diff options
author | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
---|---|---|
committer | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
commit | d49fd968963909f181423eae46c613189468fac3 (patch) | |
tree | b231329e6b65fd54aa24b3bcc0a3ecc623daec61 /src/net/java/games/jogl/impl/windows | |
parent | 9c8fb046dee5d832bea3f36dcbd43285054f49a0 (diff) |
Initial revision
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows')
5 files changed, 1206 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java new file mode 100644 index 000000000..4575b6210 --- /dev/null +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -0,0 +1,365 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl.impl.windows; + +import java.awt.Component; +import java.util.*; +import net.java.games.gluegen.opengl.*; // for PROCADDRESS_VAR_PREFIX +import net.java.games.jogl.*; +import net.java.games.jogl.impl.*; + +public abstract class WindowsGLContext extends GLContext { + private static JAWT jawt; + protected long hglrc; + protected long hdc; + private boolean wglGetExtensionsStringEXTInitialized; + private boolean wglGetExtensionsStringEXTAvailable; + private static final Map/*<String, String>*/ functionNameMap; + private static final Map/*<String, String>*/ extensionNameMap; + + static { + functionNameMap = new HashMap(); + functionNameMap.put("glAllocateMemoryNV", "wglAllocateMemoryNV"); + functionNameMap.put("glFreeMemoryNV", "wglFreeMemoryNV"); + + extensionNameMap = new HashMap(); + extensionNameMap.put("GL_ARB_pbuffer", "WGL_ARB_pbuffer"); + extensionNameMap.put("GL_ARB_pixel_format", "WGL_ARB_pixel_format"); + } + + public WindowsGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { + super(component, capabilities, chooser); + } + + protected GL createGL() + { + return new WindowsGLImpl(this); + } + + protected String mapToRealGLFunctionName(String glFunctionName) { + String lookup = (String) functionNameMap.get(glFunctionName); + if (lookup != null) { + return lookup; + } + return glFunctionName; + } + + protected String mapToRealGLExtensionName(String glExtensionName) { + String lookup = (String) extensionNameMap.get(glExtensionName); + if (lookup != null) { + return lookup; + } + return glExtensionName; + } + + protected abstract boolean isOffscreen(); + + public abstract int getOffscreenContextBufferedImageType(); + + public abstract int getOffscreenContextReadBuffer(); + + public abstract boolean offscreenImageNeedsVerticalFlip(); + + /** + * Creates and initializes an appropriate OpenGl context. Should only be + * called by {@link makeCurrent(Runnable)}. + */ + protected abstract void create(); + + protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { + boolean created = false; + if (hglrc == 0) { + create(); + if (DEBUG) { + System.err.println("!!! Created GL context for " + getClass().getName()); + } + created = true; + } + + if (!WGL.wglMakeCurrent(hdc, hglrc)) { + throw new GLException("Error making context current"); + } + + if (created) { + resetGLFunctionAvailability(); + initAction.run(); + } + return true; + } + + protected synchronized void free() throws GLException { + if (!WGL.wglMakeCurrent(0, 0)) { + throw new GLException("Error freeing OpenGL context"); + } + } + + protected abstract void swapBuffers() throws GLException; + + + protected void resetGLFunctionAvailability() { + super.resetGLFunctionAvailability(); + resetGLProcAddressTable(); + } + + protected void resetGLProcAddressTable() { + + if (DEBUG) { + System.err.println("!!! Initializing OpenGL extension address table"); + } + + net.java.games.jogl.impl.ProcAddressTable table = getGLProcAddressTable(); + + // if GL is no longer an interface, we'll have to re-implement the code + // below so it only iterates through gl methods (a non-interface might + // have constructors, custom methods, etc). For now we assume all methods + // will be gl methods. + GL gl = getGL(); + + Class tableClass = table.getClass(); + + java.lang.reflect.Field[] fields = tableClass.getDeclaredFields(); + + for (int i = 0; i < fields.length; ++i) { + String addressFieldName = fields[i].getName(); + if (!addressFieldName.startsWith(GLEmitter.PROCADDRESS_VAR_PREFIX)) + { + // not a proc address variable + continue; + } + int startOfMethodName = GLEmitter.PROCADDRESS_VAR_PREFIX.length(); + String glFuncName = addressFieldName.substring(startOfMethodName); + try + { + java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName); + assert(addressField.getType() == Long.TYPE); + // get the current value of the proc address variable in the table object + long oldProcAddress = addressField.getLong(table); + long newProcAddress = WGL.wglGetProcAddress(glFuncName); + /* + System.err.println( + "!!! Address=" + (newProcAddress == 0 + ? "<NULL> " + : ("0x" + + Long.toHexString(newProcAddress))) + + "\tGL func: " + glFuncName); + */ + // set the current value of the proc address variable in the table object + addressField.setLong(gl, newProcAddress); + } catch (Exception e) { + throw new GLException( + "Cannot get GL proc address for method \"" + + glFuncName + "\": Couldn't get value of field \"" + addressFieldName + + "\" in class " + tableClass.getName(), e); + } + } + + } + + public net.java.games.jogl.impl.ProcAddressTable getGLProcAddressTable() { + if (glProcAddressTable == null) { + // FIXME: cache ProcAddressTables by capability bits so we can + // share them among contexts with the same capabilities + glProcAddressTable = + new net.java.games.jogl.impl.ProcAddressTable(); + } + return glProcAddressTable; + } + + public String getPlatformExtensionsString() { + if (!wglGetExtensionsStringEXTInitialized) { + wglGetExtensionsStringEXTAvailable = (WGL.wglGetProcAddress("wglGetExtensionsStringEXT") != 0); + wglGetExtensionsStringEXTInitialized = true; + } + if (wglGetExtensionsStringEXTAvailable) { + return gl.wglGetExtensionsStringEXT(); + } else { + return ""; + } + } + + protected boolean isFunctionAvailable(String glFunctionName) + { + boolean available = super.isFunctionAvailable(glFunctionName); + + // Sanity check for implementations that use proc addresses for run-time + // linking: if the function IS available, then make sure there's a proc + // address for it if it's an extension or not part of the OpenGL 1.1 core + // (post GL 1.1 functions are run-time linked on windows). + assert(!available || + (getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 || + FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName))) + ); + + return available; + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + // Table that holds the addresses of the native C-language entry points for + // OpenGL functions. + private net.java.games.jogl.impl.ProcAddressTable glProcAddressTable; + + protected JAWT getJAWT() { + if (jawt == null) { + JAWT j = new JAWT(); + j.version(JAWTFactory.JAWT_VERSION_1_4); + if (!JAWTFactory.JAWT_GetAWT(j)) { + throw new RuntimeException("Unable to initialize JAWT"); + } + jawt = j; + } + return jawt; + } + + // Helper routine for the overridden create() to call + protected void choosePixelFormatAndCreateContext(boolean onscreen) { + PIXELFORMATDESCRIPTOR pfd = null; + int pixelFormat = 0; + if (chooser == null) { + // Note: this code path isn't taken any more now that the + // DefaultGLCapabilitiesChooser is present. However, it is being + // left in place for debugging purposes. + pfd = glCapabilities2PFD(capabilities, onscreen); + pixelFormat = WGL.ChoosePixelFormat(hdc, pfd); + if (pixelFormat == 0) { + throw new GLException("Unable to choose appropriate pixel format"); + } + if (DEBUG) { + System.err.println("Chosen pixel format from ChoosePixelFormat:"); + PIXELFORMATDESCRIPTOR tmpPFD = new PIXELFORMATDESCRIPTOR(); + WGL.DescribePixelFormat(hdc, pixelFormat, tmpPFD.size(), tmpPFD); + System.err.println(pfd2GLCapabilities(tmpPFD)); + } + } else { + int numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null); + if (numFormats == 0) { + throw new GLException("Unable to enumerate pixel formats