diff options
author | Kenneth Russel <[email protected]> | 2004-04-08 19:04:23 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2004-04-08 19:04:23 +0000 |
commit | f90ab644c419486f7894fda3725a9c81de8bb283 (patch) | |
tree | fba6e3c693cbaf620f9be5d0dfb853cf7ae789d5 /src/net/java/games/jogl/impl/windows | |
parent | 0a2874e6d6a69e3f5c8392402ad1d520adf37b23 (diff) |
Fixed Issue 25: Expose swapBuffers(), please
Fixed Issue 31: Make it safe to remove listeners from a GLDrawable while handling an event
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@93 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows')
4 files changed, 4 insertions, 4 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java index ff61bbd52..87073e22d 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java @@ -164,7 +164,7 @@ public abstract class WindowsGLContext extends GLContext { } } - protected abstract void swapBuffers() throws GLException; + public abstract void swapBuffers() throws GLException; protected long dynamicLookupFunction(String glFuncName) { long res = WGL.wglGetProcAddress(glFuncName); diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java index 6185ae9fd..68a5655da 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java @@ -128,7 +128,7 @@ public class WindowsOffscreenGLContext extends WindowsGLContext { return super.makeCurrent(initAction); } - protected synchronized void swapBuffers() throws GLException { + public synchronized void swapBuffers() throws GLException { } protected void create() { diff --git a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java index d97cded65..868846079 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java @@ -135,7 +135,7 @@ public class WindowsOnscreenGLContext extends WindowsGLContext { } } - protected synchronized void swapBuffers() throws GLException { + public synchronized void swapBuffers() throws GLException { if (!WGL.SwapBuffers(hdc)) { throw new GLException("Error swapping buffers"); } diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java index dad9cec84..d3795905f 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java @@ -396,7 +396,7 @@ public class WindowsPbufferGLContext extends WindowsGLContext { } } - protected void swapBuffers() throws GLException { + public void swapBuffers() throws GLException { // FIXME: do we need to do anything if the pbuffer is double-buffered? // For now, just grab the pixels for the render-to-texture support. if (rtt && !hasRTT) { |