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authorKenneth Russel <[email protected]>2004-04-08 19:04:23 +0000
committerKenneth Russel <[email protected]>2004-04-08 19:04:23 +0000
commitf90ab644c419486f7894fda3725a9c81de8bb283 (patch)
treefba6e3c693cbaf620f9be5d0dfb853cf7ae789d5 /src/net/java/games/jogl/impl/windows
parent0a2874e6d6a69e3f5c8392402ad1d520adf37b23 (diff)
Fixed Issue 25: Expose swapBuffers(), please
Fixed Issue 31: Make it safe to remove listeners from a GLDrawable while handling an event git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@93 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/windows')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java2
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java2
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java2
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index ff61bbd52..87073e22d 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -164,7 +164,7 @@ public abstract class WindowsGLContext extends GLContext {
}
}
- protected abstract void swapBuffers() throws GLException;
+ public abstract void swapBuffers() throws GLException;
protected long dynamicLookupFunction(String glFuncName) {
long res = WGL.wglGetProcAddress(glFuncName);
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
index 6185ae9fd..68a5655da 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
@@ -128,7 +128,7 @@ public class WindowsOffscreenGLContext extends WindowsGLContext {
return super.makeCurrent(initAction);
}
- protected synchronized void swapBuffers() throws GLException {
+ public synchronized void swapBuffers() throws GLException {
}
protected void create() {
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
index d97cded65..868846079 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
@@ -135,7 +135,7 @@ public class WindowsOnscreenGLContext extends WindowsGLContext {
}
}
- protected synchronized void swapBuffers() throws GLException {
+ public synchronized void swapBuffers() throws GLException {
if (!WGL.SwapBuffers(hdc)) {
throw new GLException("Error swapping buffers");
}
diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
index dad9cec84..d3795905f 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
@@ -396,7 +396,7 @@ public class WindowsPbufferGLContext extends WindowsGLContext {
}
}
- protected void swapBuffers() throws GLException {
+ public void swapBuffers() throws GLException {
// FIXME: do we need to do anything if the pbuffer is double-buffered?
// For now, just grab the pixels for the render-to-texture support.
if (rtt && !hasRTT) {