of window for GLCapabilitiesChooser"); + } + GLCapabilities[] availableCaps = new GLCapabilities[numFormats]; + pfd = new PIXELFORMATDESCRIPTOR(); + for (int i = 0; i < numFormats; i++) { + if (WGL.DescribePixelFormat(hdc, 1 + i, pfd.size(), pfd) == 0) { + throw new GLException("Error describing pixel format " + (1 + i) + " of device context"); + } + availableCaps[i] = pfd2GLCapabilities(pfd); + } + // Supply information to chooser + pixelFormat = chooser.chooseCapabilities(capabilities, availableCaps); + if ((pixelFormat < 0) || (pixelFormat >= numFormats)) { + throw new GLException("Invalid result " + pixelFormat + + " from GLCapabilitiesChooser (should be between 0 and " + + (numFormats - 1) + ")"); + } + if (DEBUG) { + System.err.println("Chosen pixel format (" + pixelFormat + "):"); + System.err.println(availableCaps[pixelFormat]); + } + pixelFormat += 1; // one-base the index + if (WGL.DescribePixelFormat(hdc, pixelFormat, pfd.size(), pfd) == 0) { + throw new GLException("Error re-describing the chosen pixel format"); + } + } + if (!WGL.SetPixelFormat(hdc, pixelFormat, pfd)) { + throw new GLException("Unable to set pixel format"); + } + hglrc = WGL.wglCreateContext(hdc); + if (hglrc == 0) { + throw new GLException("Unable to create OpenGL context"); + } + } + + static PIXELFORMATDESCRIPTOR glCapabilities2PFD(GLCapabilities caps, boolean onscreen) { + int colorDepth = (caps.getRedBits() + + caps.getGreenBits() + + caps.getBlueBits()); + if (colorDepth < 15) { + throw new GLException("Bit depths < 15 (i.e., non-true-color) not supported"); + } + PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR(); + pfd.nSize((short) pfd.size()); + pfd.nVersion((short) 1); + int pfdFlags = (WGL.PFD_SUPPORT_OPENGL | + WGL.PFD_GENERIC_ACCELERATED); + if (caps.getDoubleBuffered()) { + pfdFlags |= WGL.PFD_DOUBLEBUFFER; + if (onscreen) { + pfdFlags |= WGL.PFD_SWAP_EXCHANGE; + } + } + if (onscreen) { + pfdFlags |= WGL.PFD_DRAW_TO_WINDOW; + } else { + pfdFlags |= WGL.PFD_DRAW_TO_BITMAP; + } + pfd.dwFlags(pfdFlags); + pfd.iPixelType((byte) WGL.PFD_TYPE_RGBA); + pfd.cColorBits((byte) colorDepth); + pfd.cRedBits ((byte) caps.getRedBits()); + pfd.cGreenBits((byte) caps.getGreenBits()); + pfd.cBlueBits ((byte) caps.getBlueBits()); + pfd.cDepthBits((byte) caps.getDepthBits()); + pfd.iLayerType((byte) WGL.PFD_MAIN_PLANE); + return pfd; + } + + static GLCapabilities pfd2GLCapabilities(PIXELFORMATDESCRIPTOR pfd) { + if ((pfd.dwFlags() & WGL.PFD_SUPPORT_OPENGL) == 0) { + return null; + } + GLCapabilities res = new GLCapabilities(); + res.setRedBits (pfd.cRedBits()); + res.setGreenBits (pfd.cGreenBits()); + res.setBlueBits (pfd.cBlueBits()); + res.setAlphaBits (pfd.cAlphaBits()); + res.setAccumRedBits (pfd.cAccumRedBits()); + res.setAccumGreenBits(pfd.cAccumGreenBits()); + res.setAccumBlueBits (pfd.cAccumBlueBits()); + res.setAccumAlphaBits(pfd.cAccumAlphaBits()); + res.setDepthBits (pfd.cDepthBits()); + res.setStencilBits (pfd.cStencilBits()); + res.setDoubleBuffered((pfd.dwFlags() & WGL.PFD_DOUBLEBUFFER) != 0); + res.setStereo ((pfd.dwFlags() & WGL.PFD_STEREO) != 0); + res.setHardwareAccelerated(((pfd.dwFlags() & WGL.PFD_GENERIC_FORMAT) == 0) || + ((pfd.dwFlags() & WGL.PFD_GENERIC_ACCELERATED) != 0)); + return res; + } +} diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java new file mode 100644 index 000000000..15e622efb --- /dev/null +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java @@ -0,0 +1,56 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl.impl.windows; + +import java.awt.Component; +import net.java.games.jogl.*; +import net.java.games.jogl.impl.*; + +public class WindowsGLContextFactory extends GLContextFactory { + public GLContext createGLContext(Component component, + GLCapabilities capabilities, + GLCapabilitiesChooser chooser) { + if (component != null) { + return new WindowsOnscreenGLContext(component, capabilities, chooser); + } else { + return new WindowsOffscreenGLContext(capabilities, chooser); + } + } +} diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java new file mode 100644 index 000000000..727517e63 --- /dev/null +++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java @@ -0,0 +1,169 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl.impl.windows; + +import java.awt.image.BufferedImage; +import net.java.games.jogl.