diff options
author | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
commit | d6f9dbc493df725d3d574403549de142c5e1222a (patch) | |
tree | 8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /src/net/java/games/jogl/impl/GLContext.java | |
parent | 42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff) |
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231
branch is permanently closed.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/GLContext.java')
-rw-r--r-- | src/net/java/games/jogl/impl/GLContext.java | 764 |
1 files changed, 0 insertions, 764 deletions
diff --git a/src/net/java/games/jogl/impl/GLContext.java b/src/net/java/games/jogl/impl/GLContext.java deleted file mode 100644 index 41fa98c4b..000000000 --- a/src/net/java/games/jogl/impl/GLContext.java +++ /dev/null @@ -1,764 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package net.java.games.jogl.impl; - -import java.awt.Component; -import net.java.games.jogl.*; -import net.java.games.gluegen.runtime.*; - -public abstract class GLContext { - protected static final boolean DEBUG = Debug.debug("GLContext"); - protected static final boolean VERBOSE = Debug.verbose(); - protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree"); - - static { - NativeLibLoader.load(); - } - - protected Component component; - - // Indicates whether the component (if an onscreen context) has been - // realized. Plausibly, before the component is realized the JAWT - // should return an error or NULL object from some of its - // operations; this appears to be the case on Win32 but is not true - // at least with Sun's current X11 implementation (1.4.x), which - // crashes with no other error reported if the DrawingSurfaceInfo is - // fetched from a locked DrawingSurface during the validation as a - // result of calling show() on the main thread. To work around this - // we prevent any JAWT or OpenGL operations from being done until - // addNotify() is called on the component. - protected boolean realized; - - protected GLCapabilities capabilities; - protected GLCapabilitiesChooser chooser; - protected GL gl; - protected static final GLUProcAddressTable gluProcAddressTable = new GLUProcAddressTable(); - protected static boolean haveResetGLUProcAddressTable; - protected GLU glu = new GLUImpl(gluProcAddressTable); - protected Thread renderingThread; - protected Runnable deferredReshapeAction; - // Support for OpenGL context destruction and recreation in the face - // of the setRenderingThread optimization, which makes the context - // permanently current on the animation thread. FIXME: should make - // this more uniform and general, possibly by implementing in terms - // of Runnables; however, necessary sequence of operations in - // invokeGL makes this tricky. - protected boolean deferredDestroy; - protected boolean deferredSetRealized; - - // Error checking for setRenderingThread to ensure that one thread - // doesn't attempt to call setRenderingThread on more than one - // drawable - protected static final ThreadLocal perThreadRenderingContext = new ThreadLocal(); - - // This is a workaround for a bug in NVidia's drivers where - // vertex_array_range is only safe for single-threaded use; a bug - // has been filed, ID 80174. When an Animator is created for a - // GLDrawable, the expectation is that the Animator will be started - // shortly and that the user doesn't want rendering to occur from - // the AWT thread. However, there is a small window between when the - // Animator is created and attached to the GLDrawable and when it's - // started (and sets the rendering thread) when repaint events can - // be issued by the AWT thread if the component is realized. To work - // around this problem, we currently specify in the Animator's API - // that between the time it's created and started no redraws will - // occur. - protected volatile boolean willSetRenderingThread; - - // Flag for disabling all repaint and resize processing on the AWT - // thread to avoid application-level deadlocks; only really used for - // GLCanvas - protected boolean noAutoRedraw; - - // Flag for enabling / disabling automatic swapping of the front and - // back buffers - protected boolean autoSwapBuffers = true; - - // Offscreen context handling. Offscreen contexts should handle - // these resize requests in makeCurrent and clear the - // pendingOffscreenResize flag. - protected boolean pendingOffscreenResize; - protected int pendingOffscreenWidth; - protected int pendingOffscreenHeight; - - // Cache of the functions that are available to be called at