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authorKenneth Russel <[email protected]>2005-04-07 07:24:58 +0000
committerKenneth Russel <[email protected]>2005-04-07 07:24:58 +0000
commit573fa2182404924286987ea487c94531258d654e (patch)
tree858a1044bedc0472b3b0c596b0a84acf39ed9d5b /src/net/java/games/jogl/impl/macosx
parent57b593f06e39e92b4c41b12e53862ca30e8a41bf (diff)
Attempted to work around bugs seen during resizing of GLCanvas on Mac
OS X by updating the context during every makeCurrent, not just upon reshape. This appears to solve some issues without impacting performance significantly, although not all of the issues reported by users were reproducible on the machine where the fixes were tested. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@255 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/macosx')
-rw-r--r--src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java27
1 files changed, 8 insertions, 19 deletions
diff --git a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
index e957092ee..401a657fe 100644
--- a/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/macosx/MacOSXOnscreenGLContext.java
@@ -52,7 +52,6 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext {
private JAWT_DrawingSurface ds;
private JAWT_DrawingSurfaceInfo dsi;
private JAWT_MacOSXDrawingSurfaceInfo macosxdsi;
- private Runnable myDeferredReshapeAction;
// Variables for pbuffer support
List pbuffersToInstantiate = new ArrayList();
@@ -67,24 +66,6 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext {
super(component, capabilities, chooser, shareWith);
}
- // gznote: remove when updater is thread safe!
- public synchronized void invokeGL(final Runnable runnable, boolean isReshape, Runnable initAction) throws GLException {
- if (isReshape) {
- myDeferredReshapeAction = new Runnable() {
- public void run() {
- CGL.updateContext(nsContext, nsView);
- runnable.run();
- }
- };
- } else {
- if (myDeferredReshapeAction != null) {
- super.invokeGL(myDeferredReshapeAction, true, initAction);
- myDeferredReshapeAction = null;
- }
- super.invokeGL(runnable, isReshape, initAction);
- }
- }
-
protected boolean isOffscreen() {
return false;
}
@@ -136,6 +117,14 @@ public class MacOSXOnscreenGLContext extends MacOSXGLContext {
}
boolean ret = super.makeCurrent(initAction);
if (ret) {
+ // Assume the canvas might have been resized or moved and tell the OpenGL
+ // context to update itself. This used to be done only upon receiving a
+ // reshape event but that doesn't appear to be sufficient. An experiment
+ // was also done to add a HierarchyBoundsListener to the GLCanvas and
+ // do this updating only upon reshape of this component or reshape or movement
+ // of an ancestor, but this also wasn't sufficient and left garbage on the
+ // screen in some situations.
+ CGL.updateContext(nsContext, nsView);
// Instantiate any pending pbuffers
while (!pbuffersToInstantiate.isEmpty()) {
MacOSXPbufferGLContext ctx =