*; +import net.java.games.jogl.impl.*; + +public class WindowsOffscreenGLContext extends WindowsGLContext { + private long origbitmap; + private long hbitmap; + // Width and height of the underlying bitmap + private int width; + private int height; + + public WindowsOffscreenGLContext(GLCapabilities capabilities, GLCapabilitiesChooser chooser) { + super(null, capabilities, chooser); + } + + protected GL createGL() + { + return new WindowsGLImpl(this); + } + + protected boolean isOffscreen() { + return true; + } + + public int getOffscreenContextBufferedImageType() { + if (capabilities.getAlphaBits() > 0) { + return BufferedImage.TYPE_INT_ARGB; + } else { + return BufferedImage.TYPE_INT_RGB; + } + } + + public int getOffscreenContextReadBuffer() { + // On Windows these contexts are always single-buffered + return GL.GL_FRONT; + } + + public boolean offscreenImageNeedsVerticalFlip() { + // We can take care of this in the DIB creation (see below) + return false; + } + + public boolean canCreatePbufferContext() { + // For now say no + return false; + } + + public synchronized GLContext createPbufferContext(GLCapabilities capabilities, + int initialWidth, + int initialHeight) { + throw new GLException("Not supported"); + } + + public void bindPbufferToTexture() { + throw new GLException("Should not call this"); + } + + public void releasePbufferFromTexture() { + throw new GLException("Should not call this"); + } + + protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { + if (pendingOffscreenResize) { + if (pendingOffscreenWidth != width || pendingOffscreenWidth != height) { + if (hglrc != 0) { + destroy(); + } + width = pendingOffscreenWidth; + height = pendingOffscreenHeight; + pendingOffscreenResize = false; + } + } + return super.makeCurrent(initAction); + } + + protected synchronized void swapBuffers() throws GLException { + } + + protected void create() { + BITMAPINFO info = new BITMAPINFO(); + BITMAPINFOHEADER header = info.bmiHeader(); + int bitsPerPixel = (capabilities.getRedBits() + + capabilities.getGreenBits() + + capabilities.getBlueBits()); + header.biSize(header.size()); + header.biWidth(width); + // NOTE: negating the height causes the DIB to be in top-down row + // order rather than bottom-up; ends up being correct during pixel + // readback + header.biHeight(-1 * height); + header.biPlanes((short) 1); + header.biBitCount((short) bitsPerPixel); + header.biXPelsPerMeter(0); + header.biYPelsPerMeter(0); + header.biClrUsed(0); + header.biClrImportant(0); + header.biCompression(WGL.BI_RGB); + header.biSizeImage(width * height * bitsPerPixel / 8); + + // CreateDIBSection doesn't really need the device context if we are + // producing a truecolor bitmap. + hbitmap = WGL.CreateDIBSection(0, info, WGL.DIB_RGB_COLORS, 0, 0, 0); + if (hbitmap == 0) { + throw new GLException("Error creating offscreen bitmap"); + } + hdc = WGL.CreateCompatibleDC(0); + if (hdc == 0) { + throw new GLException("Error creating device context for offscreen OpenGL context"); + } + if ((origbitmap = WGL.SelectObject(hdc, hbitmap)) == 0) { + throw new GLException("Error selecting bitmap into new device context"); + } + + choosePixelFormatAndCreateContext(false); + } + + private void destroy() { + // Must destroy OpenGL context, bitmap and device context + WGL.wglDeleteContext(hglrc); + WGL.SelectObject(hdc, origbitmap); + WGL.DeleteObject(hbitmap); + WGL.DeleteDC(hdc); + hglrc = 0; + origbitmap = 0; + hbitmap = 0; + hdc = 0; + } +} diff --git a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java new file mode 100644 index 000000000..a5b7519cf --- /dev/null +++ b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java @@ -0,0 +1,203 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl.impl.windows; + +import java.awt.Component; +import java.util.