the current - // moment in time - protected FunctionAvailabilityCache functionAvailability; - - // Support for recursive makeCurrent() calls as well as calling - // other drawables' display() methods from within another one's - protected static final ThreadLocal perThreadContextStack = new ThreadLocal() { - protected synchronized Object initialValue() { - return new GLContextStack(); - } - }; - // This thread-local variable helps implement setRenderingThread()'s - // optimized context handling. When the bottommost invokeGL() on the - // execution stack finishes for the rendering thread for that - // context, we pop the context off the context stack but do not free - // it, instead storing it in this thread-local variable. This gives - // us enough information to recover the context stack state in - // subsequent invokeGL() calls. - protected static final ThreadLocal perThreadSavedCurrentContext = new ThreadLocal() { - protected synchronized Object initialValue() { - return new GLContextInitActionPair(null, null); - } - }; - - public GLContext(Component component, - GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - GLContext shareWith) { - this.component = component; - this.capabilities = (GLCapabilities) capabilities.clone(); - this.chooser = chooser; - setGL(createGL()); - functionAvailability = new FunctionAvailabilityCache(this); - if (shareWith != null) { - GLContextShareSet.registerSharing(this, shareWith); - } - } - - /** Runs the given runnable with this OpenGL context valid. */ - public synchronized void invokeGL(Runnable runnable, boolean isReshape, Runnable initAction) throws GLException { - // Could be more clever about not calling this every time, but - // Thread.currentThread() is very fast and this makes the logic simpler - Thread currentThread = Thread.currentThread(); - - // Defer JAWT and OpenGL operations until onscreen components are - // realized - if (!isRealized() || - willSetRenderingThread || - (renderingThread != null && - renderingThread != currentThread)) { - // Support for removeNotify()/addNotify() when the - // setRenderingThread optimization is in effect and before the - // animation thread gets a chance to handle either request - if (!isRealized() && deferredSetRealized) { - setRealized(); - deferredSetRealized = false; - } else { - if (isReshape) { - deferredReshapeAction = runnable; - } - return; - } - } - - if (isReshape && noAutoRedraw && !SingleThreadedWorkaround.doWorkaround()) { - // Don't process reshape requests on the AWT thread - deferredReshapeAction = runnable; - return; - } - - if (deferredDestroy) { - deferredDestroy = false; - if (renderingThread != null) { - // Need to disable the setRenderingThread optimization to free - // up the context - setRenderingThread(null, initAction); - } - destroy(); - return; - } - - // The goal of this code is to optimize OpenGL context handling as - // much as possible. In particular: - // - // - setRenderingThread() works by making the "bottommost" OpenGL - // context current once and not freeing it until the rendering - // thread has been unset. Note that subsequent pushes of other - // contexts will still necessarily cause them to be made current - // and freed. - // - // - If the same context is pushed on the per-thread context stack - // more than once back-to-back, the subsequent pushes will not - // actually cause a makeCurrent/free to occur. - // - // Complexities occur because setRenderingThread() can be called - // at any time. Currently we implement the rendering thread - // optimization by popping it off the OpenGL context stack and - // storing it in a thread-local variable. - - GLContextStack ctxStack = getPerThreadContextStack(); - GLContext savedPerThreadContext = getPerThreadSavedCurrentContext(); - Runnable savedPerThreadInitAction = getPerThreadSavedInitAction(); - setPerThreadSavedCurrentContext(null, null); - if (ctxStack.size() == 0 && - savedPerThreadContext != null) { - // The setRenderingThread optimization moved the current context - // into thread-local storage. Put it back on the context stack, - // because we might need to free it later. - ctxStack.push(savedPerThreadContext, savedPerThreadInitAction); - } - - GLContext curContext = ctxStack.peekContext(); - Runnable curInitAction = ctxStack.peekInitAction(); - boolean mustDoMakeCurrent = true; - - if (curContext == this) { - mustDoMakeCurrent = false; - } - - if (mustDoMakeCurrent) { - if (curContext != null) { - if (DEBUG && VERBOSE) { - System.err.println(getThreadName() + ": Freeing context " + curContext + " due to