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authorGerard Ziemski <[email protected]>2003-11-19 18:47:55 +0000
committerGerard Ziemski <[email protected]>2003-11-19 18:47:55 +0000
commit0f343197b80999930287b8043c9197a685437116 (patch)
treea0689efc66f766056a894ae8c6a95dab2b920ed8 /src/net/java/games/jogl/impl/windows
parentbbe6acb715a9d6486d6bd257d78b3d6f6e240fad (diff)
implemented GLJPanel for Mac OS X
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@74 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java12
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java12
2 files changed, 24 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 9232cf37a..ff61bbd52 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -101,6 +101,18 @@ public abstract class WindowsGLContext extends GLContext {
public abstract int getOffscreenContextBufferedImageType();
+ public int getOffscreenContextWidth() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextHeight() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextPixelDataType() {
+ throw new GLException("Should not call this");
+ }
+
public abstract int getOffscreenContextReadBuffer();
public abstract boolean offscreenImageNeedsVerticalFlip();
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
index 8c2e72a7d..6185ae9fd 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
@@ -73,6 +73,18 @@ public class WindowsOffscreenGLContext extends WindowsGLContext {
}
}
+ public int getOffscreenContextWidth() {
+ return width;
+ }
+
+ public int getOffscreenContextHeight() {
+ return height;
+ }
+
+ public int getOffscreenContextPixelDataType() {
+ return GL.GL_UNSIGNED_BYTE;
+ }
+
public int getOffscreenContextReadBuffer() {
// On Windows these contexts are always single-buffered
return GL.GL_FRONT;