*; + +import net.java.games.jogl.*; +import net.java.games.jogl.impl.*; + +public class WindowsOnscreenGLContext extends WindowsGLContext { + // Variables for lockSurface/unlockSurface + JAWT_DrawingSurface ds; + JAWT_DrawingSurfaceInfo dsi; + JAWT_Win32DrawingSurfaceInfo win32dsi; + + // Variables for pbuffer support + List pbuffersToInstantiate = new ArrayList(); + + public WindowsOnscreenGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { + super(component, capabilities, chooser); + } + + protected GL createGL() + { + return new WindowsGLImpl(this); + } + + protected boolean isOffscreen() { + return false; + } + + public int getOffscreenContextBufferedImageType() { + throw new GLException("Should not call this"); + } + + public int getOffscreenContextReadBuffer() { + throw new GLException("Should not call this"); + } + + public boolean offscreenImageNeedsVerticalFlip() { + throw new GLException("Should not call this"); + } + + public boolean canCreatePbufferContext() { + return true; + } + + public synchronized GLContext createPbufferContext(GLCapabilities capabilities, + int initialWidth, + int initialHeight) { + WindowsPbufferGLContext ctx = new WindowsPbufferGLContext(capabilities, initialWidth, initialHeight); + pbuffersToInstantiate.add(ctx); + return ctx; + } + + public void bindPbufferToTexture() { + throw new GLException("Should not call this"); + } + + public void releasePbufferFromTexture() { + throw new GLException("Should not call this"); + } + + protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { + try { + if (!lockSurface()) { + return false; + } + boolean ret = super.makeCurrent(initAction); + if (ret) { + // Instantiate any pending pbuffers + while (!pbuffersToInstantiate.isEmpty()) { + WindowsPbufferGLContext ctx = + (WindowsPbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1); + ctx.createPbuffer(hdc, hglrc); + } + } + return ret; + } catch (RuntimeException e) { + try { + unlockSurface(); + } catch (Exception e2) { + // do nothing if unlockSurface throws + } + throw(e); + } + } + + protected synchronized void free() throws GLException { + try { + super.free(); + } finally { + unlockSurface(); + } + } + + protected synchronized void swapBuffers() throws GLException { + if (!WGL.SwapBuffers(hdc)) { + throw new GLException("Error swapping buffers"); + } + } + + private boolean lockSurface() throws GLException { + if (hdc != 0) { + throw new GLException("Surface already locked"); + } + ds = getJAWT().GetDrawingSurface(component); + if (ds == null) { + // Widget not yet realized + return false; + } + int res = ds.Lock(); + if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) { + throw new GLException("Unable to lock surface"); + } + // See whether the surface changed and if so destroy the old + // OpenGL context so it will be recreated + if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) { + if (hglrc != 0) { + if (!WGL.wglDeleteContext(hglrc)) { + throw new GLException("Unable to delete old GL context after surface changed"); + } + hglrc = 0; + } + } + dsi = ds.GetDrawingSurfaceInfo(); + if (dsi == null) { + // Widget not yet realized + ds.Unlock(); + getJAWT().FreeDrawingSurface(ds); + ds = null; + return false; + } + win32dsi = (JAWT_Win32DrawingSurfaceInfo) dsi.platformInfo(); + hdc = win32dsi.hdc(); + if (hdc == 0) { + // Widget not yet realized + ds.FreeDrawingSurfaceInfo(dsi); + ds.Unlock(); + getJAWT().FreeDrawingSurface(ds); + ds = null; + dsi = null; + win32dsi = null; + return false; + } + return true; + } + + private void unlockSurface() { + if (hdc == 0) { + throw new GLException("Surface already unlocked"); + } + ds.FreeDrawingSurfaceInfo(dsi); + ds.Unlock(); + getJAWT().FreeDrawingSurface(ds); + ds = null; + dsi = null; + win32dsi = null; + hdc = 0; + } + + protected void create() { + choosePixelFormatAndCreateContext(true); + } +} diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java new file mode 100644 index 000000000..300e9cb85 --- /dev/null +++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java @@ -0,0 +1,413 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl.impl.windows; + +import net.java.games.jogl.