recursive makeCurrent"); - } - curContext.free(); - } - - if (!makeCurrent(initAction)) { - // Couldn't make the thread current because the component has not yet - // been visualized, and therefore the context cannot be created. - // We'll defer any actions until invokeGL() is called again at a time - // when the component has been visualized. - if (isReshape) { - deferredReshapeAction = runnable; - } - - // Clean up after ourselves on the way out. - // NOTE that this is an abbreviated version of the code below - // and should probably be refactored/cleaned up -- this bug - // fix was done without a lot of intense thought about the - // situation - if (curContext != null) { - curContext.makeCurrent(curInitAction); - } - return; - } - if (DEBUG && VERBOSE) { - System.err.println(getThreadName() + ": Making context " + this + " current"); - } - } - ctxStack.push(this, initAction); - - // At this point the OpenGL context is current. Offscreen contexts - // handle resizing the backing bitmap in makeCurrent. Therefore we - // may need to free and make the context current again if we - // didn't actually make it current above. - if (pendingOffscreenResize && renderingThread != null) { - ctxStack.pop(); - free(); - if (!makeCurrent(initAction)) { - throw new GLException("Error while resizing offscreen context"); - } - ctxStack.push(this, initAction); - } - - RuntimeException userException = null; - GLException internalException = null; - - try { - if (deferredReshapeAction != null) { - deferredReshapeAction.run(); - deferredReshapeAction = null; - } - runnable.run(); - if (autoSwapBuffers && !isReshape) { - swapBuffers(); - } - } catch (RuntimeException e) { - userException = e; - throw(userException); - } finally { - if (userException != null) { - // Disallow setRenderingThread if display action is throwing exceptions - renderingThread = null; - } - - boolean mustSkipFreeForRenderingThread = false; - if (currentThread == renderingThread && curContext == null) { - mustSkipFreeForRenderingThread = true; - setPerThreadSavedCurrentContext(this, initAction); - } - - // Always pop myself off the per-thread context stack - ctxStack.pop(); - - // Free the context unless the setRenderingThread optimization - // kicks in. - if (mustDoMakeCurrent && !mustSkipFreeForRenderingThread) { - if (DEBUG && VERBOSE) { - System.err.println(getThreadName() + ": Freeing context " + this); - } - - try { - free(); - } catch (GLException e) { - internalException = e; - } - - if (curContext != null) { - if (DEBUG && VERBOSE) { - System.err.println(getThreadName() + ": Making context " + curContext + " current again"); - } - try { - curContext.makeCurrent(curInitAction); - } catch (GLException e) { - internalException = e; - } - } - } - - // Check to see whether we pushed any remaining entry on the - // per-thread context stack. If so, put it back in thread-local - // storage unless the rendering thread optimization was recently - // disabled. - if (savedPerThreadContext != null) { - assert(savedPerThreadContext == curContext); - ctxStack.pop(); - if (savedPerThreadContext.getRenderingThread() == null) { - try { - savedPerThreadContext.free(); - } catch (GLException e) { - internalException = e; - } - } else { - setPerThreadSavedCurrentContext(savedPerThreadContext, savedPerThreadInitAction); - } - } - - // Make sure the end user's exception shows up in any stack - // traces; the rethrow of the userException above should take - // precedence if the internalException will otherwise squelch it - if (internalException != null) { - if (userException != null && - internalException.getCause() == null) { - internalException.initCause(userException); - throw(internalException); - } else if (userException == null) { - throw(internalException); - } - } - } - } - - public GL getGL() { - return gl; - } - - public void setGL(GL gl) { - this.gl = gl; - // Also reset the GL object for the pure-Java GLU implementation - ((GLUImpl) glu).setGL(gl); - } - - public GLU getGLU() { - return glu; - } - - public void setGLU(GLU glu) { - this.glu = glu; - } - - /** Gives a hint to the context that setRenderingThread will be - called in the near future; causes redraws to be halted. This is - a workaround for bugs in NVidia's drivers and is used only by - the Animator class. */ - public synchronized void willSetRenderingThread() { - this.willSetRenderingThread = true; - } - - public synchronized void setRenderingThread(Thread currentThreadOrNull, Runnable initAction) { - if (SingleThreadedWorkaround.doWorkaround()) { - willSetRenderingThread = false; - return; - } - - Thread currentThread = Thread.currentThread(); - if (currentThreadOrNull != null && currentThreadOrNull != currentThread) { - throw new GLException("Argument must be either the current thread or null"); - } - if (renderingThread != null && currentThreadOrNull != null) { - throw new GLException("Attempt to re-set or change rendering thread"); - } - if (renderingThread == null && currentThreadOrNull == null) { - throw new GLException("Attempt to clear rendering thread when already cleared"); - } - - Object currentThreadRenderingContext = perThreadRenderingContext.get(); - if (currentThreadOrNull != null && - currentThreadRenderingContext != null && - currentThreadRenderingContext != this) { - throw new GLException("Attempt to call setRenderingThread on more than one drawable in this thread"); - } - - this.willSetRenderingThread = false; - if (currentThreadOrNull == null) { - renderingThread = null; - perThreadRenderingContext.set(null); - // Just in case the end user wasn't planning on drawing the - // drawable even once more (which would give us a chance to free - // the context), try to free the context now by performing an - // invokeGL with a do-nothing action - invokeGL(new Runnable() { - public void run() { - } - }, false, initAction); - } else { - renderingThread = currentThreadOrNull; - perThreadRenderingContext.set(this); - } - } - - public Thread getRenderingThread() { - return renderingThread; - } - - public void setNoAutoRedrawMode(boolean noAutoRedraw) { - this.noAutoRedraw = noAutoRedraw; - } - - public boolean getNoAutoRedrawMode() { - return noAutoRedraw; - } - - public void setAutoSwapBufferMode(boolean autoSwapBuffers) { - this.autoSwapBuffers = autoSwapBuffers; - } - - public boolean getAutoSwapBufferMode() { - return autoSwapBuffers; - } - - /** Swaps the buffers of the OpenGL context if necessary. All error - conditions cause a GLException to be thrown. */ - public abstract void swapBuffers() throws GLException; - - /** Routine needed only for offscreen contexts in order to resize - the underlying bitmap. Called by GLJPanel. */ - public void resizeOffscreenContext(int newWidth, int newHeight) { - if (!isOffscreen()) { - throw new GLException("Should only call for offscreen OpenGL contexts"); - } - pendingOffscreenResize = true; - pendingOffscreenWidth = newWidth; - pendingOffscreenHeight = newHeight; - } - - /** Indicates which floating-point pbuffer implementation is in - use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT, - or GLPbuffer.NV_FLOAT. */ - public int getFloatingPointMode() throws GLException { - throw new GLException("Not supported on non-pbuffer contexts"); - } - - /** Returns a non-null (but possibly empty) string containing the - space-separated list of available platform-dependent (e.g., WGL, - GLX) extensions. Can only be called while this context is - current. */ - public abstract String getPlatformExtensionsString(); - - /** - * Resets the cache of which GL functions are available for calling through this - * context. See {@link #isFunctionAvailable(String)} for more information on - * the definition of "available". - */ - protected void resetGLFunctionAvailability() { - // In order to be able to allow the user to uniformly install the - // debug and trace pipelines in their GLEventListener.init() - // method (for both GLCanvas and GLJPanel), we need to reset the - // actual GL object in the GLDrawable as well - setGL(createGL()); - - functionAvailability.flush(); - if (!haveResetGLUProcAddressTable) { - if (DEBUG) { - System.err.println(getThreadName() + ": !!! Initializing GLU extension address table"); - } - resetProcAddressTable(gluProcAddressTable); - haveResetGLUProcAddressTable = true; // Only need to do this once globally - } - recomputeSingleThreadedWorkaround(); - } - - /** - * Returns true if the specified OpenGL core- or extension-function can be - * successfully called using this GL context given the current host (OpenGL - * <i>client</i>) and display (OpenGL <i>server</i>) configuration. - * - * See {@link GL#isFunctionAvailable(String)} for more details. - * - * @param glFunctionName the name of the OpenGL function (e.g., use - * "glPolygonOffsetEXT" to check if the {@link - * net.java.games.jogl.GL#glPolygonOffsetEXT(float,float)} is available). - */ - protected boolean isFunctionAvailable(String glFunctionName) { - return functionAvailability.isFunctionAvailable(mapToRealGLFunctionName(glFunctionName)); - } - - /** - * Returns true if the specified OpenGL extension can be - * successfully called using