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authorKenneth Russel <[email protected]>2003-07-03 00:09:30 +0000
committerKenneth Russel <[email protected]>2003-07-03 00:09:30 +0000
commit93d272a0525ec57aa3cd584f15cde6cf2a637e0c (patch)
tree3d6c9f2a305539d26c7449566bbb0d72bf74b12c /src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
parent37d90a0da397a1958fb101051170a60f871fb8cc (diff)
Added pbuffer support to JOGL on X11; HWShadowmapsSimple and
ProceduralTexturePhysics demos are now working on Linux with the appropriate hardware. Moved core GLX routines out of the public GLX interface; this allowed XVisualInfo (and the new GLXFBConfig) to be removed from the public API. Added support to GlueGen for returning arrays of pointers as arrays of StructAccessors in Java and for choosing the typedef name for a pointer-to-struct if the struct itself does not have a typedef name. Added support to GLEmitter to emit ProcAddressTables under arbitrary names and to support arbitrary mechanisms for fetching those tables. Made GLU (on all platforms) and GLX (on X11) be dynamically linked. Refactored ProcAddressTable filling to be mostly shared code. Tested changes on Linux, Mac OS X and Windows. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@17 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
index 300e9cb85..484c8f8af 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
@@ -119,6 +119,10 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
public void createPbuffer(long parentHdc, long parentHglrc) {
GL gl = getGL();
+ // Must initally grab OpenGL function pointers while parent's
+ // context is current because otherwise we don't have the wgl
+ // extensions available to us
+ resetGLFunctionAvailability();
int[] iattributes = new int [2*MAX_ATTRIBS];
float[] fattributes = new float[2*MAX_ATTRIBS];