*; +import net.java.games.jogl.impl.*; + +public class WindowsPbufferGLContext extends WindowsGLContext { + private static final boolean DEBUG = false; + + private int initWidth; + private int initHeight; + + private long buffer; // pbuffer handle + private int width; + private int height; + + // FIXME: kept around because we create the OpenGL context lazily to + // better integrate with the WindowsGLContext framework + private long parentHglrc; + + private static final int MAX_PFORMATS = 256; + private static final int MAX_ATTRIBS = 256; + + // State for render-to-texture and render-to-texture-rectangle support + private boolean created; + private boolean rtt; // render-to-texture? + private boolean rect; // render-to-texture-rectangle? + private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV + private int texture; // actual texture object + + public WindowsPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) { + super(null, capabilities, null); + this.initWidth = initialWidth; + this.initHeight = initialHeight; + if (initWidth <= 0 || initHeight <= 0) { + throw new GLException("Initial width and height of pbuffer must be positive (were (" + + initWidth + ", " + initHeight + "))"); + } + } + + public boolean canCreatePbufferContext() { + return false; + } + + public GLContext createPbufferContext(GLCapabilities capabilities, + int initialWidth, + int initialHeight) { + throw new GLException("Not supported"); + } + + public void bindPbufferToTexture() { + if (!rtt) { + throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " + + "specified in its GLCapabilities"); + } + GL gl = getGL(); + gl.glBindTexture(textureTarget, texture); + // Note: this test was on the rtt variable in NVidia's code but I + // think it doesn't make sense written that way + if (rect) { + if (!gl.wglBindTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) { + throw new GLException("Binding of pbuffer to texture failed: " + wglGetLastError()); + } + } + // Note that if the render-to-texture-rectangle extension is not + // specified, we perform a glCopyTexImage2D in swapBuffers(). + } + + public void releasePbufferFromTexture() { + if (!rtt) { + throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " + + "specified in its GLCapabilities"); + } + if (rect) { + GL gl = getGL(); + if (!gl.wglReleaseTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) { + throw new GLException("Releasing of pbuffer from texture failed: " + wglGetLastError()); + } + } + } + + public void createPbuffer(long parentHdc, long parentHglrc) { + GL gl = getGL(); + + int[] iattributes = new int [2*MAX_ATTRIBS]; + float[] fattributes = new float[2*MAX_ATTRIBS]; + int nfattribs = 0; + int niattribs = 0; + + rtt = capabilities.getOffscreenRenderToTexture(); + rect = capabilities.getOffscreenRenderToTextureRectangle(); + boolean useFloat = capabilities.getOffscreenFloatingPointBuffers(); + + // Since we are trying to create a pbuffer, the pixel format we + // request (and subsequently use) must be "p-buffer capable". + iattributes[niattribs++] = GL.WGL_DRAW_TO_PBUFFER_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + + if (!rtt) { + // Currently we don't support non-truecolor visuals in the + // GLCapabilities, so we don't offer the option of making + // color-index pbuffers. + iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB; + iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB; + } + + iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB; + if (capabilities.getDoubleBuffered()) { + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = GL.GL_FALSE; + } + + iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB; + iattributes[niattribs++] = capabilities.getDepthBits(); + + iattributes[niattribs++] = GL.WGL_RED_BITS_ARB; + iattributes[niattribs++] = capabilities.getRedBits(); + + iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB; + iattributes[niattribs++] = capabilities.getGreenBits(); + + iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB; + iattributes[niattribs++] = capabilities.getBlueBits(); + + iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB; + iattributes[niattribs++] = capabilities.getAlphaBits(); + + iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB; + if (capabilities.getStencilBits() > 0) { + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = GL.GL_FALSE; + } + + if (capabilities.getAccumRedBits() > 0 || + capabilities.getAccumGreenBits() > 0 || + capabilities.getAccumBlueBits() > 0) { + iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + } + + if (useFloat) { + iattributes[niattribs++] = GL.WGL_FLOAT_COMPONENTS_NV; + iattributes[niattribs++] = GL.GL_TRUE; + } + + if (rtt) { + if (useFloat) { + iattributes[niattribs++] = GL.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV; + iattributes[niattribs++] = GL.GL_TRUE; + } else { + iattributes[niattribs++] = rect ? GL.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : GL.WGL_BIND_TO_TEXTURE_RGB_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + } + } + + iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB; + iattributes[niattribs++] = GL.GL_TRUE; + + int[] pformats = new int[MAX_PFORMATS]; + int nformats; + int[] nformatsTmp = new int[1]; + if (!gl.wglChoosePixelFormatARB(parentHdc, + iattributes, + fattributes, + MAX_PFORMATS, + pformats, + nformatsTmp)) { + throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed"); + } + nformats = nformatsTmp[0]; + if (nformats <= 0) { + throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format"); + } + + if (DEBUG) { + System.err.println("" + nformats + " suitable pixel formats found"); + // query pixel format + iattributes[0] = GL.WGL_RED_BITS_ARB; + iattributes[1] = GL.WGL_GREEN_BITS_ARB; + iattributes[2] = GL.WGL_BLUE_BITS_ARB; + iattributes[3] = GL.WGL_ALPHA_BITS_ARB; + iattributes[4] = GL.WGL_DEPTH_BITS_ARB; + iattributes[5] = GL.WGL_FLOAT_COMPONENTS_NV; + iattributes[6] = GL.WGL_SAMPLE_BUFFERS_EXT; + iattributes[7] = GL.WGL_SAMPLES_EXT; + int[] ivalues = new int[8]; + for (int i = 0; i < nformats; i++) { + if (!gl.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 8, iattributes, ivalues)) { + throw new GLException("Error while querying pixel format " + pformats[i] + + "'s (index " + i + "'s) capabilities for debugging"); + } + System.err.print("pixel format " + pformats[i] + " (index " + i + "): "); + System.err.print( "r: " + ivalues[0]); + System.err.print(" g: " + ivalues[1]); + System.err.print(" b: " + ivalues[2]); + System.err.print(" a: " + ivalues[3]); + System.err.print(" depth: " + ivalues[4]); + System.err.print(" multisample: " + ivalues[6]); + System.err.print(" samples: " + ivalues[7]); + if (ivalues[5] != 0) { + System.err.print(" [float]"); + } + System.err.println(); + } + } + + int format = pformats[0]; + + // Create the p-buffer. + niattribs = 0; + + if (rtt) { + iattributes[niattribs++] = GL.WGL_TEXTURE_FORMAT_ARB; + if (useFloat) { + iattributes[niattribs++] = GL.WGL_TEXTURE_FLOAT_RGB_NV; + } else { + iattributes[niattribs++] = GL.WGL_TEXTURE_RGBA_ARB; + } + + iattributes[niattribs++] = GL.WGL_TEXTURE_TARGET_ARB; + iattributes[niattribs++] = rect ? GL.WGL_TEXTURE_RECTANGLE_NV : GL.WGL_TEXTURE_2D_ARB; + + iattributes[niattribs++] = GL.WGL_MIPMAP_TEXTURE_ARB; + iattributes[niattribs++] = GL.GL_FALSE; + + iattributes[niattribs++] = GL.WGL_PBUFFER_LARGEST_ARB; + iattributes[niattribs++] = GL.GL_FALSE; + } + + iattributes[niattribs++] = 0; + + long tmpBuffer = gl.