diff options
author | Kenneth Russel <[email protected]> | 2004-04-13 23:55:04 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2004-04-13 23:55:04 +0000 |
commit | ef6a1983a48dd2c3f52987777862c3583ca24c57 (patch) | |
tree | b49fed675a1b3ee74d39747cce928b5e83bc0229 /src/net/java/games/jogl/impl/GLContext.java | |
parent | dc4d980ec184d2372b5bde0384ff17cda845c0b5 (diff) |
Initial support for multisample / full-scene antialiasing (FSAA);
currently on Windows, X11 and other ports to follow
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@108 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/GLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/GLContext.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java index 98e56a314..dbb1194d9 100644 --- a/src/net/java/games/jogl/impl/GLContext.java +++ b/src/net/java/games/jogl/impl/GLContext.java @@ -195,7 +195,7 @@ public abstract class GLContext { if (mustDoMakeCurrent) { if (curContext != null) { if (DEBUG) { - System.err.println("Freeing context " + curContext + " due to recursive makeCurrent"); + // System.err.println("Freeing context " + curContext + " due to recursive makeCurrent"); } curContext.free(); } @@ -211,7 +211,7 @@ public abstract class GLContext { return; } if (DEBUG) { - System.err.println("Making context " + this + " current"); + // System.err.println("Making context " + this + " current"); } } ctxStack.push(this, initAction); @@ -265,14 +265,14 @@ public abstract class GLContext { } if (DEBUG) { - System.err.println("Freeing context " + this); + // System.err.println("Freeing context " + this); } free(); if (curContext != null && !mustFreeBecauseOfNoRenderingThread) { if (DEBUG) { - System.err.println("Making context " + curContext + " current again"); + // System.err.println("Making context " + curContext + " current again"); } curContext.makeCurrent(curInitAction); } |