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author | Kenneth Russel <[email protected]> | 2003-11-04 02:29:09 +0000 |
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committer | Kenneth Russel <[email protected]> | 2003-11-04 02:29:09 +0000 |
commit | f516d8cdc25577dd1227b85578d361749ab8063d (patch) | |
tree | 3ced6a2d9944594df420e5b02b458591691eeb83 /src/net/java/games/jogl/GLUtesselatorCallback.java | |
parent | b76c821858e7ee132aa08cc8d9d61e82eb9aa53f (diff) |
Implemented a per-thread GLContext stack, which gives a thread
knowledge of the OpenGL contexts it has made current and allows a
GLDrawable to make its context current recursively as well as allowing
a GLEventListener to call another GLDrawable's display() method from
within its display(). This mechanism can be used fairly easily to
expose swapBuffers in the public API, as has been requested. Updated
the demos which had to explicitly call display() on more than one
drawable to use the Animator class and to call GLDrawable.display()
from within their GLEventListeners' display() methods. Updated
documentation. Fixed bugs in gleem's CameraParameters class.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@69 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/GLUtesselatorCallback.java')
0 files changed, 0 insertions, 0 deletions