diff options
author | Kenneth Russel <[email protected]> | 2005-02-03 23:25:53 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-02-03 23:25:53 +0000 |
commit | 8da5bfa2d72282bfdcd2889a70a93a4072221a1c (patch) | |
tree | 13b9ecce060f1ba23ba83e7f502fa928a4c76848 /src/net/java/games/jogl/impl/GLContext.java | |
parent | dfbee835b5a50b1c6219bd53e15823ea83d73dd6 (diff) |
Fixed Issue 44: Add pbuffer-based GLJPanel implementation
Fixed Issue 61: Make debug variables load from system properties
Added a hardware acceleration path for GLJPanel implemented using the
GLPbuffer interfaces. If instantiation of the pbuffer fails, the
GLJPanel implementation attempts to catch the resulting exception and
fall back on the existing software rendering path.
The new code has been successfully tested on Windows. This checkin
attempts to make the needed changes to the pbuffer implementation on
other platforms, but the GLJPanel continues to use software rendering
until all platforms can be tested.
Additionally, references to static final DEBUG flags have been made
settable via system properties. "jogl.verbose" enables certain
printing statements. "jogl.debug" enables all debugging printing.
"jogl.debug.GLContext" enables the debug printing inside the GLContext
class. The system property names are chosen by convention and are not
enforced.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@209 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/GLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/GLContext.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java index cc5d465d6..aab3f9dd0 100644 --- a/src/net/java/games/jogl/impl/GLContext.java +++ b/src/net/java/games/jogl/impl/GLContext.java @@ -44,7 +44,7 @@ import net.java.games.jogl.*; import net.java.games.gluegen.runtime.*; public abstract class GLContext { - protected static final boolean DEBUG = false; + protected static final boolean DEBUG = Debug.debug("GLContext"); static { NativeLibLoader.load(); |