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authorKenneth Russel <[email protected]>2005-06-01 01:36:12 +0000
committerKenneth Russel <[email protected]>2005-06-01 01:36:12 +0000
commitd40e883325b81c5003e664611f72db4a6b8f6220 (patch)
tree52efe7bb64d0f0a54810811b874e7349ee093ad9 /src/net/java/games/jogl/impl/macosx
parent3ef190e389531bedae61b6b73cf1ed1bba13acd8 (diff)
Changed Windows pixel format selection algorithm to prefer
ChoosePixelFormat / DescribePixelFormat, rather than wglChoosePixelFormatARB / wglGetPixelFormatAttribivARB, when multisampling is not requested. This is more in line with how LWJGL works and reduces the severity of a memory leak in ATI's current Windows drivers. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@291 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/macosx')
0 files changed, 0 insertions, 0 deletions