncr = 0;
-
- if (readBackBytes != null) {
- src = readBackBytes;
- dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData();
- srcIncr = readBackWidthInPixels * 3;
- destIncr = offscreenImage.getWidth() * 3;
- } else {
- src = readBackInts;
- dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData();
- srcIncr = readBackWidthInPixels;
- destIncr = offscreenImage.getWidth();
- }
-
- if (!hardwareAccelerationDisabled ||
- offscreenContext.offscreenImageNeedsVerticalFlip()) {
- int srcPos = 0;
- int destPos = (offscreenImage.getHeight() - 1) * destIncr;
- for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) {
- System.arraycopy(src, srcPos, dest, destPos, destIncr);
- }
- } else {
- int srcPos = 0;
- int destEnd = destIncr * offscreenImage.getHeight();
- for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) {
- System.arraycopy(src, srcPos, dest, destPos, destIncr);
- }
- }
-
- // Draw resulting image in one shot
- g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), GLJPanel.this);
- }
- }
- }
-
- public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
- // This is handled above and dispatched directly to the appropriate context
- }
-
- public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {
- }
- }
-
- class InitAction implements Runnable {
- public void run() {
- updater.init(GLJPanel.this);
- }
- }
- private InitAction initAction = new InitAction();
-
- class DisplayAction implements Runnable {
- public void run() {
- updater.display(GLJPanel.this);
- }
- }
- private DisplayAction displayAction = new DisplayAction();
-
- // This one is used exclusively in the non-hardware-accelerated case
- class SwapBuffersAction implements Runnable {
- public void run() {
- offscreenContext.swapBuffers();
- }
- }
- private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
-
- class PaintImmediatelyAction implements Runnable {
- public void run() {
- paintImmediately(0, 0, getWidth(), getHeight());
- }
- }
- private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
-
- private int getNextPowerOf2(int number) {
- // Workaround for problems where 0 width or height are transiently
- // seen during layout
- if (number == 0) {
- return 2;
- }
-
- if (((number-1) & number) == 0) {
- //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
- return number;
- }
- int power = 0;
- while (number > 0) {
- number = number>>1;
- power++;
- }
- return (1<<power);
- }
-}