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes); + if (tmpBuffer == 0) { + throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: " + wglGetLastError()); + } + + // Get the device context. + long tmpHdc = gl.wglGetPbufferDCARB(tmpBuffer); + if (tmpHdc == 0) { + throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed"); + } + + this.parentHglrc = parentHglrc; + + // Set up instance variables + buffer = tmpBuffer; + hdc = tmpHdc; + + // Determine the actual width and height we were able to create. + int[] tmp = new int[1]; + gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_WIDTH_ARB, tmp ); + width = tmp[0]; + gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_HEIGHT_ARB, tmp ); + height = tmp[0]; + + if (DEBUG) { + System.err.println("Created pbuffer " + width + " x " + height); + } + } + + protected synchronized boolean makeCurrent(Runnable initAction) throws GLException { + created = false; + + if (buffer == 0) { + // pbuffer not instantiated yet + return false; + } + + boolean res = super.makeCurrent(initAction); + if (created) { + // Initialize render-to-texture support if requested + rtt = capabilities.getOffscreenRenderToTexture(); + rect = capabilities.getOffscreenRenderToTextureRectangle(); + + if (rtt) { + if (DEBUG) { + System.err.println("Initializing render-to-texture support"); + } + + GL gl = getGL(); + if (rect && !gl.isExtensionAvailable("GL_NV_texture_rectangle")) { + System.err.println("WindowsPbufferGLContext: WARNING: GL_NV_texture_rectangle extension not " + + "supported; skipping requested render_to_texture_rectangle support for pbuffer"); + rect = false; + } + if (rect) { + if (DEBUG) { + System.err.println(" Using render-to-texture-rectangle"); + } + textureTarget = GL.GL_TEXTURE_RECTANGLE_NV; + } else { + if (DEBUG) { + System.err.println(" Using vanilla render-to-texture"); + } + textureTarget = GL.GL_TEXTURE_2D; + } + int[] tmp = new int[1]; + gl.glGenTextures(1, tmp); + texture = tmp[0]; + gl.glBindTexture(textureTarget, texture); + gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); + gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); + gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); + gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); + gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0); + } + } + return res; + } + + public void handleModeSwitch(long parentHdc, long parentHglrc) { + throw new GLException("Not yet implemented"); + } + + protected boolean isOffscreen() { + // FIXME: currently the only caller of this won't cause proper + // resizing of the pbuffer anyway. + return false; + } + + public int getOffscreenContextBufferedImageType() { + throw new GLException("Should not call this"); + } + + public int getOffscreenContextReadBuffer() { + throw new GLException("Should not call this"); + } + + public boolean offscreenImageNeedsVerticalFlip() { + throw new GLException("Should not call this"); + } + + protected void create() { + created = true; + // Create a gl context for the p-buffer. + hglrc = WGL.wglCreateContext(hdc); + if (hglrc == 0) { + throw new GLException("pbuffer creation error: wglCreateContext() failed"); + } + + // FIXME: provide option to not share display lists with subordinate pbuffer? + if (!WGL.wglShareLists(parentHglrc, hglrc)) { + throw new GLException("pbuffer: wglShareLists() failed"); + } + } + + protected void swapBuffers() throws GLException { + // FIXME: do we need to do anything if the pbuffer is double-buffered? + // For now, just grab the pixels for the render-to-texture support. + if (rtt && !rect) { + if (DEBUG) { + System.err.println("Copying pbuffer data to GL_TEXTURE_2D state"); + } + + GL gl = getGL(); + gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0); + } + } + + private String wglGetLastError() { + int err = WGL.GetLastError(); + String detail = null; + switch (err) { + case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break; + case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break; + case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break; + case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break; + case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break; + default: detail = "(Unknown error code " + err + ")"; break; + } + return detail; + } +} |