this GL context given the current host (OpenGL - * <i>client</i>) and display (OpenGL <i>server</i>) configuration. - * - * See {@link GL#isExtensionAvailable(String)} for more details. - * - * @param glExtensionName the name of the OpenGL extension (e.g., - * "GL_VERTEX_PROGRAM_ARB"). - */ - public boolean isExtensionAvailable(String glExtensionName) { - return functionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName)); - } - - /** - * Pbuffer support; indicates whether this context is capable of - * creating a subordinate pbuffer context (distinct from an - * "offscreen context", which is typically software-rendered on all - * platforms). - */ - public abstract boolean canCreatePbufferContext(); - - /** - * Pbuffer support; creates a subordinate GLContext for a pbuffer - * associated with this context. - */ - public abstract GLContext createPbufferContext(GLCapabilities capabilities, - int initialWidth, - int initialHeight); - - /** - * Pbuffer support; given that this is a GLContext associated with a - * pbuffer, binds this pbuffer to its texture target. - */ - public abstract void bindPbufferToTexture(); - - /** - * Pbuffer support; given that this is a GLContext associated with a - * pbuffer, releases this pbuffer from its texture target. - */ - public abstract void releasePbufferFromTexture(); - - /* - * Sets the swap interval for onscreen OpenGL contexts. Has no - * effect for offscreen contexts. - */ - public void setSwapInterval(final int interval) { - } - - /** Maps the given "platform-independent" function name to a real function - name. Currently this is only used to map "glAllocateMemoryNV" and - associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */ - protected abstract String mapToRealGLFunctionName(String glFunctionName); - - /** Maps the given "platform-independent" extension name to a real - function name. Currently this is only used to map - "GL_ARB_pbuffer" and "GL_ARB_pixel_format" to "WGL_ARB_pbuffer" - and "WGL_ARB_pixel_format" (not yet mapped to X11). */ - protected abstract String mapToRealGLExtensionName(String glExtensionName); - - /** Create the GL for this context. */ - protected abstract GL createGL(); - - /** Hook indicating whether the concrete GLContext implementation is - offscreen and therefore whether we need to process resize - requests. */ - protected abstract boolean isOffscreen(); - - /** Only called for offscreen contexts; returns the buffer from - which to read pixels (GL.GL_FRONT or GL.GL_BACK). */ - public abstract int getOffscreenContextReadBuffer(); - - /** Only called for offscreen contexts; needed by glReadPixels */ - public abstract int getOffscreenContextWidth(); - - /** Only called for offscreen contexts; needed by glReadPixels */ - public abstract int getOffscreenContextHeight(); - - /** Only called for offscreen contexts; needed by glReadPixels */ - public abstract int getOffscreenContextPixelDataType(); - - /** On some platforms the mismatch between OpenGL's coordinate - system (origin at bottom left) and the window system's - coordinate system (origin at top left) necessitates a vertical - flip of pixels read from offscreen contexts. */ - public abstract boolean offscreenImageNeedsVerticalFlip(); - - /** Attempts to make the GL context current. If necessary, creates a - context and calls the initAction once the context is current. - Most error conditions cause an exception to be thrown, except - for the case where the context can not be created because the - component has not yet been visualized. In this case makeCurrent - returns false and the caller should abort any OpenGL event - processing and instead return immediately. */ - protected abstract boolean makeCurrent(Runnable initAction) throws GLException; - - /** Frees the OpenGL context. All error conditions cause a - GLException to be thrown. */ - protected abstract void free() throws GLException; - - /** Inform the system that the associated heavyweight widget has - been realized and that it is safe to create an associated OpenGL - context. If the widget is later destroyed then destroy() should - be called, which will cause the underlying OpenGL context to be - destroyed as well as the realized bit to be set to false. */ - public void setRealized() { - if (getRenderingThread() != null && - Thread.currentThread() != getRenderingThread()) { - deferredSetRealized = true; - return; - } - setRealized(true); - } - - /** Sets only the "realized" bit. Should be called by subclasses - from within the destroy() implementation. */ - protected synchronized void setRealized(boolean realized) { - this.realized = realized; - if (DEBUG) { - System.err.println(getThreadName() + ": GLContext.setRealized(" + realized + ") for context " + this); - } - } - - /** Indicates whether the component associated with this context has - been realized. */ - public synchronized boolean getRealized() { - return realized; - } - - /** Destroys the underlying OpenGL context and changes the realized - state to false. This should be called when the widget is being - destroyed. */ - public synchronized void destroy() throws GLException { - if (getRenderingThread() != null && - Thread.currentThread() != getRenderingThread()) { - if (DEBUG) { - System.err.println(getThreadName() + ": Deferred destroy for context " + this); - } - deferredDestroy = true; - return; - } - setRealized(false); - GLContextShareSet.contextDestroyed(this); - destroyImpl(); - } - - /** Destroys the underlying OpenGL context. */ - protected abstract void destroyImpl() throws GLException; - - public synchronized boolean isRealized() { - return (component == null || getRealized()); - } - - /** Helper routine which resets a ProcAddressTable generated by the - GLEmitter by looking up anew all of its function pointers. */ - protected void resetProcAddressTable(Object table) { - Class tableClass = table.getClass(); - java.lang.reflect.Field[] fields = tableClass.getDeclaredFields(); - - for (int i = 0; i < fields.length; ++i) { - String addressFieldName = fields[i].getName(); - if (!addressFieldName.startsWith(ProcAddressHelper.PROCADDRESS_VAR_PREFIX)) { - // not a proc address variable - continue; - } - int startOfMethodName = ProcAddressHelper.PROCADDRESS_VAR_PREFIX.length(); - String glFuncName = addressFieldName.substring(startOfMethodName); - try { - java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName); - assert(addressField.getType() == Long.TYPE); - long newProcAddress = dynamicLookupFunction(glFuncName); - // set the current value of the proc address variable in the table object - addressField.setLong(table, newProcAddress); - if (DEBUG) { - // System.err.println(glFuncName + " = 0x" + Long.toHexString(newProcAddress)); - } - } catch (Exception e) { - throw new GLException("Cannot get GL proc address for method \"" + - glFuncName + "\": Couldn't set value of field \"" + addressFieldName + - "\" in class " + tableClass.getName(), e); - } - } - } - - /** Dynamically looks up the given function. */ - protected abstract long dynamicLookupFunction(String glFuncName); - - /** Indicates whether the underlying OpenGL context has been - created. This is used to manage sharing of display lists and - textures between contexts. */ - public abstract boolean isCreated(); - - /** Support for recursive makeCurrent() calls as well as calling - other drawables' display() methods from within another one's */ - protected static GLContextStack getPerThreadContextStack() { - return (GLContextStack) perThreadContextStack.get(); - } - - /** Support for setRenderingThread()'s optimized context handling */ - protected static GLContext getPerThreadSavedCurrentContext() { - return ((GLContextInitActionPair) perThreadSavedCurrentContext.get()).getContext(); - } - - /** Support for setRenderingThread()'s optimized context handling */ - protected static Runnable getPerThreadSavedInitAction() { - return ((GLContextInitActionPair) perThreadSavedCurrentContext.get()).getInitAction(); - } - - /** Support for setRenderingThread()'s optimized context handling */ - protected static void setPerThreadSavedCurrentContext(GLContext context, Runnable initAction) { - perThreadSavedCurrentContext.set(new GLContextInitActionPair(context, initAction)); - } - - /** Support for automatic detection of whether we need to enable the - single-threaded workaround for ATI and other vendors' cards. - Should be called by subclasses for onscreen rendering inside - their makeCurrent() implementation once the context is - current. */ - private void recomputeSingleThreadedWorkaround() { - GL gl = getGL(); - String str = gl.glGetString(GL.GL_VENDOR); - if (str != null && str.indexOf("ATI") >= 0) { - // Doing this instead of calling setRenderingThread(null) should - // be OK since we are doing this very early in the maintenance - // of the per-thread context stack, before we are actually - // pushing any GLContext objects on it - SingleThreadedWorkaround.shouldDoWorkaround(); - if( SingleThreadedWorkaround.doWorkaround() ) { - renderingThread = null; - } - } - } - - protected static String getThreadName() { - return Thread.currentThread().getName(); - } -} |